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My Foggy peak adventure

Posted: Wed Apr 20, 2011 1:08 pm
by Plurm
This is my first adventure. :D

Posted: Wed Apr 20, 2011 2:36 pm
by mhd111
Nice adventure,
Hint: try to make it a little bit more complicated. you know like spiky balls and more fire flowers.
BTW: one of the fire flowers just gets destroyed in the beginning of the adventure.

Posted: Wed Apr 20, 2011 2:51 pm
by Serlan
Nice adventure Plurm, you'll need some 1.0 height wall, rounded and jagged walls, you need to make some challenging adventures (Which I cant) and these. You could add some more fireflowers, more enemies and that.

Posted: Wed Apr 20, 2011 3:55 pm
by ab-47
good adventure, plurm! :D :D

Posted: Thu Apr 21, 2011 7:19 am
by Plurm
I don't know about the Customs,Jagged wall,Round wall or something that too advaced :D

Posted: Thu Apr 21, 2011 2:48 pm
by Serlan
Okay, can I teach you?

Posted: Thu Apr 21, 2011 6:00 pm
by mhd111
well its not that advanced, its easy just look at the right top corner of the screen (editor screen) and you'll find wall:smooth, click on it and change it to jagged

Posted: Fri Apr 22, 2011 1:43 pm
by Plurm
I have part 2 now but I will not publish because it was Memory Access Violation becauce my texuture is not work :(

Posted: Fri Apr 22, 2011 1:53 pm
by Plurm
If you can hack this adventure including custom texture you can play in your own :?

Posted: Fri Apr 22, 2011 6:01 pm
by jozsefkoma
Wow!
My custom textures.
Is great to see that someone like my work. :)

Posted: Fri Apr 22, 2011 6:25 pm
by jozsefkoma
Plurm wrote:If you can hack this adventure including custom texture you can play in your own :?
I saw some real problems in your level.
1.Where are icons
2.rename texture and background to "leveltex plurm.bmp"(replace the _ with a space)
3.You've used wrong TextureName so it will freeze in player.
4.Dialog 3 is the same with dialog 3(use just one.)
5.You have a power charger,but not gloves.
6.Can I fix the problems?

Posted: Sat Apr 23, 2011 1:28 am
by Plurm
4.Dialog 3 is the same with dialog 3(use just one.)
This is the problem. :) :!:

Posted: Sat Apr 23, 2011 1:29 am
by Plurm
Plurm wrote:
4.Dialog 3 is the same with dialog 3(use just one.)
This is the problem. :) :!:
I hope it's ready soon
:D :P

Posted: Sat Apr 23, 2011 1:45 am
by Plurm
Plurm wrote:
Plurm wrote:
4.Dialog 3 is the same with dialog 3(use just one.)
This is the problem. :) :!:
I hope it's ready soon
:D :P
Here next to

Posted: Sat Apr 23, 2011 1:56 am
by Plurm
Plurm wrote:
Plurm wrote:
Plurm wrote:
4.Dialog 3 is the same with dialog 3(use just one.)
This is the problem. :) :!:
I hope it's ready soon
:D :P
Here next to
to ANtOnIo
bwahahahaha :P
place in editing >Unzipp file>Extract files in that folder to editing folder>
Then you can edit it.

Posted: Sat Apr 23, 2011 5:33 am
by jozsefkoma
I've already have files in editor. :lol:

Posted: Sat Apr 23, 2011 5:44 am
by jozsefkoma
Plurm wrote:
Plurm wrote:
Plurm wrote:
4.Dialog 3 is the same with dialog 3(use just one.)
This is the problem. :) :!:
I hope it's ready soon
:D :P
Here next to
It still freeze in player because you haven't changed wysp's TextureName.

Posted: Sat Apr 23, 2011 5:52 am
by Plurm
Can you tell me where's the ploblem with the freeze screen.

Posted: Sat Apr 23, 2011 6:13 am
by jozsefkoma
The TextureName is set to "wyspred"or other texture names.
To work set texturename to "Custom\wysp(color).jpg"
For red:
CUSTOM\wyspred.jpg
For blue:
CUSTOM\wyspblue.jpg

Posted: Sun Apr 24, 2011 7:06 am
by Plurm
Please hack it and send to me

Posted: Mon Apr 25, 2011 9:51 am
by jozsefkoma
Plurm wrote:Please hack it and send to me
I think that's not a hack,is just an edit.
TextureName adjustment in wops is a hack but in game is just an adjustment.

Posted: Thu Apr 28, 2011 7:14 am
by Plurm
jozsefkoma wrote:
Plurm wrote:Please hack it and send to me
I think that's not a hack,is just an edit.
TextureName adjustment in wops is a hack but in game is just an adjustment.
Can you send to me?
:D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D