Page 1 of 1
New Level - Knights Of The Folding Table 24 & Epilogue
Posted: Sat Apr 19, 2014 3:13 pm
by Chip
The Knights Of The Folding Table 24 & Epilogue
So here we are, Mr Machiavary:
THE BOSS LEVEL
Have fun!
Posted: Sat Apr 19, 2014 5:07 pm
by Amnon
Thank you so much Chip for the tribute - the epilog is indeed a surprise!
I do miss all those other beautiful but alternate solutions that fell on the way-side - it was great fun to challenge defence after defence all the way upto and including the penultimate version, after which I had to raise my arms in surrender like those shadows, friendly and otherwise, when a Stinker is up in the air.
It was an honour to test and I will look forward to test your next series.
Posted: Sat Apr 19, 2014 10:02 pm
by Mark
A Gold Star for the "Final Problem" & "Epilogue"
What a wild assortment of puzzles tread here!
Top-Notch and stunning from beginning to end
It has been a thrilling ride, and I will miss them all.
Thank you for a spectacular series, Chip & Amnon!

Posted: Sun Apr 20, 2014 8:11 pm
by bob roest
I could only open the pink gates twice but after trying all sorts of moves the light came on and I was finally able to get the equipment in place to allow Stinky freedom of movement.
Fabulous puzzle, fitting epilogue and a wonderful series all round. I appreciate all the time and effort you and Amnon have put into these, my thanks to both of you.
Posted: Thu Apr 24, 2014 8:28 am
by Liz Mayhew
I couldn't solve the final problem, but I played the Epilogue, and it's a great tribute for all the help Amnon has given you. In fact he looks quite grey from all the hard work!
I'll look forward to seeing the video solution of the Final Problem.

Posted: Thu Apr 24, 2014 9:24 am
by Amnon
I couldn't solve the final problem
What problem are you facing, Liz?
Posted: Fri Apr 25, 2014 8:30 am
by Liz Mayhew
My problem is that I can only get the pink timer to operate twice, so there isn't enough time to get the required equipment into the centre.
I can get 3 of the coins, but I can't get the cannon through.
And the SW prism remains there in lonely splendour.
Posted: Fri Apr 25, 2014 1:02 pm
by Chip
Hi Liz
Here are the hints for 'The Final Problem':
1.
Yes, the pink gates open only twice.
2.
Qookie AND Peegue have to go out and to come back during this time.
3.
But what's the required equipment? Remember your mission: CATCH Machiavary!
4.
The green cannon is no help here. (It is in fact just a red herring in an identity crisis...)
5.
You'll need a certain amount of goobers in a specific alignment to do so.
6.
But the kegs on the tramps block your plan. They have to go!
7.
Hm... Wasn't there an unused lonely prism?
Good luck!

Posted: Fri Apr 25, 2014 2:56 pm
by Liz Mayhew
Thanks for those hints Chip!
Finally Machiaivary has been captured and the Fab Four are going home to open a few kegs, and eat some pickled herring!
What a wonderful series this has been.
Thanks so much for all the brilliant machinery and perfectly plotted levels.

Posted: Sun Apr 27, 2014 6:36 pm
by Chip
Here's the video solution. Enjoy!
http://www.youtube.com/watch?v=nDnaBhfgK4g
Thanks to all of you for playing and commenting the series.