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Updated Glitch Adventure: A Rather Broken Z-bot
Posted: Wed Mar 12, 2014 5:44 pm
by Jutomi
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Inaccurate Level Description wrote:Size: Small
Difficulty: Difficult(A)/Easy(B)
Type: Timing, Glitch, Puzzle, Broken(B), Luck
Feel: Natural, Enclosed, Mechanical*
Family: Glitchy
Reward: Poor
How peculiar!
Thinking along the lines of moobot logic...
I found this rather peculiar event.
I hope you enjoy!
All so note that as of now, there are two versions.
Top = Pretty difficult
Bottom = Easy
Oh, and here are the video solutions! Finally got around to uploading the easy one, as well as reuploading a better version of the hard one.

Easy version's solution:
https://www.youtube.com/watch?v=7CDfPm4wXpo
Hard version's solution:
https://www.youtube.com/watch?v=qsPp6lhLHI0
2023 EDIT: The easy version, unfortunately, can be solved (rather easily) without ever using the glitch. Thank you to Joseppy for bringing this to my notice! A new adventure has been posted which has effectively replaced the two listed in this post, which can be found by clicking the link below.
>>> HERE <<<
Posted: Wed Mar 12, 2014 5:53 pm
by MyNameIsKooky
I beat it without using Floing. I guess I'm weird.
Posted: Wed Mar 12, 2014 6:06 pm
by |Cookie|
MyNameIsKooky wrote:I beat it without using Floing. I guess I'm weird.
Me too.

Posted: Wed Mar 12, 2014 6:06 pm
by Jutomi
Well, that's fine, but it's not what I was expecting.
I am guessing that you managed to find a way to activate the other moobot; I'll quick fix that.
New version should be uploaded now!
Posted: Wed Mar 12, 2014 6:37 pm
by Lucky-Luc
Nope, still broken I guess.
The only thing that might be considered glitchy I needed was shooting spell balls while riding a transporter
Posted: Wed Mar 12, 2014 6:52 pm
by Jutomi
You can do that?
I wasn't able to...
Hmm...
Well, I'll leave it as is, for now, but can you find a way to use the
floing effectively?
Posted: Wed Mar 12, 2014 7:14 pm
by Lucky-Luc
Ah, so that's the intended way! (I guess)
I should have guessed it was about quick-floinging - people seem to love doing that lately.
Anyway, I still didn't find it too glitchy - isn't that just the way transporters work?
Posted: Wed Mar 12, 2014 7:54 pm
by Jutomi
Well, let me post my intended solution.
I am not sure if this is what you meant, but I was honestly not awear of this until later.
Jutomi wrote:I floed the transporter while the moobot was running over it, which made the moobot continue to speed forward.
Not exactly sure how I can add this properly without all of the loopholes, though.
Any how, I hope you enjoyed, any how.
Posted: Wed Mar 12, 2014 8:09 pm
by Lucky-Luc
Ah! Interessting.
I floinged the transporter before the MooBot reached it. That way, it will just turn around. If you wanted to fix this, you probably could by adding another water tile.
Posted: Wed Mar 12, 2014 11:21 pm
by Jutomi
All right, I uploaded what is hopefully the final version; one that should 90% definitely be used to showcase the bug I intended - along with one that Lucky told me.
I hope you enjoy!

Posted: Thu Mar 13, 2014 1:07 pm
by samuelthx
Jutomi wrote:All right, I uploaded what is hopefully the final version; one that should 90% definitely be used to showcase the bug I intended - along with one that Lucky told me.
I hope you enjoy!

I used the floing transporter method. I think that is the more plausible solution.
Also, I can't seem to replicate your solution!

When I flo the transporter while the Moobot is running over, the transporter moves when the bubble breaks.
Posted: Thu Mar 13, 2014 3:12 pm
by Jutomi
Unfortunately, as a glitch showcase, it's not always 100% fair...
Now, I am not 100% sure, tell me what happens when you "flo" the transporter?
Posted: Thu Mar 13, 2014 3:14 pm
by samuelthx
Jutomi wrote:Unfortunately, as a glitch showcase, it's not always 100% fair...
Now, I am not 100% sure, tell me what happens when you "flo" the transporter?
My solution involves Floing the transporter just before the Moobots goes onto the transporter.
Posted: Thu Mar 13, 2014 3:18 pm
by Jutomi
Yeap, I know that, but what happens when you do that?
I'd recommend albino quote-boxing, by the way, just in case curious players like me scroll down them.

Posted: Thu Mar 13, 2014 4:45 pm
by samuelthx
Jutomi wrote:Yeap, I know that, but what happens when you do that?
I'd recommend albino quote-boxing, by the way, just in case curious players like me scroll down them.

Blah. I realised I downloaded the wrong version. Pretty sure I had clicked the first one though...

Anyways, up to now I'm still unable to execute your glitch. Does it require
very meticulous timing?
Posted: Thu Mar 13, 2014 4:46 pm
by Jutomi
Ummm... yes.

Posted: Thu Mar 13, 2014 4:51 pm
by samuelthx
Jutomi wrote:Ummm... yes.

Lol I give up on this adventure. I never seem to be able to do it.
Great concept though. Too bad it's near impossible to execute.
Posted: Thu Mar 13, 2014 4:52 pm
by Jutomi
Oddly enough, I've been able to do it with fair ease.
Note that I said fair ease, and not magnificent ease.
It's not easy.
Well, the easy mode might be easy, but... the harder mode isn't really easy....
err...
I think you know what I'm typing about, right? ,_,
Posted: Thu Mar 13, 2014 4:57 pm
by samuelthx
Jutomi wrote:Oddly enough, I've been able to do it with fair ease.
Note that I said fair ease, and not magnificent ease.
It's not easy.
Well, the easy mode might be easy, but... the harder mode isn't really easy....
err...
I think you know what I'm typing about, right? ,_,
Hmmmm. I'll be waiting for the solution, though.
Yes I know what you are talking about ;_;
Posted: Thu Mar 13, 2014 5:08 pm
by Jutomi
How did you know I was recording it in the time of your posting?
P.S. I found out, while doing so, that I added two w's in "Wonder"...
oops!
Posted: Fri Mar 14, 2014 6:11 pm
by Jutomi
All right, I know this is a fairly sized bump, but I am here to announce that I posted the video of the intended solution.
It's in kind of low quality, in my opinion, because it keeps freezing; but, I hope this helps you,
enough, at the least, if you're having trouble on the "harder" mode.
If you ever feel like making video solutions, go for it; Mine are bad.
Though, don't take that as a request to make them; I don't want to have to put some body else to work for me.

Posted: Wed Mar 19, 2014 7:53 am
by samuelthx
WHAT~!
How on earth did you
do that?!
Every time I try it the Moobot gets stuck on the Transporter

That was impressive though.

Re: Binary Glitchy Adventures: A Rather Broken Z-bot
Posted: Fri May 26, 2023 12:09 am
by Jutomi
BUMP!!!! "Don't gravedig 9-year-old threads" Well too bad this is my thread
Seriously though, uh, as it turns out, the second adventure
could be solved without the bug
As such, I have created a new version that
hopefully stamps this issue out. Honestly, if you do end up playing this adventure, I recommend playing this version and this version
only, as it's basically just a superior version of both the original post versions. I have left them both in the original post for historic reasons, but for all intents and purposes,
this is the appropriate adventure download, which I've also linked in the original post. The video solution will also be linked here when the time comes. Edit: The time has come xD
My video solution~
Hope you enjoy

Re: Updated Glitch Adventure: A Rather Broken Z-bot
Posted: Wed Jun 14, 2023 8:11 pm
by Jutomi
I've linked my video solution to the above post. Hope you enjoy
