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New Level - Sagas Of Rainbow Islands 11

Posted: Wed Jul 04, 2012 9:11 pm
by Chip
Sagas Of Rainbow Islands 11

Bowery

Help Loof to restore the rainbow. Have fun!

Posted: Sat Jul 07, 2012 11:10 am
by yot yot5
I'm completly baffled on this one. I've set up the thunder and lightning no problem, but the rainwater and spirit is very tricky.

Any tips?

Posted: Sat Jul 07, 2012 1:15 pm
by Chip
Hi Yot Yot
1. Go to the left side first. Push both ice blocks L against the wall to build a niche.
2. Try to build the same niche on the right side. Start with the lower ice block (push it R against the wall) and wait on your raft to see, how the spirit moves now.
3. Steer the raft U and L (you're absolutely save here) and wait for a good moment to finish the second niche. This will keep the spirit on the blue timers.
Good luck! :)

Posted: Sat Jul 07, 2012 4:19 pm
by Dark Drago
I've started to play RTWP again...
The level looks quite challenging.
I have no clue how to start properly
But don't mind, I'll work it out somehow

Posted: Sat Jul 07, 2012 5:04 pm
by Chip
Welcome back, Drago
Just try to stop the fire from the aggressor. There aren't many possibilities...
Good luck. :)

Posted: Sun Jul 08, 2012 7:16 am
by Dark Drago
Thanks, meanwhile I'll be working on my RTWA too

Posted: Sun Jul 08, 2012 9:54 pm
by Chip
Great, Drago
I'm looking forward to your new levels. :)

Posted: Mon Jul 09, 2012 2:30 pm
by Dark Drago
I'll work on them once I finish demo 1 of WA BIQ

Posted: Thu Jul 12, 2012 11:22 pm
by Chip
The hints:

The storm
1. Push the keg 2xD to start the conveyors, then go between the goobers. (Attention: You'll open the pink gates!)
2. Push the lower cube 2xD over the tramp. Then walk over the pink timer again to open the gates.
3. Push the keg 1xD over the tramp before the gates close. This changes the switcher and you get three new kegs.
4. And now the hardest part: Do nothing...
5. ...until the pink gates close again! Then push the second cube 4xD over the tramp. Three problems solved at once:
a) The storm begins and keeps the pink gates open.
b) The agressor's fire is blocked.
c) You can jump D yourself and the switcher brings you up to the pink TP. Go U to the island's center.
The rainwater
1. Go to the left side. Push both cubes L against the wall to form a niche.
2. Bring a raft just R of the niche. Now you have a landing spot for the lower left jump:
-> Jump D,D and U to get the coin.
3. Try to build the same niche on the right side: Push the lower cube R against the wall.
4. Wait on your raft and watch how the spirit moves now, then steer U and L to the next save spot.
5. Wait for a good moment to push the upper cube R against the wall too. The niches keep the spirit on the blue timers.
6. Prepare the next landing spot and coordinate the lower right jump with the spirit's movement:
-> Jump D,U and U to get the coin.
The sun
1. Go through the right yellow TP. Leave the first raft U over the ice curve to enter the left side.
2. Push the sun D against the wall and steer the leftmost raft D.
3. Get the coin and go through the left yellow TP to enter the right side.
4. Get the coin and jump U. Push the steel box 1xD and steer the rightmost raft D.
5. From here push the steel box 2xL onto the last raft. Go through the right yellow TP to enter the left side.
6. Use your first raft to push the steel box D through the left yellow TP.
7. Follow to push it D again onto the sign between the two ice curves. The box is in position now.
8. IMPORTANT! Bring the both inner rafts to the top left and the top right corner of the central pond.
9. Push the sun L to start it and jump into the white TP to leave the area.
The upper jumps and the exit
Now you can reach the upper jumps. Go to the left side first and stand in the opened yellow gate:
1. You could reach this coin by going U and jumping D,U and R.
2. But there's no landing spot there. Or let's say: No permanent landing spot.
3. So you have to deal with a temporary landing spot. Start your jump, when the sun approaches from the other side.
4. The top right jump has a different layout, but the same (mirror inverted) solution: Go U and jump D,U and L in time.
5. Go back through the pink TPs and jump D to the little island. Dodge the UFO to get the bonus coins and to exit.
Did you read the headlines of 'Wonderland Daily'? Phew, we have to hurry up, pal.
Good luck. :)