Page 1 of 1

A Wop Maker

Posted: Fri Aug 26, 2011 9:44 am
by jozsefkoma
I want to make in future a wop maker application.
It will have options to every information stored in wop.
But first I need a person to collect informations from wops,like a list of all Logics of objects,all possible Adjustments and template of the program.

Re: A Wop Maker

Posted: Fri Aug 26, 2011 10:08 am
by ab-47
jozsefkoma wrote:I want to make in future a wop maker application.
It will have options to every information stored in wop.
But first I need a person to collect informations from wops,like a list of all Logics of objects,all possible Adjustments and template of the program.
yes! sounds great! :D

Re: A Wop Maker

Posted: Fri Aug 26, 2011 2:36 pm
by |Cookie|
jozsefkoma wrote:I want to make in future a wop maker application.
It will have options to every information stored in wop.
But first I need a person to collect informations from wops,like a list of all Logics of objects,all possible Adjustments and template of the program.
it's graet idea! :P

Posted: Fri Aug 26, 2011 6:35 pm
by MyNameIsKooky
Here's my logic list:

-=-KEY-=-
-: These bytes are right next to each other.
+: This represents a byte that should be ignored (and should be 00).

00-00: Static and not solid.
01-00: MAV upon sight.
04-01: Spikeyball.
0A+++00: Gate.
0A+++01: Cottage Door.
0A+++02: Dungeon Door.
0B-00: Tollgate.
0E-01: Busterfly/Glowworm.
14-00: Fire.
1E-00: Teleporter.
18-01: Spring.
22-01: Thwart.
28-00: Bridge.
33-00: Magic Shooter (MOFI).
34-00: Meteor (MOFI).
36-00: Magic Mirror (MOFI).
36-01: Rubber Ducky.
40-01: Void.
4A-01: Wysp.
54-01: Tentacle (MOFI).
5A+++00: Colour Square.
5A+++01: Colour Round.
5A+++02: Colour DiamondOnce.
5A+++03: Colour Diamond.
5A+++04: Colour Star.
5A+++05: ColX2Y Square.
5A+++06: ColX2Y Round.
5A+++07: ColX2Y DiamondOnce.
5A+++08: ColX2Y Diamond.
5A+++09: ColX2Y Star.
5A+++0A: LevelExit.
5A+++0B: NPC Modifier.
5A+++0C: Fake Stinker Exit.
5A+++0D: Adventure Star.
5A+++0E: Adventure Star (Used).
5A+++0F: General Command.
5A+++10: Rotator.
5A+++20: InvColour Square.
5A+++21: InvColour Round.
5A+++22: InvColour DiamondOnce.
5A+++23: InvColour Diamond.
5A+++24: InvColour Star.
5A+++25: InvColX2Y Square.
5A+++26: InvColX2Y Round.
5A+++27: InvColX2Y DiamondOnce.
5A+++28: InvColX2Y Diamond.
5A+++29: InvColX2Y Star.
5A+++30: Rotator Inv.
72-01++00: Green Crab (MOFI).
72-01++01: Red Crab (MOFI).
78-00: Wee Stinker.
7C-01: Ice Troll (MOFI).
D2-00: Transporter.
6E-00: Stinker NPC.
82+++0C: Stinker Exit.
86-01: Kaboom! (MOFI).
8C-00: Cage.
90-01: Baby Boomer (MOFI).
96-00: Scritter.
9A-01: Flip Bridge (MOFI).
A0-00: Wall.
A1-00: Waterfall.
A2-00: Cottage.
A3-00: Windmill Rotor.
A4-00: Fountain.
A5-00: Arcade.
A5-01: Scouge (MOFI).
A6-01: UFO (MOFI).
A7-01: Z-Bot (MOFI).
A8-01: Laser Gate (MOFI).
A9-01: Rainbow Coin (MOFI).
AA-00: Gold Star.
AB-00: Coin.
AC-00: Key.
AD-00: Gem.
AE-00: Token.
B3-00: Custom Item.
B4-00: Sign.
BE+++00: Splish.
BE+++01: Steam.
BE+++03: Spray.
C8-00: Glove Charger.
DC-00: Dragon Turtle.
E6-00: FireFlower.
F0-00: Barrel Reg.
F1-00: Barrel TNT.
F2-00: Cuboid.
FA-00: Chomper.

Posted: Sat Aug 27, 2011 6:20 am
by jozsefkoma
MyNameIsKooky wrote:Here's my logic list:

-=-KEY-=-
-: These bytes are right next to each other.
+: This represents a byte that should be ignored (and should be 00).

00-00: Static and not solid.
01-00: MAV upon sight.
04-01: Spikeyball.
0A+++00: Gate.
0A+++01: Cottage Door.
0A+++02: Dungeon Door.
0B-00: Tollgate.
0E-01: Busterfly/Glowworm.
14-00: Fire.
1E-00: Teleporter.
18-01: Spring.
22-01: Thwart.
28-00: Bridge.
33-00: Magic Shooter (MOFI).
34-00: Meteor (MOFI).
36-00: Magic Mirror (MOFI).
36-01: Rubber Ducky.
40-01: Void.
4A-01: Wysp.
54-01: Tentacle (MOFI).
5A+++00: Colour Square.
5A+++01: Colour Round.
5A+++02: Colour DiamondOnce.
5A+++03: Colour Diamond.
5A+++04: Colour Star.
5A+++05: ColX2Y Square.
5A+++06: ColX2Y Round.
5A+++07: ColX2Y DiamondOnce.
5A+++08: ColX2Y Diamond.
5A+++09: ColX2Y Star.
5A+++0A: LevelExit.
5A+++0B: NPC Modifier.
5A+++0C: Fake Stinker Exit.
5A+++0D: Adventure Star.
5A+++0E: Adventure Star (Used).
5A+++0F: General Command.
5A+++10: Rotator.
5A+++20: InvColour Square.
5A+++21: InvColour Round.
5A+++22: InvColour DiamondOnce.
5A+++23: InvColour Diamond.
5A+++24: InvColour Star.
5A+++25: InvColX2Y Square.
5A+++26: InvColX2Y Round.
5A+++27: InvColX2Y DiamondOnce.
5A+++28: InvColX2Y Diamond.
5A+++29: InvColX2Y Star.
5A+++30: Rotator Inv.
72-01++00: Green Crab (MOFI).
72-01++01: Red Crab (MOFI).
78-00: Wee Stinker.
7C-01: Ice Troll (MOFI).
D2-00: Transporter.
6E-00: Stinker NPC.
82+++0C: Stinker Exit.
86-01: Kaboom! (MOFI).
8C-00: Cage.
90-01: Baby Boomer (MOFI).
96-00: Scritter.
9A-01: Flip Bridge (MOFI).
A0-00: Wall.
A1-00: Waterfall.
A2-00: Cottage.
A3-00: Windmill Rotor.
A4-00: Fountain.
A5-00: Arcade.
A5-01: Scouge (MOFI).
A6-01: UFO (MOFI).
A7-01: Z-Bot (MOFI).
A8-01: Laser Gate (MOFI).
A9-01: Rainbow Coin (MOFI).
AA-00: Gold Star.
AB-00: Coin.
AC-00: Key.
AD-00: Gem.
AE-00: Token.
B3-00: Custom Item.
B4-00: Sign.
BE+++00: Splish.
BE+++01: Steam.
BE+++03: Spray.
C8-00: Glove Charger.
DC-00: Dragon Turtle.
E6-00: FireFlower.
F0-00: Barrel Reg.
F1-00: Barrel TNT.
F2-00: Cuboid.
FA-00: Chomper.
Thanks MNIK! That's useful!

Posted: Sat Aug 27, 2011 9:42 pm
by jozsefkoma
I started working!
I'm so tired now(is 00:42),so I will go to bed...

Posted: Sun Aug 28, 2011 11:34 am
by jozsefkoma
The logo...
Do you like the 3D word effect?

Posted: Sun Aug 28, 2011 4:00 pm
by |Cookie|
jozsefkoma wrote:The logo...
Do you like the 3D word effect?
yes...i like it! :D

Posted: Thu Sep 01, 2011 12:47 pm
by jafo1015
I just replied to your PM. Hope it helps.

I was working on a Word document that listed what all the chunks of data did in a WOP (or at least the ones I figured out). I could send that to you when it gets completed.

Posted: Thu Sep 01, 2011 2:11 pm
by jozsefkoma
jafo1015 wrote:I just replied to your PM. Hope it helps.

I was working on a Word document that listed what all the chunks of data did in a WOP (or at least the ones I figured out). I could send that to you when it gets completed.
Awesome!
That's will be useful.
Because jafo1015 helped me,the Wop Maker will be published just in a couple of days.
Without jafo1015, even today I'd spend my time on searching.

Posted: Thu Sep 01, 2011 4:01 pm
by jafo1015
jozsefkoma wrote:
jafo1015 wrote:I just replied to your PM. Hope it helps.

I was working on a Word document that listed what all the chunks of data did in a WOP (or at least the ones I figured out). I could send that to you when it gets completed.
Awesome!
That's will be useful.
Because jafo1015 helped me,the Wop Maker will be published just in a couple of days.
Without jafo1015, even today I'd spend my time on searching.
Yeah, I think most of the time I spent writing Editor Tools was searching for the correct function, class, or method to use, and then figuring out how to use it.

Glad I could save you from some of that trouble :)

Posted: Thu Sep 01, 2011 6:56 pm
by jozsefkoma
I say it and I will say it again.
You're a genius and an awesome friend

Posted: Thu Sep 01, 2011 8:02 pm
by MyNameIsKooky
List of adjusters:

TextureName
XAdjust
YAdjust
ZAdjust
XScale
YScale
ZScale
YawAdjust
PitchAdjust
RollAdjust
ID
Type
SubType
TimerMax1
TimerMax2
Timer
Active
ActivationSpeed
ActivationType
WaterReact
Data0
Data1
Data2
Data3
Data4
Data5
Data6
Data7
Data8
Data9
Talkable
MovementSpeed
ScaleAdjust
Exclamation

Posted: Fri Sep 02, 2011 3:08 am
by StinkerSquad01
Once this is finished we have one big task left.

Making an actual MOFI editor with no seperate wops for glovecharges, an actual logo, and a player.

Then we will have conquered the WA custom levels.

Posted: Fri Sep 02, 2011 1:02 pm
by Emerald141

Posted: Wed Sep 28, 2011 2:13 pm
by ab-47
BUMP

any progress?

Posted: Wed Sep 28, 2011 10:22 pm
by md
I really like this idea! :D

It will be very useful. :D

P.S. How did you make the logo? :?