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New Level (Adv) Snowmen with an Agenda *
Posted: Mon Dec 09, 2013 8:58 pm
by Mark
Snowmen have been known to hide a secret or two.
Have Fun!
Thanks to Popo for her Wintersnow.
MARK276
This is the Final Version.
Posted: Tue Dec 10, 2013 3:19 am
by Amnon
What a fun!!!
Thank you, Mark!
Posted: Tue Dec 10, 2013 7:04 am
by Mark
Amnon,
I added another white gate to prevent your shortcut.
Let me know if its closer to the intended solution now.
EDIT: I got your PM, so I added a second cannon.
EDIT: I discovered a shortcut with the second cannon, so I added a flame.
Thanks
.
Posted: Tue Dec 10, 2013 6:29 pm
by bob roest
A 3rd version.
I just came to say I finally made it through the 2nd version, after many restarts and a little hint from Mark and I sure didn't see any shortcuts.
Well, let's see how hard the new one is.
I still don't see a shortcut but adding the flame just made it more difficult for Loof.
Still lots of fun, thanks Mark.

Posted: Tue Dec 10, 2013 7:20 pm
by Mark
bob roest wrote:I still don't see a shortcut but adding the flame just made it more difficult for Loof.
The new cannon prevents anyone from loitering beside the TP.
The flame prevents the boulder from covering up the cannon.
.
Posted: Tue Dec 10, 2013 9:43 pm
by bob roest
Thanks for another version but I was able to make it even with the flame. I don't think I can play this level a third time.

Posted: Wed Dec 11, 2013 3:57 am
by Amnon
The new cannon does not effect those with quick fingers, but the flame does - it forced me to use a different strategy, part of which I didn't find myself but had to look at your earlier walkthru.
Still, I am killing the shadows with the wooden box, which apparently you don't like, Mark.
Posted: Wed Dec 11, 2013 4:46 am
by Mark
Amnon wrote:The new cannon does not effect those with quick fingers, but the flame does - it forced me to use a different strategy, part of which I didn't find myself but had to look at your earlier walkthru.
Still, I am killing the shadows with the wooden box, which apparently you don't like, Mark.
In Revision 2, it was possible to cover the cannon with the boulder, so you wouldn't even need quick fingers.
I'm surprised you resorted to my walk-through for that move. For some reason I thought it was obvious.
I only see one way each boulder can initially move in my present revision.
I intended the ice as a boundary, not a weapon.
Killing them removes the fun of trying to escape.
So you resorted to murder, a double homicide.
You know Chip would have your head for that.
But in the end, it does score more points.
.
Posted: Wed Dec 11, 2013 6:06 am
by Amnon
I intended the ice as a boundary, not a weapon.
Then what was the box designed for? In the end it was left over.
Posted: Wed Dec 11, 2013 9:10 am
by Mark
Amnon wrote:I intended the ice as a boundary, not a weapon.
Then what was the box designed for? In the end it was left over.
That box was designed to be a red herring.
In magic, the purpose is to divert attention.
I use it to mislead you in thinking
that it goes in a particular location.
In this case, an "impossible" ditch.
My levels are full of these tricks.
I thought you knew me by now.
BTW, I didn't have a box left over.
.
EDIT:
I just realized what you were doing!

Well you found yet another shortcut.
I just made my 4th and Final Revision.
Hopefully this one will exterminate most
of the alternate paths and workarounds.
Gone is the ice.
Gone is the flame.
Gone is the extra cannon.
Closer to the original version.
But now you have a conveyor.
It's time for me to retire.
.
Posted: Thu Dec 12, 2013 10:54 pm
by Amnon
Yes Mark, this works.
Now without the ice, I was left with no choice but to kill one shadow with a gate and the other with a rolling boulder.
Posted: Thu Dec 12, 2013 11:47 pm
by Mark
Amnon wrote:I was left with no choice but to kill one shadow with a gate and the other with a rolling boulder.
I was telling Bob you would probably gate the shadow, though I didn't expect the boulder.
You gave Loof some special dance steps to pull off that double homicide.
Though I won't include any criminal activity in my walk-through.
.
Posted: Wed Dec 18, 2013 2:13 pm
by Liz Mayhew
Once again I needed your help with this conundrum.
The snowmen were particularly stubborn and I couldn't get them to do what I wanted for ages.
What an excellent puzzler Mark.
Thanks for another wonderful brain teaser

Posted: Sat Dec 21, 2013 6:25 pm
by Chip
Hi Mark
First Stinky found a loose end of Ariadne's thread. Then, after many twists and turns, the duo made it out of this ingenious maze.
Thanks again for a great challenge that kept me busy for a long time. To your new one now...
Solution
Posted: Sun Dec 22, 2013 2:11 am
by Mark
Here's the Complete Walk-Through:
Crossing by Air
S: Push cube on black TP R.
Push cube below tramp 1 R.
Push cube on tramp U.
Step L into black TP and R into blue TP.
Tramp cube U.
Jump U - L - D - R.
Crossing by Land
S: Push top box 1 R and bottom box 2 R then stand on green button.
L: Push top box 1 L and 2 U.
Push bottom box 1 L and step 1 D.
S: Push top box L into water and bottom box 1 R and stand on green button.
L: Push box 1 U - 2 L and 2 U.
S: Push box L into water and cross bridge.
Push top cube L into TP.
Push cube beside black TP D into aqua TP and follow. Step U 1.
The Four Gates
L: Cross bridge, and step L into top TP.
Walk R over blue TP and jump R.
Push bottom cube on blue button.
Take coin and push right cube U into TP.
S: Push cube D onto aqua button.
Stand on L side of top TP.
L: Tramp R cube U and follow.
Step L in black TP, R in blue TP, L in aqua TP.
Push cube R on green button and stand on yellow button.
The Three Boulders
S: Step R into top TP. Jump U and cross bridge.
Enter room with boulders.
Roll R boulder U, L boulder U and step L into TP.
When the cannon fires, tramp L - L - U and step 1 L.
Crossing by Water
S: After cannon destroys box, get coin and
travelate D - L - U - R - D - U to get the floating coins.
Preparing to Dance
S: Roll R boulder D & L (into box) and step L into center TP (rolling boulder R).
L: Stand on the R side of top aqua TP.
S: Stand on white button with last coin.
Waltz of the Snowmen
L: Step 1 L into TP.
Step 2 U, 2 R into TP.
Step 3 D, 2 U, 2 L, 1 D, 1 U, 1 R, 1 D,
1 U, 1 R, 1 D, 1 L, 1 D, 1 R, 2 L, 2 U.
S: Stand on sign below white button.
L: Jump U, Step 1 U, 3 R and 3 L.
S: Roll boulder U on white button.
The Escape
L: Stand on yellow button.
S: Roll boulder U and quickly change to Loof.
L: After boulder clears yellow gate, step 1 R off button.
Step 2 D, 1 L, 1 D, 1 U, 1 L, 1 U, 2 R, 1 D, 1 L.
S: Exit.
L: Walk all the way D, then L to Exit.