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Adventure 1: The Tales of New Wonderland Part 3
Posted: Thu Nov 22, 2012 11:04 pm
by Wonderman109
Posted: Fri Nov 23, 2012 9:57 am
by yot yot5
I loved this adventure!!!!! Wandering around Clax’s house was sooooooo mysterious, and very spooky! I felt so… Helpless during this adventure. Almost as if Clax is just messing around with me, and there’s something obvious in his house I should be noticing…
The puzzles were mostly very good. The only areas that could do with some changes were the black magic area on the northern most part of the east side (fast fingers, but just annoying) and the blink/spikeyball room in the middle of the east side (I died about 80 times). There were a few other slightly boring sections, but you definitely made up for it with the rest of the adventure.
If you keep making adventures like this, I think we'll be in an awesome heptagon pretty soon!!! Keep it up!!!
Posted: Fri Nov 23, 2012 5:33 pm
by Nobody
The awesome shape is dissolving. MyNameIsKooky and Emerald are both sick of the label. However, if I quit too, maybe Wonderman can join, and him, you, Ice, and MWM can be the Awesome Square.
(THERE HAS TO BE AN AWESOME SQUARE)
Posted: Fri Nov 23, 2012 5:35 pm
by Master Wonder Mage
However, a pentagon is a sturdy shape. A square or a hexagon is not. A triangle would be sturdy.
Posted: Fri Nov 23, 2012 5:46 pm
by yot yot5
Master Wonder Mage wrote:However, a pentagon is a sturdy shape. A square or a hexagon is not. A triangle would be sturdy.
Why is a pentagon any more sturdy than a square???
Posted: Fri Nov 23, 2012 6:05 pm
by Master Wonder Mage
Because, in a pentagon, although one side might lean, it still stands. However, a square if it leans in either direction, falls flat.
Posted: Fri Nov 23, 2012 7:32 pm
by Nobody
If we'e talking about in 2D, anything can lean and fall over, but anything will land back on one of it's sides. However, let's not clutter ANOTHER topic for this adventure.
Posted: Fri Nov 23, 2012 9:26 pm
by Wonderman109
A sense of deja vu is already coming over me...
So, what are everyone else's thoughts on this work? Several people already told me they like the level.

Posted: Sat Nov 24, 2012 10:50 pm
by Emerald141
Posted: Sun Nov 25, 2012 10:15 am
by yot yot5
Emerald141 wrote:I've completed all the puzzles in this adventure except the one with the ton of white keys. What's the path you're supposed to take? I'm stumped.
Have you gathered all the white keys, and have you noticed the spring in the bottom-left corner? If so, just deduce the path using logical deduction. Paper and pencil helps.
Posted: Sun Nov 25, 2012 4:46 pm
by Wonderman109
I don't want to reveal the actual solution yet, but here are your clues-
I is spoiler wrote: 1. Use the upper rainbow timer for collecting keys. Step on the bottom, go to the square just below the upper, wait until the lower stops ticking, activate the upper, and get keys.
2. Use one white key before stepping on the collapsible bridges. Then collect the other keys in groups of five to seven.
3. Start on the lower bridge and gate.
4. You need to spring up from the bottom left corner to reach the upper-left coin. Open up all the gates on the leftmost hallway to make a path for it.
5. When you have all the coins, get back and open the tollgates two at a time, coming back to the timer regularly to recharge the time.
Posted: Mon Nov 26, 2012 3:23 am
by Wonderman109
OK, here's the solution for the Room 9 gate puzzle, since it's not that big a part.
The green line is the path you want to take.
The red numbers mark the order you open the white gates in. The 1st has to be opened before you step on any bridges.
The gold numbers order the coin collection.
I also noted which rainbow gate you open with the timers and which you use the key for.
Posted: Fri Nov 30, 2012 5:42 pm
by Emerald141
Posted: Fri Nov 30, 2012 6:06 pm
by yot yot5
Emerald141 wrote:Sorry for taking so long to finish this, I had school and such.
I've finished all ten puzzles and am now in the lair. Where do I proceed from here? I've only found one stone key and it looks like I need three.
There are two in the cellars on the west side of the house, I think. Which one have you found?
Posted: Fri Nov 30, 2012 7:17 pm
by Emerald141
Posted: Fri Nov 30, 2012 8:06 pm
by yot yot5
Emerald141 wrote:I'm mostly through the GC-esque part and have talked to the spirit. How do I get past those four fireflowers?
You need to close the gates in front of the flowers. Where have you seen a button of the same color? You've used it before.
Posted: Sat Dec 01, 2012 6:33 am
by Wonderman109
One of the monsters is still in the cellar area after you talk to Selluose...
Posted: Sat Dec 01, 2012 2:37 pm
by Emerald141
Posted: Sat Dec 01, 2012 2:56 pm
by yot yot5
Emerald141 wrote:Got it - now I'm in the blink puzzle. I can't seem to help but run out of Blinks on the island-thingy with the orange button; am I using one more than necessary?
You need to bounce a spell off an ice wall. Try everywhere.
Posted: Sat Dec 01, 2012 9:48 pm
by Emerald141
Posted: Sun Dec 02, 2012 1:20 am
by Wonderman109
Thanks, but do keep in mind this was much longer than any other tennis match ever made.
(Which is not necessarily a good thing.)
Posted: Sun Dec 02, 2012 4:58 am
by Master Wonder Mage
CHALLENGE ACCEPTED!
Posted: Sat Dec 08, 2012 8:37 pm
by Wonderman109
HAVE YOU FINISHED THE CHALLENGE?
Posted: Sat Dec 08, 2012 8:43 pm
by Emerald141
Posted: Sat Dec 08, 2012 9:00 pm
by Master Wonder Mage
I WILL OVER CHRISTMAS!
Posted: Sat Dec 08, 2012 9:26 pm
by Wonderman109
Emerald141 wrote:HE HASN'T YET MADE A TENNIS ADVENTURE LONGER THAN THIS ONE, SO I'M GUESSING NO.
OOPS WRONG CHALLENGE INTERPRETED - I THOUGHT YOU WERE REFERRING TO FINISHING THIS LEVEL

*SHOT*
Posted: Fri Jan 11, 2013 7:38 am
by ab-47
Very Impressive Wonderman! I love these puzzles, it was a really tricky level, but in the end I succeeded! Maybe I should try the other levels too!
