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New Level - Myths Of Distant Shores 21

Posted: Fri Oct 07, 2011 7:31 pm
by Chip
TIME TO SAY GOODBYE 1
(4 little stories for 6 great friends, part 1)

Please enjoy this last tribute to the incredible

GREEN LEADER & RED WINGMAN

Posted: Tue Oct 25, 2011 9:01 pm
by Chip
Solution:
1. Stop the spheres
a) by steering their rafts D (don't walk over the buttons during this)
b) or by pushing the prisms 1x outwards. Push the right prism 1x back after this.
2. Push the left sphere R against the other one to cover the yellow button. The lower red chomp gets lost and the spirit starts to move U and D.
3. Step on the red button, when the spirit is heading U. It will get the top coin of the main island, and the right yellow chomp will enter the lower red gate.
4. Release the red button, when the spirit is INSIDE the cage. You'll lose the yellow chomp, but from now on: No more losses! You can't finish the level, if you kill another chomp or the spirit.
5. Step 1xR to lure the remaining chomps BENEATH the sprit. If you can't get it in your first try: Just go 2xL and back to try it again.
6. Go 3xL. The yellow chomp follows your lead and the spirit starts to move L and R, getting the coins between the trees.
7. Go to the left side of the main island (Did you see the fireballs?) and use the yellow chomp to force the spirit into a circle around the ice fields.
8a. If the spirit turns anticklockwise:
- Push the right sphere D and R onto the green button.
- Push the left prism L onto the other green button.
- Push the right prism 2xR, just in line with the right wooden box.
8b. If the spirit turns clockwise:
- Go to the opposite end of the main island to lure the chomps to the right side.
- Push the right sphere D and R onto the green button.
- Push the left prism L onto the other green button.
- Push the right prism 4xL, just in line with the left wooden box.
9. Release a fireball. It should destroy the prisms and the wooden box, but not the spirit or one of the chomps.
10. Push the left sphere U and R (anticlockwise) or U and L (clockwise), then steer the raft on this side D. Wait, until the spirit reaches the little island in the north and follow over the other side to finish the level.
Good luck! :)

Posted: Wed Oct 26, 2011 3:58 pm
by Amnon
Did it somewhat differently (did not use the fireball for example), but thoroughly enjoyed it, thanks!