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New Level - Knights Of The Folding Table 16

Posted: Sat Feb 22, 2014 3:38 pm
by Chip
The Knights Of The Folding Table 16

The last chance!
Help Peegue and Rompy Chompy to unveil the dark secrets of Versailles. Have fun.

PS:
This and the following level require a trick called 'lean against a gate'.
If you don't know it: Please use the file A to learn more about.

Posted: Sat Feb 22, 2014 4:26 pm
by Jutomi
Well, so far, I have no idea as to how to do that second half.
Although, I did just get up, so I won't give up hope. :lol:

Edit: Oh, and yes, I completed the second level; Thanks for that. :D

Posted: Sat Feb 22, 2014 5:29 pm
by bob roest
I had no problems getting the coin in the top left room but I kept staring at the room on the top right until the light came on. :D

Great level Chip, really enjoyed working this one out, thanks.

Posted: Sat Feb 22, 2014 6:25 pm
by Jutomi
Oh! I actually got it!
Thank you very much for such a conservative use of dangerous explosives. :D

Posted: Sat Feb 22, 2014 8:16 pm
by Mark
What a wonderful way to spend an afternoon! :D
I had an awesome time sorting out everything.

Thanks Chip! It was barrels of fun! :wink:

Knights Of The Folding Table 16

Posted: Tue Feb 25, 2014 12:09 am
by doodlebug
Fun to figure out. Took me a while with the right side but I finally got my brain working and did it right. Thanks for the fun.

Annie

Posted: Tue Feb 25, 2014 12:59 am
by Mark
It's interesting how Annie and Bob had difficulty with the top-right room.
For me it was the top-left room. I wonder if that means I'm right-brain? :lol:

Posted: Tue Feb 25, 2014 1:36 am
by Jutomi
I had difficulty figuring out both rooms.

I wonder what, if this were to be true, that'd mean for me...

Posted: Tue Feb 25, 2014 12:50 pm
by Liz Mayhew
Well, I could do the top left OR the top right room, but not both until I learned how to use the explosives properly. In fact this bit caused me no end of restarts, so in the end I made a test level putting Peegue in that area so I could work out that puzzle without doing the rest over and over :wink:

At least I could do this one on my own, with the help of Rompy of course! :D :D

Lovely fun thanks Chip! :stinkycool:

Posted: Tue Feb 25, 2014 3:47 pm
by Mark
Liz Mayhew wrote: I made a test level putting Peegue in that area so I could work out that puzzle without doing the rest over and over :wink:
We must think alike. I did the same thing! :)

knights of the Folding Table 16

Posted: Tue Feb 25, 2014 7:58 pm
by doodlebug
I most always have to make a practice one because of having to start over so much. There should of been a save button option in the editor. It would of made the games more fun for me at least.

Posted: Sat Mar 01, 2014 7:16 pm
by Chip
Hi Annie, Liz and Mark

I always try to design my levels as open as possible and to place the difficult puzzles in the beginning. But sometimes the story and/or the structure of the level demand another order.
Here the heroes mustn't enter the palace without a certain effort. But I can promise: The next level will be completely open again, and you can play the three main puzzles in any order.

As a 'leitmotiv' all the levels in Versailles have a central keg puzzle. I couldn't use kegs in this series so far (because the gunpowder wasn't inveted in the other ages).
But now the time has come, and I finally can live out my destructive side. :lol:

My thoughts about a feature to save the game:
Of course it would be comfortable to have one. On the other hand it would probably change the game's character too much.
Or to say it with master Yoda's words: "There's no try. Do... or do not."

Anyway, here's the video solution. Enjoy! :)

http://www.youtube.com/watch?v=du3zxlKp4V4