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Adventure #54: The Mysterious Duck: Part 17
Posted: Sat Aug 04, 2012 7:26 am
by MyNameIsKooky
Previous part
This adventure requires my music pack at Version 5 or higher.
This adventure contains 23 wlvs and 15 dias. I never thought I would be putting this much effort into a tennis adventure! Regardless, it feels good to be back working on The Mysterious Duck. This is also my most action-oriented adventure yet!
I left the mechanisms visible in the boss because people were curious about how I was going to use that randomizer mechanism I mentioned on the chat.
Have fun!

Posted: Sat Aug 04, 2012 7:26 am
by StinkerSquad01
WELL THIS IS JUST FANTABULOUS!
Posted: Sat Aug 04, 2012 8:31 am
by StinkerSquad01
this is difficult.
Posted: Sat Aug 04, 2012 8:31 am
by MyNameIsKooky
GOOD.
Posted: Sat Aug 04, 2012 8:42 am
by StinkerSquad01
I BEAT IT??? EDIT: oh not yet
Posted: Sat Aug 04, 2012 8:50 am
by StinkerSquad01
I beat it!

That was
WONDERFUL! The escape was very fun, I like all the timed challenges and running and such, the music was very fitting! I liked the fireflower circle thing, it was tricky and I can see where you got inspiration from.

The room with the timers and the..."centiflower" was pretty interesting too! That boss was really evil though, he seemed to never want to stay on the red button! I guess that's why it's red.
Looking forward to the next installment.

Posted: Sat Aug 04, 2012 6:53 pm
by llarson
AND THE STORY OF EPIC PROPORTIONS CONTINUES!
I'll try it. I've tried all of the parts. Can't say I finished them all 'cause I don't remember.
Posted: Sat Aug 04, 2012 11:22 pm
by llarson
Finished. I liked the boss battle. Good job!

Posted: Sun Aug 05, 2012 12:22 am
by Wonderman109
StinkerSquad01 wrote:I beat it!

That was
WONDERFUL! The escape was very fun, I like all the timed challenges and running and such, the music was very fitting! I liked the fireflower circle thing, it was tricky and I can see where you got inspiration from.

The room with the timers and the..."centiflower" was pretty interesting too! That boss was really evil though, he seemed to never want to stay on the red button! I guess that's why it's red.
Looking forward to the next installment.

Exact same thoughts. :3

Posted: Sun Aug 05, 2012 6:15 am
by Monofly
I just finished it for an hour. The boss battle was so
epic. Good job for making an
epic adventure!

Posted: Sun Aug 05, 2012 3:14 pm
by yot yot5
That was fantastic! The boss was hard and fun, but Emerald's Carnifex battle still tops my list.
I found the submission ending too. That was very freaky.
Posted: Mon Nov 11, 2013 11:08 pm
by MyNameIsKooky
Just bumping this to let everyone know I'll be rehashing all of the previous The Mysterious Duck parts when the WA3 editor comes out. I'll be removing bridge chains, fire chains, Logic 05, and a bunch of other gross stuff, along with easing down some sections which were excessively difficult, all in the interest of making this series as fun to play as possible.
Posted: Mon Nov 11, 2013 11:13 pm
by LexieTheFox
Just a quick question, MNIK. Is it alright that WA Operation Mecha comes packed with your music pack? As I intend to use it.
Posted: Mon Nov 11, 2013 11:14 pm
by MyNameIsKooky
Sure! My music pack is free for all adventure designers to use.

Posted: Mon Nov 11, 2013 11:15 pm
by LexieTheFox
MyNameIsKooky wrote:Sure! My music pack is free for all adventure designers to use.

Thanks!

Posted: Tue Nov 12, 2013 11:28 am
by yot yot5
MyNameIsKooky wrote:Just bumping this to let everyone know I'll be rehashing all of the previous The Mysterious Duck parts when the WA3 editor comes out. I'll be removing bridge chains, fire chains, Logic 05, and a bunch of other gross stuff, along with easing down some sections which were excessively difficult, all in the interest of making this series as fun to play as possible.
That's... an interesting decision (but I'm not complaining).

Posted: Tue Nov 12, 2013 8:16 pm
by MyNameIsKooky
yot yot5 wrote:MyNameIsKooky wrote:Just bumping this to let everyone know I'll be rehashing all of the previous The Mysterious Duck parts when the WA3 editor comes out. I'll be removing bridge chains, fire chains, Logic 05, and a bunch of other gross stuff, along with easing down some sections which were excessively difficult, all in the interest of making this series as fun to play as possible.
That's... an interesting decision (but I'm not complaining).

There were a crapton of broken things in the earlier parts, so it's necessary. I'd like to make the best first impression possible for newcomers to the series anyway.
Not to mention Logic 05 and crimson magic are broken post-WA3, both of which were used in TMD. Plus, no one likes bridge chains or fire chains anymore.
Posted: Tue Nov 12, 2013 10:02 pm
by DEEMAN223344
MyNameIsKooky wrote:Plus, no one liked bridge chains or fire chains ever.
Fixed.
Posted: Tue Nov 12, 2013 10:42 pm
by MyNameIsKooky
DEEMAN223344 wrote:MyNameIsKooky wrote:Plus, no one liked bridge chains or fire chains ever.
Fixed.
Horrible Past Adventuremen liked chains.
Posted: Tue Nov 12, 2013 10:46 pm
by StinkerSquad01
LIKE YOU!
Well, you used them, anyway.
...*hides*
Posted: Tue Nov 12, 2013 10:57 pm
by MyNameIsKooky
StinkerSquad01 wrote:LIKE YOU!
Well, you used them, anyway.
...*hides*
Past MyNameIsKooky did, yes.