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New Level - X-Ray Vision *
Posted: Tue Jul 22, 2014 7:56 am
by Amadeus!
Posted: Tue Jul 22, 2014 9:29 am
by Amnon
Very nice level, Mark - but why Amadeus?
X-Ray Vision
Posted: Tue Jul 22, 2014 2:26 pm
by doodlebug
Fun little level Mark.
Thanks
Annie
Posted: Tue Jul 22, 2014 2:26 pm
by Mark
Amnon wrote:Very nice level, Mark - but why Amadeus?
The title and design were something Amadeus would have done. I'm happy you both liked it.

Posted: Tue Jul 22, 2014 3:13 pm
by Chip
Hi Mark
A level full of surprises. The invulnerable Loof was great...
Thanks again for this little gem.
Posted: Tue Jul 22, 2014 4:25 pm
by Amadeus!
Sorry Folks,
I found a shortcut at the beginning and the end.
I just posted the revision.

Posted: Tue Jul 22, 2014 4:45 pm
by Amnon
Done the revised version - it required an extra move but was not that different.
Posted: Tue Jul 22, 2014 8:25 pm
by Amnon
Yes, the latest version is much harder now.
The Duo made it out anyway.
Posted: Wed Jul 23, 2014 5:51 pm
by Sammy_P
-deleted, see the post below-
Posted: Wed Jul 23, 2014 8:43 pm
by Sammy_P
doublepost:
haha, this level is pretty great so far. still trying to get the last coin (behind the green gate).
glad to see another amadeus level after 7 years.

Posted: Wed Jul 23, 2014 11:22 pm
by bob roest
Came on to say that I finished the level, after much experimentation, and now I see there's a revised version. I didn't notice any shortcuts in the original but then again I never look for them.
Back we go.....
Posted: Thu Jul 24, 2014 12:49 am
by Mark
bob roest wrote:I didn't notice any shortcuts in the original but then again I never look for them.
Back we go.....
Hi Bob,
I found a shortcut at the beginning and Amnon discovered one near the end.
If the one you played contains a blue sphere, then you have the correct one.
Posted: Thu Jul 24, 2014 1:44 am
by Amnon
I didn't notice any shortcuts in the original but then again I never look for them.
I am not looking for shortcuts either - I just try to exit with gold as soon as I can so I can get on with my busy life. If the way out happens to be a shortcut, well then it is, but I'm not deliberately looking for them (except when I'm testing Chip's levels).
Posted: Thu Jul 24, 2014 2:41 am
by Mark
Amnon wrote:I didn't notice any shortcuts in the original but then again I never look for them.
I am not looking for shortcuts either - I just try to exit with gold as soon as I can so I can get on with my busy life. If the way out happens to be a shortcut, well then it is, but I'm not deliberately looking for them (except when I'm testing Chip's levels).
Hi Amnon,
To me a shortcut takes away the fun of creation and design.
Which means it is broken and my hard work was for nothing.
I am certain Chip has you test his levels for a similar reason.
Posted: Thu Jul 24, 2014 3:27 am
by Amnon
To me a shortcut takes away the fun of creation and design.
Which means it is broken and my hard work was for nothing.
I am certain Chip has you test his levels for a similar reason.
Sure, I experienced the same with my own levels, which was very frustrating. This is why it is recommended to have all your levels tested in advance by someone other than yourself.
My point is, that it is not the fault or responsibility of those who play to make up for the oversight of developers. My aim when I play is to get it over and done with as soon as I can, having my character(s) out safely with all coins taken, then get on with all the other things I need to do, so I don't like it myself when I have to play the same level again and again after it's already been in my "SOLVED" basket.
Posted: Thu Jul 24, 2014 4:21 am
by Mark
Amnon wrote:This is why it is recommended to have all your levels tested in advance by someone other than yourself.
Sorry for your frustration, Amnon.
That was never my intention. A second pair of eyes would be helpful. It's difficult for one person to find every alternate path. It's like proofreading your writing without a spell-check. I would ask you, but I know your time is valuable and some of it is already spent testing Chips series. It's on days like these, I miss my friend, Marinus. He faithfully tested many of my contributions in the past.
Posted: Thu Jul 24, 2014 5:19 am
by annedanner
I'm glad that you mentioned Marinus, Mark. I miss his comments, support and his hard, hard levels.
Posted: Thu Jul 24, 2014 6:07 am
by Jutomi
I'd help, but I have trouble finding even one way to solve the level.

Err - much like this one, actually.
Though, I do admit, I've not tried very hard in the
wonderful world of
Wonderland, today.
Hope to see what I can do on this, later...

Posted: Thu Jul 24, 2014 3:17 pm
by bob roest
It wasn't my intention to start a discussion about shortcuts, poor choice of words. Let me rephrase, I didn't see any shortcuts but then again I rarely do.
As to the version I'm playing, the first did not have a blue sphere. The one I have now does and a light blue button that I haven't yet found a way to cover.
edit: I'm glad you posted some help, I don't think I would have worked out all the character moves.
Thanks Mark.
Posted: Thu Jul 24, 2014 4:21 pm
by Mark
bob roest wrote:the first did not have a blue sphere. The one I have now does and a light blue button that I haven't yet found a way to cover.
The light-blue button was to fix one shortcut in the original.
Here's the spoiler:
Push the blue sphere down on the blue button.
Now have both Stinky and Loof trade places.
Loof pushes the keg beside the blue sphere
Loof stands on the yellow button to open the gate.
Stinky released the chomper and steps aside.
The chomper will destroy the blue sphere.
Now roll the boulder up on the light-blue button.
Posted: Fri Jul 25, 2014 4:46 am
by Sammy_P
just finished the level. amazing!

Posted: Fri Jul 25, 2014 6:18 am
by TheoX
I become cautious when I see an Amadeus level with the "walls" background. But there were no hidden floor tiles here... just hidden boulders! But those I can handle.
This level was a delight! With all the tight spaces, it was hard to make some moves. The timing was really tricky with the immoble green scouge blasting away at me! I liked the red herring prism, it tricked me the first time or two.

Very smart puzzling using both stinkers' full time and attention. Thanks for this one Mark!
EDIT: I bet you can get this one, Jutomi, since you solved "Secrets of Atlantis". I personally think that one was harder. Remember that Zbots can be helping hands!
Posted: Sat Jul 26, 2014 5:46 pm
by Jutomi
Hmmm...
Z-bots are one thing, but...
wooden boxes are another.
I'm just plain stumped.
I actually decided to make a strange video out of one of the features, instead.

Amadeus94
Posted: Sat Jul 26, 2014 8:29 pm
by VirtLands
I'm glad Amadeus is back. He has been gone a long while.
I'm making okay progress, so don't rush a solution in yet. 
Usually 2-Player levels are harder for me... for some reason.

Posted: Sun Jul 27, 2014 1:32 am
by Jutomi
Same.
Silly me, I go and make a series with over four players.
Video Solution for "X-Ray Vision"
Posted: Sun Jul 27, 2014 7:15 pm
by Amadeus!
Posted: Sun Jul 27, 2014 8:27 pm
by Jutomi
Aww.....
that was beautiful, Amadeus!
However, I had to conceit defeat;
I couldn't grasp how to properly terminate the
chomper.
Well, on the plus side, I did make
this,
and I did make it to the box part - just with the wrong buttonage,
so it wasn't a completely
white flag...
you could say that I held a
white flag with many black scorch marks on it.
Thanks for the level!

Posted: Sun Jul 27, 2014 9:30 pm
by TheoX
That video is really funny, Jutomi!
I notice the time stays at 5:00 in the video - did you take one segment and loop it a bajillion times?
Posted: Sun Jul 27, 2014 10:00 pm
by Jutomi
Nope!
I literally spent all that time pressing up and down.
That was a mere fraction of the time I've spent on this level.
