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Help!

Posted: Tue Mar 19, 2013 9:25 pm
by Super Nuclear Power
Hello, it seems that there's some custom textures that only have an image and no download link. What I'm wondering is how I use these textures. Thank you in advance.

Posted: Tue Mar 19, 2013 9:38 pm
by Technos72
Welcome to the forum.

You just right-click and select "save image as". Then go to wherever you put the WA editor and go through the following folders: User data, Custom Content, Textures. Make sure you don't just download the custom texture but also the smaller background textures that accompany the texture's topic.

Posted: Tue Mar 19, 2013 10:13 pm
by StinkerSquad01
Also make sure that there aren't any underscores (the _ symbol) instead of spaces, that's a common mistake.

Posted: Tue Mar 19, 2013 10:15 pm
by Super Nuclear Power
Thank you, Technos72.

Posted: Wed Mar 20, 2013 12:54 am
by Wonderman109
Also, for object textures, you need to make a folder in your main WA Editor folder called Custom or CUSTOM and save them in there.

Welcome to the forums, Super Nuclear Power.

Posted: Wed Mar 20, 2013 1:55 am
by boh123321
Sorry, but how do I actually use the object textures in levels?

it does not work no matter how hard i try

Posted: Wed Mar 20, 2013 2:02 am
by llarson
If memory serves:

Custom / <insert name here> . the filetype ect.

I'm probably wrong but it's something like that.

Posted: Wed Mar 20, 2013 5:22 am
by md
You may need to use a backslash instead of a forward slash, but I think the computer automatically parses (corrects) it.

e.g. Custom\<filename>

Make sure you have the .WOPs with TextureName though.

Posted: Wed Mar 20, 2013 3:23 pm
by boh123321
md wrote:You may need to use a backslash instead of a forward slash, but I think the computer automatically parses (corrects) it.

e.g. Custom\<filename>

Make sure you have the .WOPs with TextureName though.
I figured out that I didn't have the superadjustable wop pack
:roll:
And yes it does auto correct

Posted: Wed Mar 20, 2013 8:19 pm
by md
boh123321 wrote:
md wrote:You may need to use a backslash instead of a forward slash, but I think the computer automatically parses (corrects) it.

e.g. Custom\<filename>

Make sure you have the .WOPs with TextureName though.
I figured out that I didn't have the superadjustable wop pack
:roll:
And yes it does auto correct
Thought so.

BTW, you don't include the editor location (e.g. "C:\WA Editor v096"), just the path in which the image is from the root directory of the editor.