Page 1 of 1
Objects forced to make no sounds?
Posted: Tue Apr 01, 2014 4:32 pm
by Pawelec
I thought of making a level involving some AutoDoor modelswap, but the mechanic sound remains a problem. Is there any way to disable sounds for certain objects? I'd especially need that for AutoDoor, UFO and ZapBot.
Posted: Fri Aug 01, 2014 5:00 pm
by OondiLalaLoopy
Go to Data/Sound and find the sounds mathcing and delete them

Posted: Fri Aug 01, 2014 5:36 pm
by Jutomi
Hmm...
I don't think that'll work in this case.
What'd happen is he'd not have any of those sounds for any adventure, while every body else would have those sounds play, anyways.
It'd work if he were making it for someone irl, and just copy/pasted a back-up sound file, though.

Posted: Wed Dec 03, 2014 5:21 am
by Caton
you could hex edit wg.exe and remove sound names from wg.exe