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WA Editor v3.00 Download

Posted: Tue Mar 04, 2014 11:56 pm
by Midnight Synergy
You can download the v3.00 Editor here:
http://www.midnightsynergy.com/adventur ... tor300.zip

Unzip the contents into a fresh directory (not in your Windows Program Files directory!). Please make sure to read the fair use statement on this board first!!!
http://pcpuzzle.com/forum/viewtopic.php?t=25482

Have fun!

Posted: Wed Mar 05, 2014 12:01 am
by Wonderland King
:D :D :D

Posted: Wed Mar 05, 2014 12:33 am
by Sammy_P
NICE

Posted: Wed Mar 05, 2014 12:39 am
by MyNameIsKooky
It's been a long journey, everyone! *passes out on top of WA3 Editor*

Posted: Wed Mar 05, 2014 12:46 am
by Sammy_P
....try changing textures on fullscreen in the editor, i got an array index out of bounds

also, it was on custom calamity if that matters :?

Posted: Wed Mar 05, 2014 12:48 am
by Midnight Synergy
Yup... there'll be bugs alright. ;)

I actually never use the editor in full-screen mode - I forgot that exists, even!

Posted: Wed Mar 05, 2014 12:50 am
by Sammy_Bro
MyNameIsKooky wrote:It's been a long journey, everyone! *passes out on top of WA3 Editor*
hey you know that we all planned i would go first :cry: :cry:

Posted: Wed Mar 05, 2014 12:59 am
by Qloof234
I'll drop this here 'cause I figure people will be more likely to see it - As a warning/FYI, Glasses on NPC's still act kind of funny. The "upside" (if you can call it that) is that if it tries looking for a texture that doesn't exist, the Editor itself will let you know by going through the "Couldn't find texture" routine.

I recommend saving before fiddling with NPCs, just to be safe. :P

Posted: Wed Mar 05, 2014 2:27 am
by Fluffshery
Hooray! :D I've been playing around with this a little and I've noticed a few things that have changed other than the obvious. For example, clicking south of the level does not seem to result in a MAV anymore, which is really nice.

One glitch I noticed though, was that in the Player, when playing custom adventures, you will always have gloves, a glowgem, and a spy-eye.

Other than that, everything is wonderful! :D

Posted: Wed Mar 05, 2014 2:40 am
by StinkerSquad01
OH YEAH! *crawls into the editor and passes out as well*

Posted: Wed Mar 05, 2014 3:02 am
by Midnight Synergy
Yes, custom adventures always gave you basic equipment (wasn't that in the old version already)?

If you transfer it to a custom hub, that is no longer the case.

Posted: Wed Mar 05, 2014 3:05 am
by Qloof234
No, the old editor never had the starting goodies. The one used during MoFI's development was the first one to do so. :P

Posted: Wed Mar 05, 2014 3:08 am
by Fluffshery
Midnight Synergy wrote:Yes, custom adventures always gave you basic equipment (wasn't that in the old version already)?
I don't think it was in the old version, but I'm pretty sure that was the case in the hacked MoFI and PotZ Editors.

Posted: Wed Mar 05, 2014 4:08 am
by Wonderland King
Flash magic shooters don't work. In the editor, the magic says "not used yet" or something like that, and in the player, they shoot indigo spellballs that don't do anything.

Then again, I know a Flash shooter could lead to bugs and program errors, but... I trust that if a designer wants to use one, they'll take care to be extra careful, right? :wink:

Posted: Wed Mar 05, 2014 4:09 am
by Emerald141

Posted: Wed Mar 05, 2014 4:55 am
by Master Wonder Mage
Emerald141 wrote:
Midnight Synergy wrote:Yes, custom adventures always gave you basic equipment (wasn't that in the old version already)?
Can't this be a feature the designer can choose to enable or not? There are a few adventures out there in which finding Magic Gloves is one of the puzzle objectives, and I'd hate to see these ruined.
I agree. Even if we do use the 3.0 for only new adventures, finding magic gloves can be an objective, and there are cases where you might want the limitation of the lamp, or a darkish ambience that's dark enough to turn the glow gem on. Spy-eyes could also occasionally be game breaking.

Posted: Wed Mar 05, 2014 9:03 am
by yot yot5
Darn it, living in the UK means I'm late again! :lol:

But I'm here now, and I feel deliciously awesome to know that the wait is over! :D :D :D

Posted: Wed Mar 05, 2014 10:03 am
by Krishiv738
the keys for editor are waxd and usual arrow keys not wasd and usual arrow keys

Posted: Wed Mar 05, 2014 12:52 pm
by Lucky-Luc
Sweet! Played a few adventures, now let's play with the new elements :)

Posted: Thu Mar 06, 2014 2:45 pm
by Blazeknight
Thank you MS, this is a revolution... :D

By the way, MS, was it built on 32bit OS? Bcos all WA games work fluently on 32bit than 64bit (hangs a bit)... Has anyone noticed that? :roll:

I have lots of questions as although I don't have a laptop now, I'm way too excited and curious

Posted: Fri Mar 07, 2014 6:26 am
by Nobody
So I've been staying away from PcPuzzle for a while, but I decided to return for the inevitable new adventures.

I might get around to actually using this too... maybe. If I feel like it.
EDIT: I agree with other people that starting with the necessities should be optional. Not having a Spy-Eye hasn't really served as anything but an annoyance, but I remember back in the day we used to do clever things with lack of lamps and gloves, on occasion.

Posted: Fri Mar 07, 2014 7:26 am
by Lien
:D HURRAY!

Posted: Fri Mar 07, 2014 4:58 pm
by Wonderman109
Nobody wrote:So I've been staying away from PcPuzzle for a while, but I decided to return for the inevitable new adventures.

I might get around to actually using this too... maybe. If I feel like it.
EDIT: I agree with other people that starting with the necessities should be optional. Not having a Spy-Eye hasn't really served as anything but an annoyance, but I remember back in the day we used to do clever things with lack of lamps and gloves, on occasion.
You bet I'll still be doing that. :P

Thanks for the editor, MS!

Posted: Fri Mar 07, 2014 9:54 pm
by tyteen4a03
Blazeknight wrote:Thank you MS, this is a revolution... :D

By the way, MS, was it built on 32bit OS? Bcos all WA games work fluently on 32bit than 64bit (hangs a bit)... Has anyone noticed that? :roll:

I have lots of questions as although I don't have a laptop now, I'm way too excited and curious
All Wonderland games are built against 32bit Windows systems. There is a very, very little cost on performance when running 32bit applications on 64bit processors, but it's too little to mention. Most likely you have other factors causing the lag (e.g disk I/O).

Posted: Fri Mar 07, 2014 10:05 pm
by dig 222
Krishiv738 wrote:the keys for editor are waxd and usual arrow keys not wasd and usual arrow keys
They have always been like that.

Posted: Sat Mar 08, 2014 6:14 pm
by Randy290
WOOHOO WA EDITOR!
TIME TO DOWNLOAD NEW LEVELS NOW! And maybe hubs to :D

Posted: Sun Mar 09, 2014 6:28 am
by Nobody
The WA3E doesn't have the "plink" noise that star NPCs make.

This makes me unhappy.

Posted: Mon Mar 10, 2014 3:10 am
by Krishiv738
Nobody wrote:The WA3E doesn't have the "plink" noise that star NPCs make.

This makes me unhappy.
There is a parameter,explore the editor first.

Posted: Mon Mar 10, 2014 3:16 am
by Qloof234
Yeah, but the star "plink" noise isn't on the list.

Posted: Mon Mar 10, 2014 4:35 pm
by Wonderman109
Nobody wrote:The WA3E doesn't have the "plink" noise that star NPCs make.

This makes me unhappy.
When does the plnik noise happen? As far as I hear, (or don't hear,) baby rainbow stars are completely silent.