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Posted: Wed Jan 19, 2011 3:19 pm
by ab-47

Posted: Wed Jan 19, 2011 9:18 pm
by Emerald141

Posted: Thu Jan 20, 2011 12:01 am
by StinkerSquad01
I'm obviously not allowed to make one then. :lol: Mysteries of Tiny Island was good right?

Posted: Thu Jan 20, 2011 7:03 am
by Guppy Star
Emerald, you are not correct

Doing a hub after making custom adventure does not have to deal with what you know about wonderland. There may be many WA great designers who still didn't know about forums or do not know any hacked stuff.

Qwerty, epicdude and I have done hubs without a single custom adventure trial because making custom adventures are kind of a little too boring. But making hubs will not only excite the community but also bring memories if you haven't played them for over a decade! :D

Posted: Thu Jan 20, 2011 9:31 am
by epicdude15
Wahoo HUBS RULE

Posted: Thu Jan 20, 2011 11:45 am
by ab-47
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Posted: Thu Jan 20, 2011 12:59 pm
by Guppy Star
Great screenshots but will you make a jagged wall for caves? It'll look better

Posted: Thu Jan 20, 2011 1:40 pm
by ab-47
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Posted: Thu Jan 20, 2011 2:10 pm
by ab-47
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Posted: Thu Jan 20, 2011 2:33 pm
by Guppy Star
Just open wdf file with paint

Posted: Thu Jan 20, 2011 9:04 pm
by epicdude15
by the way,you might wanna fill those spacesup too

Posted: Fri Jan 21, 2011 1:32 pm
by ab-47
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Posted: Fri Jan 21, 2011 10:51 pm
by DEEMAN223344
Ugh. If you don't understand THAT, then quit hubs. NOW. You can't even close to understand in this case.
You should release those adventures sepratley.

Posted: Sat Jan 22, 2011 12:03 am
by epicdude15
ab-47 wrote:
epicdude15 wrote:by the way,you might wanna fill those spacesup too
I didn't understand :?
oh im sorry i ment there are empty spaces in the backround

Posted: Sat Jan 22, 2011 2:54 am
by ab-47
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Posted: Sat Jan 22, 2011 4:07 am
by epicdude15
im talking about there are empty spaces in the level

Posted: Sat Jan 22, 2011 4:29 am
by ab-47
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Posted: Sat Jan 22, 2011 3:38 pm
by ab-47
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Posted: Sat Jan 22, 2011 3:41 pm
by DEEMAN223344
see the Pow island topic.
and epicdude, why did you steal POW Island from jdl?

Posted: Sat Jan 22, 2011 4:30 pm
by ab-47
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Posted: Sat Jan 22, 2011 4:38 pm
by DEEMAN223344
Go to google.
and I was talking to epicdude. UNLESS YOU ARE HIM...

Posted: Sun Jan 23, 2011 3:05 pm
by ab-47
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Posted: Thu Feb 03, 2011 5:15 pm
by ab-47
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Posted: Sat Feb 05, 2011 2:50 am
by ab-47
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Posted: Sat Feb 05, 2011 3:21 pm
by ab-47
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Posted: Sat Feb 05, 2011 9:46 pm
by jafo1015
ab-47 wrote:i need help in the models, i keep writing the model name for a monster or something, but they cannot load "the name" try again, nope. how can i change a monster's texture from using the custom content models
Do you mean a custom texture using the "TextureName" adjustment? For that, you need to enter the whole filename with path and file extension. For example: if I'm trying to use a custom texture called "red_scritter.bmp" and it's in the "Custom" folder, then I need to type "Custom\red_scritter.bmp" if your custom texture is in the "custom content\models" folder, then you would need to type, "User Data\Custom Content\Models\yourfile.bmp (or .jpg, .png)" That's a lot to type, so most of us have created a "Custom" folder in the "WA Editor v096" folder and put custom textures in there.

If you're looking for a custom model, take a look at http://pcpuzzle.com/forum/viewtopic.php ... c&start=30

Hope this answers your question

Posted: Sun Feb 06, 2011 3:49 pm
by ab-47
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Posted: Mon Feb 14, 2011 11:55 am
by ab-47
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Posted: Tue Feb 15, 2011 12:36 am
by jafo1015
No need to get all bent out of shape. I don't think a wooden bridge was included with the hacked editor WOPs. You might have to search around the forum to see if one exists. I personally don't know where it is.

EDIT: OK, found it Here

Posted: Thu Feb 17, 2011 1:57 pm
by ab-47
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