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Adventure 22: Metals & Bots (version 2)
Posted: Fri Mar 07, 2014 10:17 am
by Blazeknight
Yeah... it's my first POTZ adventure but at the same time, my 22nd adventure overall... This level features the robotic place with a big puzzle. You'll have fun solving it...
It's edited now
Screenie:

Posted: Fri Mar 07, 2014 3:50 pm
by |Cookie|
This adventure was simple and fun to solve!
But what's the point of the red square button at the beginning?

Posted: Fri Mar 07, 2014 4:52 pm
by Blazeknight
kidkidaaa1 wrote:This adventure was simple and fun to solve!
But what's the point of the red square button at the beginning?

To go back south through the south facing suctube, get the red keycard, the extra coin and then go back up from the first suctubes...
Posted: Fri Mar 07, 2014 5:35 pm
by Jutomi
Well, this was quite an odd level, I've found.
Thank you for the adventure!

Posted: Fri Mar 07, 2014 7:33 pm
by Nobody
That was a fun adventure.
You probably could have removed the Pow charger, though, since I never used it.
Posted: Sat Mar 08, 2014 3:01 am
by Blazeknight
Nobody wrote:That was a fun adventure.
You probably could have removed the Pow charger, though, since I never used it.
I just realised the last coin can be flashed diagonally and the green gates still open in the end. I'll change them soon
Posted: Sun Mar 09, 2014 12:33 am
by Qloof234
Managed to get gold on this one, but I'm not sure I understand what you were aiming for here. Why is the third Zap-Bot (the one behind the blue/indigo/purple gates) there? I ended up not needing it at all.

Posted: Sun Mar 09, 2014 4:20 am
by Blazeknight
Qloof234 wrote:Managed to get gold on this one, but I'm not sure I understand what you were aiming for here. Why is the third Zap-Bot (the one behind the blue/indigo/purple gates) there? I ended up not needing it at all.

I though you'd release it to destroy cubes and get the white button. I forgot to put a water tile there. So it's lured to shoot u as it shoots the cubes
Posted: Tue Mar 11, 2014 1:01 am
by MyNameIsKooky
There were lots of puzzle elements I didn't end up using in this one. Cool adventure nonetheless.

Posted: Tue Mar 11, 2014 5:32 am
by Muzozavr
OK, so the white button is not even needed if I can just flash the chomper everywhere I go, including that square button that raises the bridge... anyway, it was fun.

Posted: Tue Mar 11, 2014 2:05 pm
by Blazeknight
MyNameIsKooky wrote:There were lots of puzzle elements I didn't end up using in this one. Cool adventure nonetheless.

Muzozavr wrote:OK, so the white button is not even needed if I can just flash the chomper everywhere I go, including that square button that raises the bridge... anyway, it was fun.

Ahhhh.... I never thought it had so many solutions. I gotta work on closing such kinds of small openings in my future adventures... Flash is quite unbelievably fun and challenging to work with
Posted: Wed Mar 12, 2014 8:27 am
by Blazeknight
It's done now! I'm sure that there's gonna be only one solution and that involves all

Posted: Wed Mar 12, 2014 8:47 am
by Qloof234
I still don't need the red button and extra Zap-Bot (or the yellow keycard, the gate's unlocked) - The button doesn't actually seem to do anything (the red suction tube never gets deactivated), and I can just flash the Chomper or the Wee-Bot directly onto the metal button, it's just barely on-screen.
Posted: Wed Mar 12, 2014 9:08 am
by Blazeknight
I was too careless to have deactivated the yellow gate myself. Sorry for that... how about this version?
Does flash even work on power cubes?
Posted: Wed Mar 12, 2014 9:16 am
by Qloof234
No, but the cubes aren't in the way - the button is right across from the tile above the cubes.
EDIT: Right, the key-card. Can't get that without either the Zap-Bot or using a bug to shoot through walls. Forgot about that, derp.
Posted: Wed Mar 12, 2014 11:54 am
by Muzozavr
I figured it out, but entered the last room without enough flash charges to get everything. Will replay a bit later.
Posted: Wed Mar 12, 2014 2:22 pm
by samuelthx
Blazeknight wrote:I was too careless to have deactivated the yellow gate myself. Sorry for that... how about this version?
I had to use all elements in this version. It required multiple flashes of the Zap-Bot. Eventually I got rid of it. SO LONG, PEST!

Great adventure!

Once again, easy but fun. I did learn that Zap-Bots could actually fly through water (this wasn't shown in POTZ). Thanks for the fun!
Posted: Wed Mar 12, 2014 2:51 pm
by Lucky-Luc
Hm, I still finished this with only using the big charger three times. Did I do something unintended again?
Posted: Wed Mar 12, 2014 3:55 pm
by samuelthx
Lucky-Luc wrote:Hm, I still finished this with only using the big charger three times. Did I do something unintended again?
Yeah, I used the big charger 3 times only, too. I don't think it's unintended, though--my solution seems rather complex

Posted: Fri Mar 14, 2014 2:31 pm
by Blazeknight
Lucky-Luc wrote:Hm, I still finished this with only using the big charger three times. Did I do something unintended again?
That's possible after you open the white gate and come back using the metal bridges... you get 18 charges that way rather than a 9+3singles...
Whoa... it still has openings... Flash is just incredibly annoying and amazing to work with

Posted: Fri Mar 14, 2014 9:24 pm
by Wonderman109
Flash is awesome, enough said.
Cool level, even though I didn't see the point of the red square button.