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New Level - Knights Of The Folding Table 24 & Epilogue

Posted: Sat Apr 19, 2014 3:13 pm
by Chip
The Knights Of The Folding Table 24 & Epilogue

So here we are, Mr Machiavary:
THE BOSS LEVEL
Have fun!

Posted: Sat Apr 19, 2014 5:07 pm
by Amnon
Thank you so much Chip for the tribute - the epilog is indeed a surprise!

I do miss all those other beautiful but alternate solutions that fell on the way-side - it was great fun to challenge defence after defence all the way upto and including the penultimate version, after which I had to raise my arms in surrender like those shadows, friendly and otherwise, when a Stinker is up in the air.

It was an honour to test and I will look forward to test your next series.

Posted: Sat Apr 19, 2014 10:02 pm
by Mark
A Gold Star for the "Final Problem" & "Epilogue" :D

What a wild assortment of puzzles tread here! :o
Top-Notch and stunning from beginning to end :)

It has been a thrilling ride, and I will miss them all.
Thank you for a spectacular series, Chip & Amnon! 8)

Posted: Sun Apr 20, 2014 8:11 pm
by bob roest
I could only open the pink gates twice but after trying all sorts of moves the light came on and I was finally able to get the equipment in place to allow Stinky freedom of movement. :wink:

Fabulous puzzle, fitting epilogue and a wonderful series all round. I appreciate all the time and effort you and Amnon have put into these, my thanks to both of you.

Posted: Thu Apr 24, 2014 8:28 am
by Liz Mayhew
I couldn't solve the final problem, but I played the Epilogue, and it's a great tribute for all the help Amnon has given you. In fact he looks quite grey from all the hard work! :lol:

I'll look forward to seeing the video solution of the Final Problem. 8)

:piratesmile:

Posted: Thu Apr 24, 2014 9:24 am
by Amnon
I couldn't solve the final problem
What problem are you facing, Liz?

Posted: Fri Apr 25, 2014 8:30 am
by Liz Mayhew
My problem is that I can only get the pink timer to operate twice, so there isn't enough time to get the required equipment into the centre.

I can get 3 of the coins, but I can't get the cannon through.

And the SW prism remains there in lonely splendour.

Posted: Fri Apr 25, 2014 1:02 pm
by Chip
Hi Liz
Here are the hints for 'The Final Problem':
1. Yes, the pink gates open only twice.
2. Qookie AND Peegue have to go out and to come back during this time.
3. But what's the required equipment? Remember your mission: CATCH Machiavary!
4. The green cannon is no help here. (It is in fact just a red herring in an identity crisis...) :lol:
5. You'll need a certain amount of goobers in a specific alignment to do so.
6. But the kegs on the tramps block your plan. They have to go!
7. Hm... Wasn't there an unused lonely prism?
Good luck! :)

Posted: Fri Apr 25, 2014 2:56 pm
by Liz Mayhew
Thanks for those hints Chip!

Finally Machiaivary has been captured and the Fab Four are going home to open a few kegs, and eat some pickled herring!

What a wonderful series this has been.

Thanks so much for all the brilliant machinery and perfectly plotted levels.

:piratesmile:

Posted: Sun Apr 27, 2014 6:36 pm
by Chip
Here's the video solution. Enjoy! :)

http://www.youtube.com/watch?v=nDnaBhfgK4g

Thanks to all of you for playing and commenting the series.