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Rainbow Arrows
Posted: Mon Jan 16, 2012 10:05 pm
by MyNameIsKooky
The Rainbow Arrow textures can let you make LevelExits any color of the rainbow, plus white or black! These textures are handy if you want to color-code your LevelExits for whatever reason.
To use the textures and be able to see them in other people's adventures, extract the zip file and put the textures into the "Custom" folder found in the main editor directory (the folder with Editor.exe). If the folder doesn't exist, then create it.
Note to adventure designers: Custom textures do NOT work on the standard LevelExits. You'll need to use cbloopy's Generic Rectangle wop called "GC (Enhanced)" if you want these textures to appear.
Posted: Mon Jan 16, 2012 10:21 pm
by StinkerSquad01
These will actually be useful, thanks!

Posted: Mon Jan 16, 2012 10:27 pm
by MyNameIsKooky
StinkerSquad01 wrote:These will actually be useful, thanks!

What, did you expect them to
not be useful?

Posted: Tue Jan 17, 2012 12:17 am
by TheThaumaturge
I could definitely use these! Thanks Kooky!

Posted: Tue Jan 17, 2012 11:40 am
by ab-47
I like the red one most.
I'll use them for my adventures, thx
Posted: Tue Jan 17, 2012 11:41 am
by |Cookie|
Cool !
I'll use it in my next adventrue : Rainbow keys mission !

Posted: Tue Jan 17, 2012 3:49 pm
by MyNameIsKooky
ab-47 wrote:I like the red one most.
Red is the default color. Don't you get bored of seeing red LevelExits all the time?

Posted: Wed Jan 18, 2012 4:24 pm
by ab-47
I don't have A level exit with a texture name option.
can you please post the Texture name option for the level arrow?
Re: Rainbow Arrows
Posted: Wed Jan 18, 2012 5:55 pm
by MyNameIsKooky
MyNameIsKooky wrote:Note to adventure designers: Custom textures do NOT work on the standard LevelExits. You'll need to use cbloopy's Generic Rectangle wop called "GC (Enhanced)" if you want these textures to appear.
Posted: Wed Jan 18, 2012 8:04 pm
by Technos72
For WA: TMT!
Posted: Wed Jan 18, 2012 8:39 pm
by Emerald141
Posted: Wed Jan 18, 2012 8:55 pm
by MyNameIsKooky
Nah. Just set the Generic Rectangle's Data0 to 7 (Data0 is the CMD that is triggered when the player steps on the Generic Rectangle).
Posted: Fri Feb 03, 2012 1:03 am
by LexieTheFox
Emerald141 wrote:So you just sink the real LevelExit into the ground and put a Generic Rectangle on top of it?
ILLEGAL LOGIC DETECTED.
SCRIPT Code: Select all
SINK LEVEL EXIT THEN STACK GR ON TOP
ILLEGAL OPERATION! METHOD USED IS NOT POSSIBLE.
FLIPGLITCH WAS NOT LISTED> ERROR ERROR ERROR ERR-
Code: Select all
LexieTheFox.exe has encountered a Problem and needs to Close. We are sorry for the Inconvienience
[/b]

Sorry if i offended anyone there, but i just had to.
Posted: Fri Feb 03, 2012 1:12 am
by Emerald141
Posted: Sat Feb 25, 2012 2:45 am
by Emerald141
Posted: Wed Jul 12, 2017 5:37 pm
by PhoenixBlaze
deleted because i was being stupid