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Adventure - Dungeon Adventures (NEW VERSION 1.02 OUT!)

Posted: Sun Dec 18, 2011 4:22 am
by speedstream447
This is going to be a big adventure (staged in versions).

Enjoy :)

NEW FEATURES:

3 new Areas
- New Forest area
- Forest Town
- Cave Dungeon
More plants etc. around the levels
Teleport puzzles etc.

BUG FIXES:

nil

(KNOWN) BUGS:

nil

PLANNED:

More Dungeons (V1.03)
More Areas - Mountians and/or Deserts (V1.03)
More Shops (V1.03)
More Side Quests (V1.04)

Please tell me if you find any bugs so I can fix them in the next Version

Posted: Sun Dec 18, 2011 11:45 pm
by Master Wonder Mage
Nicely made. I like the concepts.

A few suggestions:

1. You need more challenging sections throughout the game. You should probably have had 2 more dungeons in this version. Also, springs and teleporters and the such, are more interesting than walking for non-challenge areas.

2. If you're going to call them versions, rather than demos, you should make all coins and gems accessible.

3. It's a bit too easy.

4. I recommend placing arrow signs to various areas throughout. It looks like it could be a bit tough to find your way around at this point.

Posted: Sun Dec 18, 2011 11:51 pm
by speedstream447
Thanks for giving me a few ideas. I'll probably add a few signs and more challenging puzzles in the next version. Which coins cant you get? BTW does anyone have a good volcano texture or the WA:MOFI volcano texture?

Posted: Mon Dec 19, 2011 12:27 am
by TheThaumaturge
This was pretty good! :) I like to explore in adventures, but I do agree with Master Wonder Mage in that you should make walking distances a bit shorter.

I also have a few tips:

This being your first adventure (correct me if I'm wrong), difficulty is ok. Though, in the future try to add more puzzles. I started like you too, I included lots of action areas that didn't require too much thinking.

I personally like to work on the scenery. For some places using the jagged and round options for walls and floors can help your adventures look better, of course, I'm kind of OCD for that stuff so you don't have to worry about that. :lol: Also, add a little more plant life to the first levels of the world such has Lake Hamon to make it look nicer.

Otherwise, a great start! :D

Posted: Mon Dec 19, 2011 1:06 am
by speedstream447
Thanks for giving me even more ideas :)
Keep posting your feedback so I can make the adventure better!

Posted: Mon Dec 19, 2011 1:50 am
by Master Wonder Mage
I can't get the coins in one of the first areas where there is a sunken path.

Posted: Tue Dec 27, 2011 10:57 pm
by Master Wonder Mage
You might want to make a new post in this topic whenever you release an update. Otherwise, people won't notice.

Posted: Sat Dec 31, 2011 5:57 am
by Master Wonder Mage
Beat 1.02.

I really like how natural the puzzles feel. In other words, the puzzles seem to fit the scenery, rather than the other way around.

However, it becomes kind of predictable with all the scritters in the fake walls.

The town is a little claustrophobic. You may want to add more space in the path. Also, it should probably have a shop building somewhere.

Some challenges, such as the transporter/rotater challenge are virtually impossible or at least frustrating without a Spy-Eye.

Also in levels with "Blink", you may want to be more careful. See picture for what I mean.

Posted: Sat Jan 07, 2012 12:43 am
by speedstream447
Ok. I'll try and fix some of these glitches. I haven't posted for a while because Internet wasn't working for a week or 2 :cry: