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Pawelec's Leveltex Remake: Purple Cliffs (v1.3 is out)
Posted: Wed Aug 20, 2014 12:26 pm
by Pawelec
I liked
Purple Shore texture which Com Rante made for his unfinished
The Rainbow's End adventure much. Much enough to try my best and make my own version of the leveltex,
Purple Cliffs, inspired by Com Rante's work. Hope you like it and enjoy!
(Clicking on an image redirects to MediaFire)
Changelog:
v1.3:
- replaced the wheat texture with more useful cave entrance tiles.
v1.2:
- swapped stone and sand textures so they fulfill the standard of leveltex customtemplate.
v1.1:
- seamlessed sand tile,
- corrected sand/stone transistion tiles.
Posted: Wed Aug 20, 2014 3:54 pm
by garirry
Looks nice! It looks like a combination of the jungle texture and the beach texture, which I really like.

Posted: Wed Aug 20, 2014 3:54 pm
by Yzfm
Wow, they look really marvelous!
Posted: Wed Aug 20, 2014 5:42 pm
by |Cookie|
This looks amazing!

Storage of Purple Goo
Posted: Sat Aug 23, 2014 4:12 pm
by Jutomi
Just out of curiosity, is this going to be available for download, or is it a private-usage kind of thing?
Re: Storage of Purple Goo
Posted: Sat Aug 23, 2014 4:53 pm
by Yzfm
Jutomi wrote:Just out of curiosity, is this going to be available for download, or is it a private-usage kind of thing?
right click
save picture as
All textures here are free for all to use freely
Successful Imagery
Posted: Sat Aug 23, 2014 5:36 pm
by Jutomi
Ahah! Thanks for the information.

Posted: Tue Aug 26, 2014 6:21 pm
by Com Rante
This is fantastic! You were able to transfer the color scheme and idea of the original to match the more complicated art style of the sequels' textures. I endorse this!
Posted: Tue Aug 26, 2014 6:35 pm
by Wonderman109
Pawelec, I think you just got an official approval.

Posted: Wed Aug 27, 2014 7:40 am
by Pawelec
Com Rante wrote:This is fantastic! You were able to transfer the color scheme and idea of the original to match the more complicated art style of the sequels' textures. I endorse this!

I'm glad I didn't disappoint you, although I still could spot some errors with sand tiles, that's why I uploaded a corrected 1.1 version.
Wonderman109 wrote:Pawelec, I think you just got an official approval.

Yeah, that's a special kind of relief you feel when someone approves something you did before getting proper permission...
Posted: Thu Aug 28, 2014 2:12 am
by SearchForReality
Wow, I never realized custom textures can be so well-made. Can I use it in my own levels, Pawelec?
Posted: Sun Sep 28, 2014 5:36 pm
by Pawelec
SearchForReality wrote:Wow, I never realized custom textures can be so well-made. Can I use it in my own levels, Pawelec?
Of course you can, that's why I upload my textures here. I think it would be nice if you posted a link to this thread when you upload an adventure using this texture - more people would be able to use it then.
Posted: Sun Oct 05, 2014 2:04 pm
by Pawelec
D-P, because I need to ask if someone started an adventure with this texture. I've noticed I should swap sand and stone textures, they are misplaced. Is anyone against that because they stared an adventure with Purple Cliffs v1.1 and it would mean a lot of extra work for them?
Purple Goo
Posted: Sun Oct 05, 2014 4:26 pm
by Jutomi
I'd honestly not mind!
I've made the layout for an adventure using this texture,
and it even shows up in the editor!
However ...
I just can't seem to get it to load in the player, itself.

Posted: Sun Oct 05, 2014 4:58 pm
by OondiLalaLoopy
How do you make the textures?
Posted: Sun Oct 05, 2014 5:44 pm
by Pawelec
How do I make textures...
First I need an inspiration, usually some visuals like images or movies. Then I'm trying to imagine how WA level inspired by that source would look - this usually involves some objects as well as level texture, but I'm not that fast when it comes to modelling. Then I focus on deciding what types of textures I need and I'm trying to find some fitting (but they don't have to fit very much, they go through a lot of Photoshop afterwards) images (they can be small parts of big ones) by Google Graphics. After I've found all of them I'm using Photoshop to make the images good tiles, seamless and correctly sized. When basic tiles are ready, I make transistions between them and put all the tiles together.
...or at least somehow like that.
Posted: Sun Oct 05, 2014 8:40 pm
by md
Ah, so I guess it's kind of like a Uo-Styled Beach.
Either way, it is marvellous!

I love the detail that you got into it (e.g. the tessellation).
Posted: Sun Oct 05, 2014 10:43 pm
by Pawelec
Fixed leveltex uploaded, I also have one question: should I remove the wheat texture and give all three wallsides from the bottom (sandstone with grass, bare sandstone and indigo rock) cave entrance tiles in the leftmost colums? I think they would be needed much more than wheat texture - with custom objects wheat can be easily reimplemented.
Posted: Mon Oct 06, 2014 12:26 pm
by OondiLalaLoopy
Pawelec wrote:How do I make textures...
First I need an inspiration, usually some visuals like images or movies. Then I'm trying to imagine how WA level inspired by that source would look - this usually involves some objects as well as level texture, but I'm not that fast when it comes to modelling. Then I focus on deciding what types of textures I need and I'm trying to find some fitting (but they don't have to fit very much, they go through a lot of Photoshop afterwards) images (they can be small parts of big ones) by Google Graphics. After I've found all of them I'm using Photoshop to make the images good tiles, seamless and correctly sized. When basic tiles are ready, I make transistions between them and put all the tiles together.
...or at least somehow like that.
Thanks and great textures.Maybe someone can help with the ''Classic soundtracks request'' topic
Posted: Mon Oct 06, 2014 12:56 pm
by OondiLalaLoopy
What program do you use for textures?
Posted: Tue Oct 07, 2014 4:07 pm
by Pawelec
OondiLalaLoopy wrote:What program do you use for textures?
I wrote:(...) they go through a lot of Photoshop afterwards.
To be more precise, I use Creative Studio 6 64-bit version of Photoshop, although from my friend's experience I would tell Gimp is a good choice too.
Posted: Tue Oct 07, 2014 4:30 pm
by OondiLalaLoopy
So Gimp.Thanks Pawelec and have a good day!

Posted: Tue Oct 07, 2014 4:34 pm
by OondiLalaLoopy
Post removed
Problems of Players
Posted: Thu Jun 18, 2015 9:09 pm
by Jutomi
When you save the textures, they include _s instead of spaces...
aaand from what two moderators told me, that's why it didn't work in my player.
Any way to fix that? Or is that something that is going to have to be manually changed?

Posted: Thu Jun 18, 2015 9:12 pm
by jdl
Yes, when right-clicking and saving the images, it messes up the filename and you have to manually correct it. For those wondering, the correct names for this texture are:
leveltex purplecliffs.bmp
backgroundtex purplecliffs1.bmp
backgroundtex purplecliffs2.bmp
I think it would be better from now on to zip up textures instead of directly uploading them to prevent things like this.

Re: Problems of Players
Posted: Thu Jun 18, 2015 9:12 pm
by garirry
Jutomi wrote:When you save the textures, they include _s instead of spaces...
aaand from what two moderators told me, that's why it didn't work in my player.
Any way to fix that? Or is that something that is going to have to be manually changed?

Just rename the file and remove the _. That's the only thing you need to do.
_
Posted: Thu Jun 18, 2015 9:22 pm
by Jutomi
Yeah, I know,
but I still figured that if people didn't know that(like myself) and didn't think of looking down the comments,
they might be rather confused about it for another year(like myself).
Well, at least it's mentioned.

Posted: Tue Feb 09, 2016 12:06 pm
by Pawelec
Just a quick note about the updates - Lime, DeSand and Purple Cliffs got their own little fixes applied this week, with Purple Cliffs also getting new screenshots.
Good news for anyone having trouble downloading the textures from PCPuzzle: I'll open my Custom Lair with links to all of my works as zipped archives uploaded to MediaFire in a week or two, so the problems with file names should be gone.