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The 32x38 Room(s) Contest
Posted: Sat Mar 08, 2014 8:55 pm
by mako
We have a new editor. Yay. I mean, Yippee!
In honor of this, I will have a little contest. One which every room is a certain size. 32 (Length) by 38 (Width). For some of you this size will look familiar.
RULES AND REGULATIONS
1.
ALL rooms are at the aforementioned size, 32x38.
No exceptions!
2. NO hubs (I.E., it is all one level set)!
3. You may have up to 60 Rooms. They can be 1 big puzzle, many small puzzles, and/or have a storyline.
4. All editor materials are fair game.
5. You must work on this
ALONE. You cannot work with anyone, excluding yourself.
You may ask for help with editor functions though.
6. Your submission must be completable with a 'Gold' ranking. (I.E., tested by you)
7. All work MUST be original. You cannot use any puzzles/characters from any other level sets.
You may, however, use forum members' username.
8. Remember, do not taunt any of the other submissions. They have feelings too, you know!
9. All submissions are to be PM'd to me, as a .zip file, with any other needed files (The Level, Custom Icons/Textures/Models, etc.). A .txt file, with instructions on downloading is only required on submissions with additional files.
10. All submissions are to be entered by July 4, 2014, by 23:59 MST. If any submissions are entered after this date, it is automatically disqualified.
11. All rules must be met in your submission, or it will be disqualified.
12. You
cannot use any 'Pow' or 'Blink' Magic.
This includes scripted Spellballs!
13. NO CHEAP TRICKS!!!
EDIT: 2 Rules added, 2 Rules amended, and the end date has been changed.
Posted: Sat Mar 08, 2014 9:02 pm
by Sammy_P
nice, a WACC-like thing.
i'll give it a try!
edit: how about we PM the entries instead?

Re: The 32x38 Room(s) Contest
Posted: Sat Mar 08, 2014 9:14 pm
by Master Wonder Mage
mako wrote:
8. Remember, do not taunt any of the other submissions. They have feelings too, you know!
BORING
I, uh, may do this thingy though. If I don't get school'd.
Re: The 32x38 Room(s) Contest
Posted: Sat Mar 08, 2014 9:40 pm
by yot yot5
mako wrote:RULES AND REGULATIONS
1. ALL rooms are at the aforementioned size, 32x38. No exceptions!
2. NO hubs (I.E., it is all one level set)!
3. You may have up to 42 Rooms. They can be 1 big puzzle, many small puzzles, and/or have a storyline.
4. All editor materials are fair game.
5. You must work on this ALONE. You cannot work with anyone, excluding yourself. You may ask for help with editor functions though.
6. Your submission must be completable with a 'Gold' ranking. (I.E., tested by you)
7. All work MUST be original. You cannot use any puzzles/characters from any other level sets. You may, however, use forum members' username.
8. Remember, do not taunt any of the other submissions. They have feelings too, you know!
9. All submissions are to be placed in this topic, as a .zip file, with any other needed files (The Level, Custom Icons/Textures/Models, etc.). A .txt file, with instructions on downloading is only required on submissions with additional files.
10. All submissions are to be entered by June 5, 2014, by 23:59 MST. If any submissions are entered after this date, it is automatically disqualified.
11. All 11 rules must be met in your submission, or it will be disqualified.
So this is basically just "make an adventure with WLVs sized 32x38?
No offense, but I think that's going to be a pretty dull competition. The few times WACC earned a reasonable amount of entries (5+), the participants had to follow unique and challenging rules they wouldn't normally try to follow. But because most WLVs in our ordinary adventures already fit in a 32x38 sized area, this competition is pretty much just "make a good adventure", which is what we're always trying to do.
But hey, maybe that's just me. I won't be entering, but maybe someone else will.
Posted: Sat Mar 08, 2014 9:50 pm
by StinkerSquad01
To be honest, I have to agree with yot yot5, this contest is rather mundane. The previous contests all had something that made them unique, but this seems like "make some big adventures with whatever." Of course, it may be a good idea to keep things simple at first, but still.
Posted: Sat Mar 08, 2014 10:05 pm
by Pawelec
My opinion is the same, this is definitely not challenging. It's like giving your children $8000 and asking them if they can survive one day before you get back home - sure they can, and they'll do many things you haven't intended them to do.
Posted: Sat Mar 08, 2014 10:18 pm
by Sammy_P
Pawelec wrote:My opinion is the same, this is definitely not challenging. It's like giving your children $8000 and asking them if they can survive one day before you get back home - sure they can, and they'll do many things you haven't intended them to do.
please
stop
before
this
gets
out
of
hand
inb4 this gets out of hand
Posted: Sat Mar 08, 2014 10:39 pm
by Master Wonder Mage
Pawelec wrote:My opinion is the same, this is definitely not challenging. It's like giving your children $8000 and asking them if they can survive one day before you get back home - sure they can, and they'll do many things you haven't intended them to do.
Well, I'd hate to be your child if you think you should make staying alive until you get back as hard as possible.
But, I do agree.
Posted: Sat Mar 08, 2014 11:08 pm
by Jutomi
Well, to me, this is a challenge; I mostly make levels that are 20x20.

Posted: Sun Mar 09, 2014 4:59 am
by Jutomi
Just out of curiosity, how many levels maximum and minimum must this require?
And, all so, what's your recommendation on the amount of levels per this adventure?
I actually all ready made one; it was hard, it's the first time I actually really used Z-bots... or flash magic... or suction tubes... or rainbow bubbles... or floing bubbles... or, a level this size, actually.
Posted: Sun Mar 09, 2014 5:23 am
by Master Wonder Mage
Jutomi wrote:Well, to me, this is a challenge; I mostly make levels that are 20x20.

You can always add exterior walls. It's more of a limit to me, who tends the dimensions 40+. I might have to cut out unnecessary things! :O
Posted: Sun Mar 09, 2014 5:46 am
by Jutomi
Wait, I can..?

Posted: Mon Mar 10, 2014 12:16 am
by Wonderman109
I'm sorry Mako, but I probably won't be in for this. It's too vague on what we're supposed to do and I don't feel like making a random one-shot adventure of that size and quality right now. Maybe you should try adding more limits? (e.g. No monsters?)
Posted: Mon Mar 10, 2014 11:14 pm
by mako
I've changed some rules, and added 2 rules to 'Serve the Customer'. The new end date is July 4th. If needed I will make it go 'til July 31.
Posted: Tue Mar 11, 2014 12:45 am
by Jutomi
Uh-oh...
If that were
Brr, I'd be set.
Oh well, I am sure I can come up with something, quick.
The minimum level requirement is 1, right?
Posted: Fri Mar 14, 2014 9:33 pm
by mako
Yes.
I've been on vacation, sorry for the late response
Posted: Fri Jun 06, 2014 2:29 am
by Jutomi
I just wanted to bump this to make sure no body - including Mako - forgot about it.
I look forward to seeing every one else's submissions.

Posted: Thu Jun 12, 2014 8:07 pm
by Jutomi
This is still active, right?

Posted: Sun Jun 15, 2014 7:34 pm
by mako
Yes. I've been away. Surgery, DROD, etc. Have all been pulling from Wonderland.
I'd like to tell how voting works, if I may.
*takes podium*
There will be 4 publicly vote-able categories.
1. Best Story
2. Best technical use.
3. Best puzzle(s)
4. Difficulty
There will be 2 special awards.
4. MS pick.
5. My pick.
All categories are a 1-10 rating.
Ties will be settled by combat.
Posted: Sun Jun 15, 2014 10:44 pm
by Jutomi
Sorry about the surgery.

Posted: Thu Jun 26, 2014 4:16 pm
by mako
It's OK.
Posted: Sat Jul 05, 2014 7:52 pm
by mako
It should be over, but with only 1 entry, this will continue to the 31st.
Posted: Sat Jul 05, 2014 9:41 pm
by Jutomi
Uh-oh...
Posted: Tue Jul 08, 2014 6:46 am
by Nobody
inb4 it never ends because no one else ever enters
Posted: Tue Jul 08, 2014 4:50 pm
by Jutomi
I've never entirely understood why, either...
I personally find it as a motivation to make interesting puzzles.
Really, the two contest levels I made are two of my favorite levels that I've ever made.

Posted: Tue Jul 08, 2014 11:30 pm
by Nobody
Jutomi wrote:I've never entirely understood why, either...

why what
Posted: Wed Jul 09, 2014 12:07 am
by Jutomi
Why users don't submit to contests.

Posted: Wed Jul 09, 2014 12:33 am
by Yzfm
I would join if it had some type of challenge but this contest to me is so, uh, general? Just "make an adventure with width x and height y" doesn't prove a challenge to me.
Posted: Wed Jul 09, 2014 12:47 am
by Jutomi
I made it more challenging on myself by making it have to essentially exactly fit into that size...
like, only having 1x1 walls around the edge - if I remember accurately.
It did make me think a little.

Posted: Wed Jul 09, 2014 12:52 am
by Nobody
Jutomi wrote:Why users don't submit to contests.

Because most contests aren't very good lately