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Wop Requests: Real Command Buttons
Posted: Tue Jun 21, 2011 10:10 pm
by LittleZbot
I would like Square buttons that act like Commands(CMDs) in Red, Orange, Blue and Green.
Basically, CMDs that look like square buttons.
Posted: Tue Jun 21, 2011 10:12 pm
by MyNameIsKooky
Wops aren't this flexible.
Just use the flip glitch the place a CMD and a button on the same tile.
Posted: Wed Jun 22, 2011 1:18 am
by StinkerSquad01
Or make the button into a texture, and use the genaric square.
Posted: Wed Jun 22, 2011 1:24 am
by MyNameIsKooky
StinkerSquad01 wrote:Or make the button into a texture, and use the genaric square.
The button won't become "pressed" when you step on it.
Posted: Wed Jun 22, 2011 4:21 am
by LittleZbot
That doesn't really matter. Thx, SS01.
Posted: Fri Jun 24, 2011 2:19 am
by LittleZbot
DP
Where can I find the button texture?
Posted: Fri Jun 24, 2011 3:11 am
by StinkerSquad01
Poke around in the Wdf files, you might find the buttun base, then you can combine it with the colored squares used in another file. (those are used on gates and buttons)
Posted: Fri Jun 24, 2011 3:18 am
by MyNameIsKooky
I don't see why you're going to all of this trouble when you can just use the flip glitch. All you have to do is:
1. Place a button
2. Click on "Flip X"
3. Place the General Command on the same tile as the button
4. Click on "Flip X" again and you're done!
Both the button and general command will work when you step on the tile. Besides, the button will actually become pressed. Here's a test adventure that proves the concept:
Posted: Fri Jun 24, 2011 3:21 am
by StinkerSquad01
I would probably do the same as you, MNIK. It would be much easier then flying through folders of wdf.'s.
Posted: Fri Jun 24, 2011 7:41 am
by jozsefkoma
Wait a little.
I'm not sure if a colored square button will work,but how about a small x visible in player?
*testing wops*
The square button(or any colored button) don't work because Color adjustment from button wop coincide with the Data 1,2,3,4 from the GC Button.
*testing more*

Everything is possible in wonderland (except the red button)!
I discovered that you can make the GC permanently,by placing an image with a GC in the cvuupot1.wdf,at position 0F (15,So place it in the 16 th space) or make it visible just in some adventures,or just some buttons visible in adventure,by placing this wdf file in your editor\Graphics\ and downloading this wop.
Enjoy!
Posted: Fri Jun 24, 2011 8:24 am
by Pawelec
When I want to make button activate a GC, I make a mechanism.
Eg. I want to make red button teleport me somewhere after pressing. So, I make the red button normally, and go next to border wall, then I add ultrafast spikeyball trapped by the red gate, and after opening the gate it pushes GC. After that, I hide the mechanism under floor-logic wall. After pressing the button it goes dark and teleports me. Looks good and works.
Posted: Fri Jun 24, 2011 9:54 am
by jozsefkoma
Pawelec wrote:When I want to make button activate a GC, I make a mechanism.
Eg. I want to make red button teleport me somewhere after pressing. So, I make the red button normally, and go next to border wall, then I add ultrafast spikeyball trapped by the red gate, and after opening the gate it pushes GC. After that, I hide the mechanism under floor-logic wall. After pressing the button it goes dark and teleports me. Looks good and works.
That's the solution for a Square GC button.
I like your idea Pawelec!