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Paradise Quest - The Wonder Shards - (Now with Walkthrough)
Posted: Mon Jul 28, 2014 11:51 am
by Blazeknight
WONDERLAND ADVENTURES - PARADISE QUEST - THE WONDER SHARDS
It's finally ready! The world's biggest Wonderland Hub with 165 stars has been released after a long time of nearly 1300 days work... The game is as awesome as ever with a lot of challenging puzzles to keep you entertained...
STORYLINE
You set foot on the Paradise World, a NEW world with great places and adventures. But something's not right. Everywhere, you find signs of "The Red Sparks" that trigger tremors and worries to the land and its people. The root lies somewhere deep in the world and is related to a time-paradox. To save the world you must find the 7 Wonder shards hidden in various parts of the world and create the All-Mighty Rainbow Crystal. But you have some competitors in the form of thwarts who'll stop at nothing to stop you. Experience many challenges and adventures in your great quest. The shards TIME, FIRE, SAND, SWAMP, SNOW, AQUA, TOXIC.
FEATURES
A huge world with a lot of places like Deserts, Beaches, Temples, Forests, Volcanoes, Jungle Canyons, Ice Peak, Tundras, Towns and Caves... the Rainbow Portal system with many gateways and new places, lots of collections, the Orb-Hunt Quest, a lot of unique personalities and above all... a great Paradise...
TRAILER
Here's the trailer of WA PQ! Feel the excitement of 2:14 minutes!
http://www.youtube.com/watch?v=mr6v8C6Z ... e=youtu.be
DOWNLOAD
To play the hub, you'll need the WA Editor 3.00 which can be found in the WAE General Discussion Forum. Then make a copy of the WA3E folder and overwrite the contents of the download... 100% solvable for 165 stars
Part1: Graphics
https://www.dropbox.com/s/i811guo4dslb0 ... 1.rar?dl=0
Part2: Adventures are attached
WALKTHROUGH
You can find the game's walkthrough, published by Jutomi. Special thanks to Jutomi
http://pcpuzzle.com/forum/viewtopic.php?p=358791#358791

Posted: Mon Jul 28, 2014 11:54 am
by global102
Yay.

Next hub to play.
Posted: Mon Jul 28, 2014 1:50 pm
by Yzfm
WHEEEEEEEEEEEEEEEEEEEEEE! Let's play!
Re: Paradise Quest - The Wonder Shards - NEW
Posted: Mon Jul 28, 2014 1:56 pm
by Sammy_P
ill probably try this out
Posted: Mon Jul 28, 2014 2:41 pm
by Blazeknight
The adventures are balanced... You'll need to finish the game to continue with understanding PQ2 which is coming up... Because the next hub will be so related to this being a time travel hub
Posted: Mon Jul 28, 2014 7:57 pm
by OondiLalaLoopy
I can't wait to play such a big hub
Posted: Mon Jul 28, 2014 9:55 pm
by Wonderman109
It's been a while since I've seen a new hub finished. Speaking of which, I kind of forgot about mine...

Great job on finishing this so fast! I'm going to try it soon as I have more time!
Re: Paradise Quest - The Wonder Shards - NEW
Posted: Tue Jul 29, 2014 1:28 am
by jdl
Patrick wrote:2. Any levels/content created with the editor is for release on the forum only. As in (1), you may not repackage your levels or otherwise distribute material in any other way.
90% sure this applies to uploading to file hosting websites. To get past the size limit you can split rar #1 into multiple rars and upload to the forum until Patrick increases the file upload size limit.
I don't mean to backseat moderate it's just that I don't want anyone getting in trouble. Sorry =/
Anyway this seems interesting. I'll try it out when I get some time.

Re: Paradise Quest - The Wonder Shards - NEW
Posted: Tue Jul 29, 2014 2:23 am
by Wonderman109
jdl wrote:
Patrick wrote:2. Any levels/content created with the editor is for release on the forum only. As in (1), you may not repackage your levels or otherwise distribute material in any other way.
90% sure this applies to uploading to file hosting websites. To get past the size limit you can split rar #1 into multiple rars and upload to the forum until Patrick increases the file upload size limit.
I don't mean to backseat moderate it's just that I don't want anyone getting in trouble. Sorry =/
Anyway this seems interesting. I'll try it out when I get some time.

Keep in mind Rule 2 can be bent to some extent. All the music tracks in people's music packs that are just remixes of originals have been posted with real custom music in external sites without any issue.
Posted: Tue Jul 29, 2014 7:45 am
by Blazeknight
The graphics are just custom textures and Gate Changes... If I put separate zips... There are 12 files

Re: Paradise Quest - The Wonder Shards - NEW
Posted: Tue Jul 29, 2014 12:33 pm
by jdl
Wonderman109 wrote:jdl wrote:
Patrick wrote:2. Any levels/content created with the editor is for release on the forum only. As in (1), you may not repackage your levels or otherwise distribute material in any other way.
90% sure this applies to uploading to file hosting websites. To get past the size limit you can split rar #1 into multiple rars and upload to the forum until Patrick increases the file upload size limit.
I don't mean to backseat moderate it's just that I don't want anyone getting in trouble. Sorry =/
Anyway this seems interesting. I'll try it out when I get some time.

Keep in mind Rule 2 can be bent to some extent. All the music tracks in people's music packs that are just remixes of originals have been posted with real custom music in external sites without any issue.
True, but does Patrick even know about it? I don't know if he checks the custom adventures forum or not or if you guys have asked him about it in the past (which there's a good chance you have; I'm just making sure), but this may be why there hasn't been any issues yet.
Blazeknight wrote:The graphics are just custom textures and Gate Changes... If I put separate zips... There are 12 files

Right, that
is quite a problem.. I'll PM Patrick and see what he can do about the forum upload limit.
Posted: Tue Jul 29, 2014 5:18 pm
by tooncool64
It couldent load the texture for Busterfly2.png even tho I have it
Posted: Tue Jul 29, 2014 6:53 pm
by Blazeknight
Make sure you have it both in custom folder and the object textures folder
Posted: Tue Jul 29, 2014 8:59 pm
by tooncool64
Its in there and It still says it cant load the texture
Posted: Wed Jul 30, 2014 2:03 am
by Blazeknight
Strange... anybody else facing the problem?
Posted: Fri Aug 01, 2014 1:10 pm
by Blazeknight
People... Whoa... so busy playing?

Posted: Fri Aug 01, 2014 4:49 pm
by Sammy_P
Blazeknight wrote:People... Whoa... so busy playing?

nope, havent bothered playing yet, i will soon!

Posted: Fri Aug 01, 2014 5:38 pm
by Jutomi
I have to admit, I'm the same way.
I can't figure out where to place everything, as per usual in my case.
I don't suppose it's possible to merge folders...?
Posted: Sun Aug 03, 2014 6:36 am
by Blazeknight
It's easy... just put every folder where it belongs if you are finding it hard to merge
Posted: Sun Aug 03, 2014 5:03 pm
by Sammy_P
just pointing this out, there's an adventure star where my cursor is:

Posted: Wed Aug 06, 2014 12:04 pm
by global102
I found a 0FNC dialog in jungle near shard.
Posted: Thu Aug 07, 2014 2:21 am
by Blazeknight
Could nt fix the Cave star... its a glitch... I've tried so hard but the logic copies along with the object... but u can play it only once
What? Sorry about that I'll fix
Posted: Thu Aug 07, 2014 2:22 am
by Wonderman109
0 FNC means no function, i.e. you can't escape it until it's overwritten by another dialogue, you change wlvs, or you win or lose the level. That dialog has no text, it seems it shouldn't exist. Maybe you placed another CMD and changed it by accident, then forgot to test that area?
Posted: Thu Aug 07, 2014 2:25 am
by Blazeknight
Oops... I'll change by the evening... I've some lectures now
Posted: Thu Aug 07, 2014 9:50 am
by Blazeknight
Wait... there wasn't any error in that... the jungle is so rainy and the dialogue will occur... I just played now
In case it still persists... download this
A Shift in the Fence
Posted: Mon Aug 18, 2014 1:06 am
by Jutomi
You know the windmill that the farmer owns,
directly
east of
Dreamburgh?
Well, the fence around it seems to have a slight problem in it.
See, the fence on the left is passable, while the right side of the walk-way is not passable.
Also, the pyramids in the temple are passable.
For the mostpart, though, I am really quite enjoying the hub, Blazeknight.

I'd make more progress, but, again, I've been making JA:HOTSP progress.

Posted: Mon Aug 18, 2014 7:50 am
by Blazeknight
Haha... oops... Well... I'll see it soon
Stuck in Two Places at Once
Posted: Thu Aug 21, 2014 3:40 am
by Jutomi
Well, I can't seem to solve the "Crab Forest" level, for some reason.
I'm probably missing something, just not sure what.
Anyhow, I made it to a random place by accident while playing around in the forest, when this happened in the first adventure I tried to play in this area.
Posted: Sun Aug 24, 2014 10:18 am
by Blazeknight
The first adventure in Waterfalls will start on a water tile... it was 10,26... The new change is 11,27 in the master dat file in adventure201
Crab Forest is solvable in 2 ways
Master Class 201
Posted: Sun Aug 24, 2014 5:10 pm
by Jutomi
Just to make sure, I rename this adventure to "201", right?