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New Level -- Lush Rooms of Confusion
Posted: Fri Aug 08, 2014 7:07 pm
by Muzozavr
After Mark's "MushRooms" I just
had to keep the pun going.

Don't worry, this one is glitchless. No transporters, too!
This level is easier than "Rooms of Confusion" because there is a bit less misdirection, the layout provides you some very useful hints if you pay attention. So, if you had trouble escaping the original "Rooms of Confusion", you may have better luck with this one.

Still, "easier" does not mean "easy", so put your thinking cap on!

Posted: Fri Aug 08, 2014 8:17 pm
by Mark
What an outstanding level! I love your puzzles!

Perfect logic and absolutely magnificent misdirection!
Thank you for a level without any glitches, transporters or mushrooms.
I kept thinking I was going to come up one item short!
But to my surprise I was able to exit without any problem.
No fake walls, no generators, nothing hidden.
Just an outstanding exercise in playing detective.
Though I must confess, I figured out part of it early
because of a certain signature trademark.

I was going to feature that in my Mushroom homage to you.
But I'm glad I didn't, since the way you use it here, it's barely visible.
And that's because of a well-planned setup and execution!
I hope your scripts can wait. I'm happy you're back again!
Thank you, my friend!

Posted: Sat Aug 09, 2014 3:46 am
by TheoX
I didn't have a hard time with this one. It looked tricky at first, but I was able to
rule out several different routes fairly quickly due to lack of options. I saw the two teleporters in the beginning and thought, "I could make a neat trick in a level with those and a reflector"... and then realized that is exactly what you did.
That being said, I really enjoyed it! the layout was exactly the right size and I liked the trick with the chomper at the end. For me, the hardest part was figuring out how to get the wooden box in the beginning and the barrel to switch places. I'm no good at sokoban-style box pushing.
Thanks for this fun puzzle Muz!
Posted: Sat Aug 09, 2014 11:14 am
by Amnon
Wonderful level!
Somewhat on the easy side.
Thanks!
Posted: Sat Aug 09, 2014 4:48 pm
by Chip
Hi Muzo
Peegue spent an amusing hour with this beautyful level.
He especially loved the opening sokoban-puzzle and the clever moves through the TPs. And in the end he got more help than expected...
Thanks a lot for the fun.
Fo(u)r Lushly Reasons
Posted: Sat Aug 09, 2014 6:00 pm
by Jutomi
This is the second level of yours that I've been able to solve, after Quadrupal Play.
Thank you for making a slightly easier level for my mind to gear.

Posted: Sun Aug 10, 2014 3:16 pm
by bob roest
I certainly didn't find this easy, I was quite confused for a good long time before I realized where I was going wrong.
Fun stuff, thank-you.
Posted: Wed Sep 03, 2014 6:08 pm
by sassy
opps

posted in the wrong place first!! Ok, on this level, I'm pretty sure I have to hold red button, but barrel in red gate then blow up box on red button but I'm awful with glitches and can't figure out how!
Posted: Wed Sep 03, 2014 7:13 pm
by Amnon
but I'm awful with glitches and can't figure out how!
No glitches required here, only one quick move which allows to use the reflector twice with the same shot.
Posted: Thu Sep 04, 2014 1:50 am
by annedanner
I'm not sure how to cover the green button. Will someone please help?
Posted: Thu Sep 04, 2014 1:59 am
by Amnon
I'm not sure how to cover the green button.
With the metal box.
Posted: Thu Sep 04, 2014 1:41 pm
by annedanner
Thanks, Amnon. I'm not sure how to do that.
Posted: Thu Sep 04, 2014 2:20 pm
by Amnon
How to push the metal box? From the cannon area push it one square to the right, then cross the TP and push it up, over the flame and onto the button.
Posted: Thu Sep 04, 2014 8:02 pm
by annedanner
Fun level, Muzozavr. I had a heck of a time figuring out how to cover the green button. Then tried something different and got the gold. Thanks for the level.
Posted: Thu Sep 04, 2014 8:04 pm
by annedanner
I noticed that you changed your post to me from an earlier version, Amnon. Much kinder. Much appreciated.
Posted: Fri Sep 05, 2014 2:33 pm
by sassy
Amnon wrote:no glitches required here, only one quick move which allows to use the reflector twice with the same shot.
Yeh, I figured it had to do with the reflector and transporter?? but I don't know how to manage it!!
WAIT! I just did it hehhe whoohohohohoh thanks for your help Amnon!!
Posted: Wed Feb 15, 2017 6:06 pm
by sassy
Amnon wrote:How to push the metal box? From the cannon area push it one square to the right, then cross the TP and push it up, over the flame and onto the button.
I completed this once as far as blowing up the box on red button, and can't see what you mean by this part above, Amnon. I put one box in the water to enter the cannon room, one box on the red button below then keg in red gate. I then push reflector through Red TP as cannon fires, it lands on the other box in the water below the right TP and blows up box on red button. Now, I have the one remaining metal box, I push it from the cannon area to the right, as you say above, but I can't figure out what you mean with the TP! Cross TP where?? and how does that enable me to move the box?? Sorry to bug you with this but this has me bugged. Thought I might be doing the beginning in the wrong order or something. Again I'm sure I'm missing the obvious!!
Posted: Wed Feb 15, 2017 9:35 pm
by Amnon
I put one box in the water to enter the cannon room
Then you would be missing one precious box that you later need to complete the level.
Posted: Wed Feb 15, 2017 9:37 pm
by Muzozavr
Once you're in the cannon room and have pushed the metal box, enter the red TP FROM THE RIGHT.
This will allow you to emerge from the other red TP, but instead of stepping on that box in the water (which is useless) you will be standing near the conveyor belt. You'll also get access to that one other wooden box.
And yeah, as Amnon said, you might be wasting a box. You enter the cannon room through the red TP.
Posted: Thu Feb 16, 2017 2:53 pm
by sassy
Muzozavr wrote:Once you're in the cannon room and have pushed the metal box, enter the red TP FROM THE RIGHT.
This will allow you to emerge from the other red TP, but instead of stepping on that box in the water (which is useless) you will be standing near the conveyor belt. You'll also get access to that one other wooden box.
And yeah, as Amnon said, you might be wasting a box. You enter the cannon room through the red TP.
JUST GOT IT! THANKS TO YOU BOTH!!! Was wondering about that white gate but then.... helpers are nice!!!!!

:D