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The Mad Hatter: Part 3

Posted: Tue Aug 19, 2014 2:37 am
by tooncool64
More story then puzzle. NOTE TO WONDERMAN:
Make the mirror room like a hub please. And use that scritter as a main.

Posted: Tue Aug 19, 2014 2:43 am
by tooncool64
Oh and please give a review after completetion.

Posted: Tue Aug 19, 2014 4:13 pm
by tooncool64
Any Review?

Posted: Tue Aug 19, 2014 5:59 pm
by garirry
Well, I haven't really completed it, but I don't really like this stage. (sorry to tell you that) The stage is overfilled with superfast enemies, and the adventure is short and has pretty much no puzzles in it.

I recommend you do stages that have much more puzzles and that are a little longer.

Posted: Tue Aug 19, 2014 7:36 pm
by tooncool64
If you really like puzzles check out my Main story series. The second one is better then the first.

Kooky Puzzle

Posted: Tue Aug 19, 2014 8:31 pm
by Jutomi
This was beautiful. I enjoyed the dialogue in this very much. :lol:

The puzzle, though, certainly were less puzzley.
I'm fine with that, though. A tennis thwack mainly in involvement is sometimes good. :D

Posted: Sun Aug 24, 2014 11:31 am
by Wonderman109
I'm confused. Where are you supposed to go in the first area?

Posted: Sun Aug 24, 2014 3:25 pm
by tooncool64
Into the fire flower. It says in the dialogue.

Posted: Sun Aug 24, 2014 3:29 pm
by Wonderman109
...I can't walk into any of the flowers?...

Posted: Sun Aug 24, 2014 3:31 pm
by tooncool64
The arrow is in the upper right corner. Try to get rid of the spikeyballs first.

Posted: Sun Aug 24, 2014 3:51 pm
by Wonderman109
Well, this level was very...um...strange. I think I'll hold off Part 4 for now.

Posted: Sun Aug 24, 2014 3:57 pm
by tooncool64
D: it wad bad :(

Posted: Sun Aug 24, 2014 11:01 pm
by Master Wonder Mage
tooncool64 wrote:D: it wad bad :(
I don't know yet, I have to beat that puzzle in Wonderman's still. :)

Posted: Mon Aug 25, 2014 1:32 am
by Wonderman109
tooncool64 wrote:D: it wad bad :(
It wasn't horrible, but it could still be much better. You should also try to realize that players aren't ready to react to a new wlv the second they enter, because that TNT in wlv 3 lagged horribly and made that part nearly impossible.

Also, in Discord's Jail, which was more organized, you had the chompers come after you right away with no gates in the wlv after you rescue the stinker with the red hat. (Forgot his name.) You can't even get the coin, and there's an extra gem I couldn't find either.

Designs from Infurity

Posted: Mon Aug 25, 2014 3:22 am
by Jutomi
109th Man of Wonder wrote:because that TNT in wlv 3 lagged horribly and made that part nearly impossible.
Well, that part was a bit strugglesome with me,
but I honestly enjoyed it in one way because of that.
Having to time a laggy loadout properly was really enjoyable, for me. :mrgreen:
I solved it by waiting long enough, just before the flowers shot again(maybe even while), and went on the other arrow.
I enjoyed it, but, I don't know if I would be a reliable source of this since I make tedious adventures too. :lol:

Posted: Mon Aug 25, 2014 4:08 pm
by Wonderman109
Yeah, you're not the most reliable source. :P

I admit that section WAS fun in that the lag made it tricky, but there should have been gates and a button so you could prepare in the wlv itself rather than the wlv before.