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WA3 General Discussion (some Spoilers)

Posted: Mon Oct 21, 2013 3:56 am
by Midnight Synergy
This thread is to discuss your impression, progress, reviews, comments, etc on Wonderland Adventures Planet of the Z-Bots.

Mild spoilers are allowed, but please don't go overboard with giving away big secrets in the game. "Spoiler Tags" are always appreciated.

Posted: Mon Oct 21, 2013 7:37 am
by tyteen4a03
Fun fact: Despite the Beta Tester's continuous pestering, there are typos that has have lived from the very first version of Beta to the finished game.

Allow me to present one of them...

Image

Posted: Mon Oct 21, 2013 12:20 pm
by StinkerSquad01
Wysp gets fat and gets a tan apparently. :lol:

Posted: Mon Oct 21, 2013 12:28 pm
by Muzozavr
LOL, but are you sure that's Wysp? :wink:

Posted: Mon Oct 21, 2013 2:02 pm
by tyteen4a03
Muzozavr wrote:LOL, but are you sure that's Wysp? :wink:
I would be very disappointed if it was. :p

Posted: Mon Oct 21, 2013 3:04 pm
by dig 222
tyteen4a03 wrote:Fun fact: Despite the Beta Tester's continuous pestering, there are typos that has lived from the very first version of Beta to the finished game.
Was this intentional? :lol:
i'm pretty sure its 'have'

As for the picture... Wysp's Distant Cousin? :)

Posted: Mon Oct 21, 2013 3:39 pm
by tyteen4a03
dig 222 wrote:
tyteen4a03 wrote:Fun fact: Despite the Beta Tester's continuous pestering, there are typos that has lived from the very first version of Beta to the finished game.
Was this intentional? :lol:
i'm pretty sure its 'have'

As for the picture... Wysp's Distant Cousin? :)
Somewhat. :P

I wanted to talk about only one typo, but then I noticed there are probably more unfixed typos along the way, so I changed typo to typos but forgot to change that bit as well.

@Cousin: Nope, unrelated to Wysp. There are other rainbow stars in the Wonderland universe, you know!

Posted: Mon Oct 21, 2013 8:26 pm
by Nobody
Can I use my Fanon Powers to make that star actually be Wysp in disguise? Can every star be Wysp in disguise? Gimme some technical non-contradictions to work with here.

Posted: Mon Oct 21, 2013 8:47 pm
by jdl
Nobody wrote:Gimme some technical non-contradictions to work with here.
Image

Posted: Tue Oct 22, 2013 9:18 am
by tyteen4a03
(Continued from my review)
Spoiler wrote:It is disappointing that the RTW-style Z-Bot is not really involved in the gameplay. In the game, you only see it once.

Posted: Tue Oct 22, 2013 10:25 am
by jdl
tyteen4a03 wrote:(Continued from my review)
Spoiler wrote:It is disappointing that the RTW-style Z-Bot is not really involved in the gameplay. In the game, you only see it once.
Actually it appeared in the game twice.

Posted: Tue Oct 22, 2013 10:45 am
by tyteen4a03
jdl wrote:
tyteen4a03 wrote:(Continued from my review)
Spoiler wrote:It is disappointing that the RTW-style Z-Bot is not really involved in the gameplay. In the game, you only see it once.
Actually it appeared in the game twice.
Spoiler wrote:Oh.

Posted: Thu Oct 24, 2013 3:41 am
by Robbie
Did anyone else notice the nod to the Daleks in the audio around the zap-bots? You hear them saying "eliminate" but in the music you can hear "exterminate" mixed in. Nice!

Posted: Thu Oct 24, 2013 3:47 am
by Qloof234
Yeah, I noticed that. Half the time during testing I just called them Daleks, so :P :lol:

For that matter - Fez, 3D Glasses, Bowtie. I love the Doctor Who references in here. :D

EDIT: Come to think of it...

If the Zap-Bots (and Z-Bots, by extension) are Daleks, does that mean that the player character is the Doctor?

can we have a TARDIS in wa4

Posted: Thu Oct 24, 2013 11:27 am
by yot yot5
I've just finished freeing Guggenhiem (is that his name???)

So far, I'd give the game 9.999999999 out of 10. It would've gotten 10 out of 10, but I don't like the way transporters shrink randomly. :roll:

Posted: Thu Oct 24, 2013 12:14 pm
by StinkerSquad01
yot yot5 wrote:So far, I'd give the game 9.999999999 out of 10. It would've gotten 10 out of 10, but I don't like the way transporters shrink randomly. :roll:
:|

Posted: Thu Oct 24, 2013 1:16 pm
by yot yot5
StinkerSquad01 wrote:
yot yot5 wrote:So far, I'd give the game 9.999999999 out of 10. It would've gotten 10 out of 10, but I don't like the way transporters shrink randomly. :roll:
:|
It other words, this game is incredibly awesome. :D

Posted: Thu Oct 24, 2013 1:40 pm
by tyteen4a03
yot yot5 wrote:I've just finished freeing Guggenhiem (is that his name???)

So far, I'd give the game 9.999999999 out of 10. It would've gotten 10 out of 10, but I don't like the way transporters shrink randomly. :roll:
This has been reported by the Beta Testers, and I don't like it as well, even though it's just a cosmetic effect.

Posted: Thu Oct 24, 2013 3:10 pm
by dig 222
Peegue has been given a VERY VERY VERY deep voice. Its hilarious when he says "Ahaaaaaaaah..." :lol:
The voices for some of the z-bots are also funny.
"STINKER ELIMINATED." "ALL YOUR BASE ARE BELONG TO US" "RESISTANCE IS FUTILE" are all good examples. :lol:

Posted: Thu Oct 24, 2013 7:39 pm
by Nobody
Magic lessons from someone in captivity? That just might be an ingenius way to spice things up!

Also, it's nice how I'm not the only one who doesn't want to ride around on things that pulsate.

...Actually, I think it would be fun to ride MooBots like mechanical bulls.

Posted: Thu Oct 24, 2013 7:43 pm
by tyteen4a03
yot yot5 wrote:I've just finished freeing Guggenhiem (is that his name???)
Guggenheimer. :wink:

Posted: Thu Oct 24, 2013 7:50 pm
by jdl
This was a little picture I presented during beta testing.. There was a huge bug in the game and it made this happen:

Image

Posted: Thu Oct 24, 2013 8:05 pm
by Muzozavr
Nice edit there.

Actually, if MS ever releases an update, I wouldn't be surprised if this picture was there as an easter egg just for humor. :lol:

Posted: Thu Oct 24, 2013 8:24 pm
by yot yot5
I'm stuck in the void now, learning about Flash. It's not the most complex magic concept, but it could lead to some interesting puzzles.

Posted: Thu Oct 24, 2013 8:34 pm
by Muzozavr
MS never used that and even warned me (when I suggested such an idea) that it could lead to bugs, but whenever the editor comes out, I really want to see levels that require a Flo/Flash combination to be solved.

Posted: Thu Oct 24, 2013 8:45 pm
by Qloof234
Muzozavr wrote:MS never used that and even warned me (when I suggested such an idea) that it could lead to bugs, but whenever the editor comes out, I really want to see levels that require a Flo/Flash combination to be solved.
Unfortunately the two don't combine, I've tried messing around with them in-game (there's at least one late-game adventure that has both of them in it). Flash spells go straight through Floing bubbles. :(

Posted: Thu Oct 24, 2013 8:55 pm
by Muzozavr
That was "Suspicious Silence", wasn't it? Argh, it seemed like a such good idea... thanks, anyway.

Posted: Thu Oct 24, 2013 8:58 pm
by Qloof234
I tried it on Rescue Mission B, actually, just to see if it actually would stay suspended via Floing.

Posted: Thu Oct 24, 2013 9:22 pm
by tyteen4a03
If anybody's interested, how Flash actually works in the game is now on WonderWiki.

Posted: Thu Oct 24, 2013 10:14 pm
by jdl
Muzozavr wrote:Nice edit there.

Actually, if MS ever releases an update, I wouldn't be surprised if this picture was there as an easter egg just for humor. :lol:
That would be awesome.
psssst patrick :lol: