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#1: Mysterious Cave
Posted: Sat Jul 21, 2012 3:43 am
by flameterror91
#1:
Mysterious Cave
This is my first map I ever made. This level looked MUCH different back then and it looked terrible. Later I understood how to use the editor a little bit more. But I'm still having some trouble on dialogue (Not anymore

). And a few other things. I might change this adventure a bit. But anyway this is what I created.
UPDATE: Dialog
#2: Escape
http://www.pcpuzzle.com/forum/viewtopic ... 505#312505[/b]
Posted: Sat Jul 21, 2012 5:42 pm
by Wonderman109
First download. *puts on bulletproof suit*
EDIT: File link is missing. Please re-upload your level.
Posted: Sun Jul 22, 2012 2:35 am
by flameterror91
I'll get that fixed
Posted: Sun Jul 22, 2012 2:36 am
by flameterror91
Okay fixed it.
Posted: Sat Jul 28, 2012 2:43 am
by Wonderman109
Nasty error - that is, a MAV, occured five seconds ago when I tried to make a purple teleporter become black.
For some reason, the Player can't handle that even though it's possible for a colour 15 teleport to exist if you use !TextureName and!GloveTex to modify its colour.
Thus, your level has a problem, unless you put the black colour changer on purpose, which would be a bit nasty of you since it gives you a MAV.

Posted: Sat Jul 28, 2012 3:02 am
by flameterror91
Oh I never knew about that. I'll fix that.
Posted: Sat Jul 28, 2012 3:04 am
by Master Wonder Mage
Wonderman109 wrote:For some reason, the Player can't handle that even though it's possible for a colour 15 teleport to exist if you use !TextureName and!GloveTex to modify its colour.
Keep in mind that all custom textures besides level textures are technically hacks.
Posted: Sat Jul 28, 2012 3:13 am
by flameterror91
Okay I fixed it.
Posted: Sun Jul 29, 2012 12:32 am
by flameterror91
Found another mistake. You start the level in the wrong coordinates
I'll fix it. When you are on Objects the Y coordinate turns into a negative... I hate that.
Posted: Sun Jul 29, 2012 12:44 am
by Wonderman109
flameterror91 wrote:Found another mistake. You start the level in the wrong coordinates
I'll fix it. When you are on Objects the Y coordinate turns into a negative... I hate that.
The coordinates seem OK to me...what I'm wondering is why the dialog is on signs.
To make a dialog activate without you reading something or talking to someone, you need to use General Command.
Set it to CMD 21
Data 1 = Number of the dialog you want
Data 2 = Interchange you want to start at in the dialog when command is activated
Data 3 and 4 are not used. Whether you set the command to repeatable and who can activate it depends on where it is placed in the level and what it's for.
OK?

Posted: Sun Jul 29, 2012 12:53 am
by flameterror91
I fixed where your start coordinates are so that's why they are okay. And the reason why the dialog is on signs is because I don't know how to use dialog. I looked up the tutorial but it was a bit confusing. I only knew how to have NPCs use dialog. So thanks for telling me how to use dialog

Posted: Sun Jul 29, 2012 1:01 am
by Wonderman109
See the Unofficial Editor Guide Emerald made for everyone in the WA General Discussion Subforum.

Posted: Sun Jul 29, 2012 1:14 am
by flameterror91
Okay thank you