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New Level - Days Of Cosmic Encounters 16
Posted: Sun May 26, 2013 8:32 pm
by Chip
Days Of Cosmic Encounters 16
Every Yin has got its Yang.
And mission commander Peegue discovers his subtle talents...
Have fun.
Posted: Tue May 28, 2013 3:36 pm
by Liz Mayhew
This one's really got me Chip. I can only get one barrel blown up via the red TP.
All the others seem to involve the inevitable death of Polly.
Extra boxes don't seem to help much.
A conundrum as usual!

Posted: Tue May 28, 2013 4:01 pm
by Amnon
I can only get one barrel blown up via the red TP.
So now you have new objects, with which you can do new things. Hope your vehicle is well parked.
Posted: Tue May 28, 2013 6:02 pm
by Chip
Hi Liz
Here's another hint:
Sometimes the names of the holes give an idea where to continue.
The hammer for example goes to ... (Remember Goethe: "Be the ... or the hammer.")
Good luck.

Posted: Wed May 29, 2013 7:18 am
by Mark
This was AWESOME, Chip!

You have an outstanding imagination!
Of course, I kept making it much harder than it actually was.

I even used that old trick of stepping off the blue button as
the UFO passes over another button to keep the gates open.
This way I could generate two boxes and create some complex
but completely unnecessary obstacle courses for our fiery-friend.

You would not believe some of the stuff that I was trying to do.

Finally wised up and found a much simpler way to solve it.
Though I did not need the ice in the lower-right section.
Thanks for another fun outing!

Posted: Wed May 29, 2013 8:52 am
by Amnon
Though I did not use the ice in the lower-right section.
What could you do with that particular patch of ice anyway? it's just for beauty, I think.
PS. I also tried all those double-box tricks, but it didn't get me any forward.
Posted: Fri May 31, 2013 9:36 pm
by Chip
Excerpt from 'The Secrets Of Golf And Further Secrets' by T. Woods.
Chapter 27: The Stars' End Masters And The Charming Polly
1. It's a good idea to start with THE HAMMER. You can destroy this keg without any tool.
2. Just release the charming Polly to the right side and go through the central red TP.
3. If the keg is gone: Quickly go back through the TPs and push the box 2xR.
4. Wait on the blue button until Polly returns, then step off to 'park' Polly back in her 'garage'.
5. Use the red TPs again to push the box 5xD and 4xL. It should rest 5 tiles beneath the central yellow TP.
6. Go up to the entrance of THE HAMMER and walk R and D. Get the coin and push the reflector 2xD into the red TP.
7. Follow and push the reflector 5xD and 3xR, just beneath the keg inside THE ANVIL.
8. Use the rightmost blue button to release Polly through the lowest blue gate. The box will steer her to THE ANVIL.
9. Quickly go through the central red TP again and wait until Polly's shots destroy the keg and the reflector.
10. Hurry back to the rightmost blue button and park Polly again.
11. The other holes are played in a similar way. You always need the box to steer Polly and the item from the previous
hole to protect her and to destroy the next keg. After every hole you have to park Polly properly again and to prepare
your next stroke.
12. About the further secrets of Polly see chapters 28 - 34.
Sorry, the chapters 28 - 34 are copy protected.
Good luck!

Posted: Thu Jun 06, 2013 2:16 pm
by Chip
Posted: Sat Jun 08, 2013 11:08 am
by Liz Mayhew
Thanks for posting that solution Chip!
I wasn't getting anywhere near the answer.
Very clever indeed.
