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Adventure: Plutomaniac Rift
Posted: Sat Sep 20, 2014 11:59 pm
by Jutomi
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Inaccurate Level Description wrote:Difficulty:Difficult
Type: Puzzle, Invent, Jumbled, Resource*, Glitch*, Caution*
Feel: Weird, Alien, Basic, Open*
Family: Tinkered
Reward: Reasonable(Uncertain about Z-bot annihilation)
Here's a strange little adventure I created with the concept of
Flash still at mind.
Then, I thought of a way to make
Flash limited...
and, finally, how to make the end solvable.
You may find a few surprises in here.
I hope you enjoy.
The video solutions:
+
Part 1
+
Part 2
Duet of Silence
Posted: Sat Sep 27, 2014 1:07 am
by Jutomi
I've uploaded the two halves of my solution,
though I am very positive that there are other ways to solve certain parts.
I hope you enjoy.
These videos are linked in the first post.
Posted: Sat Sep 27, 2014 7:26 pm
by garirry
Even though I didn't succeed the stage at all, I have watched your video and I can certainly say that this stage is done amazingly well, it is very creative. I suggest some easier stages with the same "base" of very creative levels.

Creativity and Ease
Posted: Sat Sep 27, 2014 9:53 pm
by Jutomi
Thanks,
but all of the easier ones end up getting contributed to JA:HOTSP.

Hopefully the next one I make, after Motion Shift gets uploaded, will be easier.

Posted: Sat Oct 04, 2014 4:10 am
by md
There is certainly a lot of creativity in this adventure. I am still working on it as it is quite perplexing. I understand
what to do, but I am still figuring out
how exactly.
I also don't fully understand the final part (i.e. how to actually get to the blue gate and the star).
However, wouldn't this constitute as a glitch?
The slight grace period after collecting gems and other items (whilst the item is in the air for effect) that still acts as a barrier (i.e. for the laser).
Plutomaniac Troubles
Posted: Sat Oct 04, 2014 5:29 am
by Jutomi
Perhaps...
in retrospect, I probably should have added "
Glitch*" to the top.
I'll be adding that.
Good luck with that.
There are, to my knowledge, two ways of doing the part
after you obtain
Pop.
That reminds me,
I am pretty sure the video solutions are in an older version, before I added the heavy walls around the
indigo button.
Also, you'll find out how to do that last part.

There are two interesting features - one of which may or may not be a glitch or semi-glitch as well.

Re: Plutomaniac Troubles
Posted: Sat Oct 04, 2014 6:43 am
by md
I am able to reach the last part, but unable to solve it. I peeked at the video, and I saw the solution. I'm pretty sure that I used a different method to yours (possibly the second one you were thinking of).
I did make a mistake; I forgot to re-open the
pink gate leading to the
Floing (I thought that I could use the glitch to reach the other side).
I also didn't realise that you could block the lasers with
Floing (I recall trying it once, but it didn't work for some reason).
However, that moving star is unpredictable; it is similar to having an object hidden in a wall. It is impossible to know for certain that the star would move without hindsight, and it is best to avoid setups such as these.
Though, I guess if you are highly ingenious, then you could possibly predict it based on the concept that there is no other method (process of elimination). Though, you can't expect that of someone.
Overall, a perplexing adventure that is fantastic stood alone (i.e. not included in a hub, because of the glitch aspects).
I see what you meant by ridiculously overdone adventures in terms of difficulty. However, I really don't mind it, and I love your work!
I would love to see you make a challenging adventure that is not tedious, nor utilises any glitches (or have you already done so?).

Posted: Fri Oct 17, 2014 7:20 am
by samuelthx
Finished this. This was an interesting concept!
The level could have been done in an easier way by getting the mobile ZapBot to murder its fellow brethren (which is what I did

).
A quick question: why is the movable star considered a dangerous creature?
Creature Feature
Posted: Fri Oct 17, 2014 5:26 pm
by Jutomi
As long as it moves, it seems to blow up the rift, oddly enough...
Plus, if you get that thing moving on buttons, then yes, it's pretty dangerous.
Also, I didn't think of killing the zapbots! Genius!
Thanks for playing.

Re: Creature Feature
Posted: Sat Oct 18, 2014 12:33 am
by samuelthx
Jutomi wrote:Plus, if you get that thing moving on buttons, then yes, it's pretty dangerous.

But that thing only comes out after all the buttons are pressed.

Star trouble
Posted: Sat Oct 18, 2014 12:35 am
by Jutomi
Well, yes,
but if it
were to have escaped beforehand, or in another area,
it would be dangerous.
That actually does inspire me to make an adventure like that... only with a gem...

Posted: Sat Nov 08, 2014 1:47 pm
by OondiLalaLoopy
Sorry for reopening an old topic,but I want to ask you Jutomi,can you post the music track of the level please?
Upload in Sound
Posted: Sat Nov 08, 2014 11:16 pm
by Jutomi
Would you like a whole solution with sound,
or just the music of the adventure?
I don't think I can do the later; not sure.

Posted: Sun Nov 09, 2014 12:57 am
by md
OondiLalaLoopy wrote:Sorry for reopening an old topic,but I want to ask you Jutomi,can you post the music track of the level please?
There's a new command (command 12) that allows the volume and pitch of the level music to be adjusted (like that section in Qwertx in WA3).
Using this method, the music can be altered to sound like a different tune.
Syntax - CMD: 12, Data1: Volume (100 default), Data2: ???, Data3: Pitch (44 default, apparently), Data4: ???.
For this level, I believe Jutomi used the WA3 intro with a lower pitch.
Additive Properties
Posted: Sun Nov 09, 2014 1:51 am
by Jutomi
That is indeed correct!

Also, the pitch adjust appears to also adjust the music's speed.

Posted: Sun Nov 09, 2014 9:35 am
by OondiLalaLoopy
Thanks for music help.