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32nd Adventure: Stinkarnus-X
Posted: Sat Feb 15, 2014 7:34 pm
by yot yot5
You'll need
Master Wonder Mage's Music Pack V4 or higher to hear all the music in this adventure!
===The Terby Trilogy===
Part 1: Pretty Flower's Plot
Part 2: Medical Care
Part 3: Stinkarnus-X
Sorry this took so long, but here it is!
At the end of part 2, we made several big discoveries. Pretty Flower was disguised as Burntmeat all along, and the monster rampaging around the thwart hospital has just transformed into Professor Terby! You don't know what it all means, but one thing is certain: you're fighting for more than Burntmeat's life, now!
I'm pretty proud of the way this adventure turned out. I tried to make the puzzle one of my hardest, and I think I pretty much succeeded (even though I took some inspiration from the first puzzle in Medical Care). I hope you enjoy it!
Posted: Sun Feb 16, 2014 2:59 pm
by Lucky-Luc
This would obviously be easy to do using the Q-Spell glitch, but so far I am puzzled how to do it properly. Not asking for hints just yet, just a quick note that I'm working on it

Posted: Mon Feb 17, 2014 9:08 am
by samuelthx
Gah. I can't seem to see where the misdirection is!
I had to use the Star Magic glitch to complete this level, but it gives me no satisfaction at all.
Don't spoil anything yet though, I'll continue working on this puzzler

Posted: Mon Feb 17, 2014 12:46 pm
by yot yot5
Just a shout out to everyone: the solution to this adventure does NOT require use of the infinite magic glitch, wall-blinking, or any other cheap tricks.
But it's still a pretty complex solution.

Posted: Mon Feb 17, 2014 4:47 pm
by Lucky-Luc
I did it!!
It all makes sense now. What a fantastic puzzle! I love the way everything comes together in the end.
I've been on the right track for some time, but there were still a lot of realizations I needed to have before I could fit all the pieces together. Probably even harder if you're not an adventure designer yourself. Thinking about why things are there helps, though.
Even though I didn't do so myself last time, I would've still liked a spy-eye. That's the only point of criticism, though.
Plot: The beginning was really neat. The end was also quite good thanks to My Arm

.
So yeah, thanks for this adventure!

I haven't played that much of your adventures, but I think you keep getting better. Looking forward to what's still to come!
(by the way, I never expected this would need glitches. Trying it was purely an act of desperation

)
Posted: Mon Feb 17, 2014 5:21 pm
by yot yot5
Lucky-Luc wrote:Thinking about why things are there helps, though.
Yes, definitely. I was thinking about making even more misdirection (especially in the first area), but I decided it was hard enough as it was.
Lucky-Luc wrote:Even though I didn't do so myself last time, I would've still liked a spy-eye. That's the only point of criticism, though.
Yeah, you're probably right there.
Lucky-Luc wrote:Plot: The beginning was really neat. The end was also quite good thanks to My Arm

.
Lucky-Luc wrote:So yeah, thanks for this adventure!

I haven't played that much of your adventures, but I think you keep getting better. Looking forward to what's still to come!
Thanks for the review! I probably won't be uploading another adventure until the POTZ editor is released, but you never know...

Posted: Tue Feb 18, 2014 8:45 am
by samuelthx
Hey yotyot,
Although I haven't legit finished this level, I have some feedback.
level breaker wrote:You might want to make the last passageway a tiny bit longer. This level could well be mistaken for an action level. 
EDIT: Unless the solution is
that simple?

Posted: Tue Feb 18, 2014 10:55 am
by yot yot5
samuelthx wrote:Hey yotyot,
Although I haven't legit finished this level, I have some feedback.
level breaker wrote:You might want to make the last passageway a tiny bit longer. This level could well be mistaken for an action level. 
EDIT: Unless the solution is
that simple?

I'm sorry, have you actually made it down that passageway without getting shot? I tried for ages and couldn't do it...

Posted: Tue Feb 18, 2014 12:06 pm
by samuelthx
yot yot5 wrote:samuelthx wrote:Hey yotyot,
Although I haven't legit finished this level, I have some feedback.
level breaker wrote:You might want to make the last passageway a tiny bit longer. This level could well be mistaken for an action level. 
EDIT: Unless the solution is
that simple?

I'm sorry, have you actually made it down that passageway without getting shot? I tried for ages and couldn't do it...

Yep, I managed to do it.

I guess those custom action adventures on the forum really helped me...
The method is to simply "distract" Terby by moving up and down near the entrance of the last passageway, before rushing in to the passageway. It's an action level move, really, and would thus require a number of tries. 
It's a pity I haven't found the intended solution yet--I seem obsessed with alternate solutions

Posted: Tue Feb 18, 2014 12:16 pm
by yot yot5
samuelthx wrote:Yep, I managed to do it.

I guess those custom action adventures on the forum really helped me...
The method is to simply "distract" Terby by moving up and down near the entrance of the last passageway, before rushing in to the passageway. It's an action level move, really, and would thus require a number of tries. 
It's a pity I haven't found the intended solution yet--I seem obsessed with alternate solutions

Wow. I'm honestly impressed.
I'll reupload a new version as soon as possible!
EDIT: All done. Please redownload the new version if you want to find the proper solution!
Posted: Wed Feb 19, 2014 4:26 pm
by samuelthx
yot yot5 wrote:EDIT: All done. Please redownload the new version if you want to find the proper solution!
Yay! I've finished this adventure!
HUGE SPOILER wrote:I personally found the misdirection a little unfair due to the Thwart commands but...oh well.
Things got really easy after I figured out that trick.
Thanks for this puzzle! This was a fine blend of logic and action.

Posted: Wed Feb 19, 2014 5:09 pm
by yot yot5
samuelthx wrote:HUGE SPOILER wrote:I personally found the misdirection a little unfair due to the Thwart commands but...oh well.
I don't think it's unfair at all. There are only 3 NPC move commands in the puzzle, and it's obvious where are they all are (because you see Terby move after you push each one).
Posted: Thu Feb 20, 2014 1:59 am
by samuelthx
yot yot5 wrote:I don't think it's unfair at all. There are only 3 NPC move commands in the puzzle, and it's obvious where are they all are (because you see Terby move after you push each one).
Oops. I think you misunderstood my post due to my lack of clarity.
Thing is, I realised that that Terby would not move if I did not shoot him across the room. Not being a level designer, I didn't have complete understanding over Commands, and I thought that Terby would be stuck there forever. So I discarded the idea at first and opted for the action method. But when things got desperate, I finally got it!
And so that was what I found unfair.
Posted: Thu Feb 20, 2014 11:10 am
by yot yot5
samuelthx wrote:Thing is, I realised that that Terby would not move if I did not shoot him across the room. Not being a level designer, I didn't have complete understanding over Commands, and I thought that Terby would be stuck there forever. So I discarded the idea at first and opted for the action method. But when things got desperate, I finally got it!
Oh, I get it! You used the spring to "eliminate" the effect of the first NPC move button! That's very clever, but once again, not the right solution. I've already uploaded another version for you.
Sorry about all these loopholes!
Posted: Thu Feb 20, 2014 12:35 pm
by samuelthx
yot yot5 wrote:Oh, I get it! You used the spring to "eliminate" the effect of the first NPC move button! That's very clever, but once again, not the right solution. I've already uploaded another version for you.
Sorry about all these loopholes!
Oh. And I thought my solution was the intended one!
I've finished this puzzle. Just to check with you:
spoilers wrote:The misdirection lies in the key puzzle right?
Apparently my glitch solution shook something loose in my brain, and I finally figured it all out. (My solution was so close!

)
Thanks once again!

You have a flair for hiding things in plain sight.
P.s. Sorry for making you revise so many different versions! I think that there's nothing wrong with alternate solutions (unless they are too simple), but each to his own.
EDIT: Lucky-Luc, could you tell me/PM me about the Q-Spell glitch?
Posted: Thu Feb 20, 2014 12:44 pm
by yot yot5
Yep, you've got it now! Well done for solving it!

Posted: Thu Feb 20, 2014 1:22 pm
by Lucky-Luc
yot yot5 wrote:Oh, I get it! You used the spring to "eliminate" the effect of the first NPC move button! That's very clever, but once again, not the right solution. I've already uploaded another version for you.
Sorry about all these loopholes!
Wait a second - that's
not the intended solution? But it was so beautiful!
I see what is intended now, that's actually a bit simpler than I thought. For some reason, I combined both solutions into a single one; don't ask me why. This also means my solution still works in the new version, but I don't think this needs to be fixed, as it just buys you a little more time.
About the Q-Spell trick: It's something that was discovered during MOFI beta-testing, forgotten again and rediscovered during POTZ beta testing and named after Qloof for finding it (the second time). I thought this was already public, but maybe it has just gotten another name. I'll PM you.
Posted: Thu Feb 20, 2014 10:33 pm
by Muzozavr
As far as I know, Q-Spell in its current incarnation was never made public.