New Level - Sagas Of Rainbow Islands 10
Posted: Tue Jun 19, 2012 8:36 pm
Sagas Of Rainbow Islands 10
Marity
Help Stinky to revive Wonderland's seas. Have fun!
Marity
Help Stinky to revive Wonderland's seas. Have fun!
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The sea of tidesKeep cool! These cannons are very slow, and there's time enough to perform the opening moves. Here we go:
1. Push the sticky cube 2xL and (going around the green gate) 1xD between the left breaktile and the left ice curve.
2. Wait until the next shots hit the green gates, then slide D and jump D,U and D just in front of the left cannon.
3. Push the left cannon D. Go U and R through the black TP. Push the right cannon D and the right boulder L. Save!
4. Go U through the black TP to change the side and wait for the next shot.
5. Push the right boulder R, get U onto the raft, hurry 6xU through the central gates and slide U to push the central boulder U. Then slide and go back D and stay aside. The boulder will return and stop the last cannon.
The sea of winds and waves1. Get on the first raft to steer it U, then steer R. Go R, 2xU and L through the blue TP to push the 'moon' L.
2. Go 2xU onto the second raft. Collect all four coins in the sea and park the raft in the lower right corner, near the first one.
3. Go R and steer your first raft U,L,D,L,U,L,U,R and D. You should stop two tiles R of the lower left water basin.
4. Change to the second raft and bring it to the lower left corner, near the first one again.
5. Use the first raft to get above the 'moon' and push it D to start. Then push (avoiding the moon) both wooden boxes U into the next sea. Congratulations: You've just made 'The Sailor's Certificate Of Proficiency'.
The exit1. Push the red spheres L and bring the rafts to the left corners of the sea, just two tiles R of the spheres.
2. Step on the top right conveyor timer and hurry 7xL and 4xD. Stay aside in time.
Take your time to read the headlines of 'Wonderland Daily'. Phew!1. Go back to the starting area and get onto the right breaktile. Leave it D (!) to enter the right raft.
2. Get on the yellow button and wait until the boomer comes out (You can't get the bonus coins if you kill the guy.)
3. Read the sign, then steer back U. Get onto the right breaktile again. Leave it R (!) this time to enter the white TP.
4. Repeat at the other side: Breaktile and D. - Get coin. - Breaktile and L. - White TP.