Page 1 of 1

New Level- Floating in the Sky

Posted: Thu Dec 26, 2013 12:26 am
by DEVINT
I haven't made a level in a century.
It has a Z-Bot puzzle and some reflectors.

Posted: Thu Dec 26, 2013 5:10 am
by Amnon
My record is 6 seconds. Thanks!

Posted: Thu Dec 26, 2013 5:44 am
by Amnon
I assume this is what you meant:

Posted: Thu Dec 26, 2013 6:14 am
by Mark
Nice one! Thanks! :)

Posted: Thu Dec 26, 2013 4:35 pm
by bob roest
A fun level but I don't see the reason for the conveyor in the second version.

Thanks,

Posted: Thu Dec 26, 2013 4:56 pm
by Amnon
A fun level but I don't see the reason for the conveyor in the second version.
Without this conveyor you can exit in 6 seconds.

Posted: Thu Dec 26, 2013 6:17 pm
by Chip
Hi Devint
I used the same loophole as Amnon in the first version, but in the second one I needed all the items to make it home.
Thanks for the fun puzzle. :D

Posted: Thu Dec 26, 2013 6:33 pm
by bob roest
Went back and took another look at this and yes you're right on the money but I kind of like watching the bottie earn his keep. :D

Posted: Thu Dec 26, 2013 8:57 pm
by DEVINT
I don't really see this loophole others are talking about :oops:
Could someone point it out to me?

Posted: Thu Dec 26, 2013 10:01 pm
by Mark
I don't see what difference the conveyor makes either.
I solved both versions the exact same way.

Here's what I did:
I pushed the cube down two spaces and had the cannon destroy the box beside the TP. Everything else remained untouched.
Am I missing something? :?
.

Posted: Thu Dec 26, 2013 10:31 pm
by Amnon
The loophole:

Just re-activate the timer, then push a box into the TP and follow it. As there's no place left to go in the first room, Stinky will remain on the TP and can turn left onto the red TP.

Posted: Thu Dec 26, 2013 10:32 pm
by Jutomi
In the first version, if you push a box up into the yellow teleporter, then you can just walk over it. :D

In the second, the conveyorbelt prevents that from being possible.

P.S. I see you posted as I did, Amnon. :lol:

Posted: Fri Dec 27, 2013 1:57 am
by DEVINT
Mark wrote:I don't see what difference the conveyor makes either.
I solved both versions the exact same way.

Here's what I did:
I pushed the cube down two spaces and had the cannon destroy the box beside the TP. Everything else remained untouched.
Am I missing something? :?
.
Heh, nice find! Didn't notice that, it wasn't intended to be solved like that. The cube was just there to prevent the z-bot from killing itself in the gates, but I guess that's a second solution then!

Also, thanks for the comments and pointing out the loophole!