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New Level: Rugged Problems

Posted: Fri Feb 28, 2014 4:00 pm
by Jutomi
View Level Select Screen :?:

Well, the last one was easier, but do recall that that was innitially for a larger group of levels.

Some with this one, except this was made afterwords.
It was tooken off, however, not for being too easy for that section, but for being too hard. :lol:

I hope you enjoy! :D

Here's my video solution! (Uploaded 7 years later)

Posted: Sun Mar 02, 2014 6:40 am
by Amnon
Quite a hard one - thanks for the fun!

Posted: Mon Mar 03, 2014 4:55 am
by Mark
Interesting way you have the exit gate setup.
Unfortunately, I wasn't able to pass this test. :(

Posted: Mon Mar 03, 2014 5:36 am
by Amnon
Unfortunately, I wasn't able to pass this test.
What was your problem, Mark?

There is a systematic way to complete this, perhaps I can help...

Posted: Mon Mar 03, 2014 6:24 am
by Jutomi
I sure hope so!

I am not even sure that I can do it again; it's been so long. :lol:

Posted: Mon Mar 03, 2014 6:44 am
by Amnon
I sure hope so!
Spoiler 1: The UFO must be killed with the red sphere.

Spoiler 2: Only two Z-bots are required - the third (Qookie's) is a nuisance, so get rid of it by sending it across to the right and into the water.

Spoiler 3: One Z-bot goes up-and-down on the blue timer.

Spoiler 4: The second Z-bot goes between the top two timers.

Spoiler 5: The old timer+round-button trick needs to be used, so the gateway to the exit remains permanently open.

Posted: Mon Mar 03, 2014 6:56 am
by Mark
Amnon wrote:What was your problem, Mark?
My problem in a word was... everything. :lol:

When I tried to move a box I would get beaned by a z-bot.
When I tried to look around I would get beaned by a z-bot.
When I set a sphere in motion the z-bot would get beaned.

I became frustrated and raised my white flag to surrender.
I feel more comfortable in small places, than open spaces.
But I appreciate your help, and thank you for the spoilers.

Posted: Mon Mar 03, 2014 3:35 pm
by Jutomi
Oh! Neat! :D

I think what I did was that I just shoved a Z-bot in with the saucer, and used an other just for one timer.

I used the other player for the other timer. :P

At least, I think I did...
Mark wrote:I feel more comfortable in small places, than open places.
I generally do too. I think a large - and good - reason for this is that it's not quite as easy to get shot.(You know, like a rogue saucer suddenly frying you from across the room. :lol:)

On the other hand, it does make the saucer puzzles a bit easier, when you can actually move around the saucers, as apposed in some of my most re...
err, never mind. :mrgreen: