Ways to Crash Wonderland
Posted: Mon Jan 19, 2015 10:02 pm
Ways to Crash Wonderland
This list excludes methods that require editing game files in the file manager and methods that require exiting the game manually.
TOW & RTW & WSW
Memory access violation
Just after completing a level pause the game on the frame just before you are taken back to the level selection screen. If timed perfectly then you will have the pause menu up while on the level selection screen. Now select one of the four options or press Esc.
WA & MOFI & POTZ
Memory access violation
Play an adventure that contains an item that closes the inventory when clicked on (keys, ID items). From afar, click to move to the item then open the inventory before you reach it. Just before (a few frames before) the item is collected open the pause menu then extremely quickly select the options for resetting the adventure. If timed correctly the item will be the only item showing. Now quickly click on the item before the restart adventure fade out screen ends.
All parts of this method have to be done quickly. There are ways of making it easier:
Get the glitched inventory state first. Get the glitched inventory state by clicking on something from a distance that will start a dialogue, then before reaching that something opening the inventory then skipping through the dialogue boxes. Then load a save that takes place inside an adventure that contains an item that closes the inventory when clicked on (if you are not already inside one). Then without closing the inventory perform the same method except you will no longer have to navigate the menu quickly.
Another way of making it easier is to pause in the restart adventure fade out screen when the item is the only item showing in the inventory. Then the item will still be showing in the pause menu and can be clicked without having to worry about the restart adventure fade out screen ending first. Note that this way of making the method easier doesn't work in POTZ because you can't pause in fade out screens in POTZ.
Memory access violation
Charge your magic gloves then kill a Wee Stinker or Baby Boomer then open the pause menu (preferably open the pause menu just after the Wee Stinker/Baby Boomer has died otherwise the screen will be dark when the save is reloaded). Make sure that it has been at least a minute since you last loaded/saved a save. Select "Exit Game", then with your cursor select "Yes, Please" (Esc won't work here you have to select the option with your cursor), then select "No, save my game!" then save in one of the slots. Now reload that save. There will be some unusual effects, but to crash the game simply cast a spellball.
In WA & MOFI: Memory access violation
In WA with the shard method, this is only an example of the sort of error message that could be received because the error message is always slightly different:
Error: Access violation at 0x100F56EF (tried to read from 0x0A231BEC), program terminated.
In POTZ: Array index out of bounds
You will need to have a large or huge inventory bag and you will need to have a save with an inventory bag that is of a smaller size than the one that you have. Click on something from a distance that will start a dialogue, then before you reach that something open the inventory. Skip through the dialogue boxes then without closing the inventory load the save that has a smaller inventory bag. Swap the slot in the top left corner with another slot to crash the game, or alternatively if the inventory bag in the save is two sizes smaller then you can swap the slot one slot right of the slot in the top left corner with another slot to crash the game. Using a token in one of these slots also crashes the game. Using a shard in one of these slots sometimes also crashes the game (sometimes there are other outcomes, it's seemingly random), but the error message is a different error message. The error message will look something like this: "Error: Access violation at 0x100F56EF (tried to read from 0x0A231BEC), program terminated.", but the "0x0A231BEC" part is usually completely different and the "0x100F56EF" part can be slightly different depending on the colour of the shard.
WA & MOFI
Memory access violation
In WA with the Floing menu method: (No Error Message)
When restarting adventure or stepping onto an adventure star or a red arrow pause the game on the frame just before the adventure starts/a new area is loaded. If timed perfectly then when you resume game then everything will be blank. Now wait on this blank screen until the game crashes.
In WA there is a more difficult alternative method of crashing that has no error message. In order to get this you need to reach Guggenheimer without the Floing menu registering that you have completed an adventure. To get to Guggenheimer from starting new game you will need to perform this trick on every adventure star that is in the way:
Move onto the adventure star and start the adventure. Abort the adventure. Move back onto the adventure star then pause on the last frame just before the adventure starts. If timed perfectly then when you resume game then everything will be blank. When you resume game wait just over 15 seconds of the blank screen then press ESC. If timed perfectly then you will be at the win location of the adventure with the adventure star still being yellow. If ESC is pressed too late then the game will crash with the Memory access violation message. If ESC is pressed too early then the game will be paused. If the game is paused too early then resume the game then very quickly press ESC again and repeat until success. In fact I would recommend pausing the game slightly early then resuming then quickly pausing again as it has less risk of failure.
Once as you finally reach Guggenheimer simply open the Floing menu then select any of the options: <Back 10>, <Back>, <Next>, <Next 10>.
This alternative method doesn't work in MOFI because the win locations of both the adventures Pop Magic and Gemstone Lagoon are on the adventure stars themselves, so performing the trick would just restart the adventure.
Memory access violation
In the hub click on an adventure star then open the inventory before you move onto it. Once as you have reached the adventure star the item boxes in the inventory will disappear. Pause the game after the inventory boxes have disappeared but before the adventure has started.
MOFI & POTZ
Memory access violation
You will need to have already collected some sort of item since you started the game and you will need to have a save where no items have been collected since the game was started. Click on something from a distance that will start a dialogue, then before you reach that something open the inventory. Skip through the dialogue boxes then without closing the inventory load the save that no items have been collected on. Now close the inventory by either using an item in the inventory that closes the inventory (a key or an ID item for example) or by starting a swap in the inventory by right clicking on an inventory slot then without completing the swap pausing the game (if you complete the swap then the inventory will act as if it has previously collected an item and the crash won't work from then on).
RTW
Memory access violation
In the player selection screen press the Delete key while a player is highlighted. Instead of asking you if you are sure whether you want to delete the player (like in TOW or WSW) the game will crash.
WA
(No Error Message)
On save #1 you will need to have shard teleportation enabled and access to the arcade and in the arcade not have less inactive adventures than shards in the inventory (the less shards on this save the faster). On save #2 you will need to have at least one token and at least one shard. Load save #2 then place a token onto the same inventory slot that has a shard kept on in save #1. Now click on something from a distance that will start a dialogue, then before you reach that something open the inventory. Skip through the dialogue boxes then load save #1 without closing the inventory. Go to the arcade then use your token from save #2 on an arcade machine, then save over save #1 then load save #2 again then repeat the process overwriting another shard in save #1's inventory. Once as there are no more shards in save #1's inventory then save in save #1 then load save #2 again. Again click on something from a distance that will start a dialogue, then before you reach that something open the inventory. Skip through the dialogue boxes then load save #1. With the inventory still open from save #2 click on a shard three times.
POTZ
Memory access violation
In either of the adventures Gem Challenge or Magic Defense Challenge cast Brr magic onto the Shadow Stinker.
Array index out of bounds
From the start of the adventure Open the Blast Doors! move out of the beginning area and through the first suction tube. Take the suction tube that leads to the Floing charger then move down through the rainbow teleporter. Move up and charge your gloves with Blink. Move down the path where the rainbow teleporter was and to the suction tube there. Blink into the corner of the suction tube, then Blink left as far as possible. Now Blink into the corner of the first suction tube that you passed through. Repeatedly Blink upwards very fast then when you are above water quickly Blink to the floor on the right (this is difficult). Now charge your gloves with Flash then cast Flash onto the Chomper. Flash the Chomper back onto any space to crash the game.
This list excludes methods that require editing game files in the file manager and methods that require exiting the game manually.
TOW & RTW & WSW
Memory access violation
Just after completing a level pause the game on the frame just before you are taken back to the level selection screen. If timed perfectly then you will have the pause menu up while on the level selection screen. Now select one of the four options or press Esc.
WA & MOFI & POTZ
Memory access violation
Play an adventure that contains an item that closes the inventory when clicked on (keys, ID items). From afar, click to move to the item then open the inventory before you reach it. Just before (a few frames before) the item is collected open the pause menu then extremely quickly select the options for resetting the adventure. If timed correctly the item will be the only item showing. Now quickly click on the item before the restart adventure fade out screen ends.
All parts of this method have to be done quickly. There are ways of making it easier:
Get the glitched inventory state first. Get the glitched inventory state by clicking on something from a distance that will start a dialogue, then before reaching that something opening the inventory then skipping through the dialogue boxes. Then load a save that takes place inside an adventure that contains an item that closes the inventory when clicked on (if you are not already inside one). Then without closing the inventory perform the same method except you will no longer have to navigate the menu quickly.
Another way of making it easier is to pause in the restart adventure fade out screen when the item is the only item showing in the inventory. Then the item will still be showing in the pause menu and can be clicked without having to worry about the restart adventure fade out screen ending first. Note that this way of making the method easier doesn't work in POTZ because you can't pause in fade out screens in POTZ.
Memory access violation
Charge your magic gloves then kill a Wee Stinker or Baby Boomer then open the pause menu (preferably open the pause menu just after the Wee Stinker/Baby Boomer has died otherwise the screen will be dark when the save is reloaded). Make sure that it has been at least a minute since you last loaded/saved a save. Select "Exit Game", then with your cursor select "Yes, Please" (Esc won't work here you have to select the option with your cursor), then select "No, save my game!" then save in one of the slots. Now reload that save. There will be some unusual effects, but to crash the game simply cast a spellball.
In WA & MOFI: Memory access violation
In WA with the shard method, this is only an example of the sort of error message that could be received because the error message is always slightly different:
Error: Access violation at 0x100F56EF (tried to read from 0x0A231BEC), program terminated.
In POTZ: Array index out of bounds
You will need to have a large or huge inventory bag and you will need to have a save with an inventory bag that is of a smaller size than the one that you have. Click on something from a distance that will start a dialogue, then before you reach that something open the inventory. Skip through the dialogue boxes then without closing the inventory load the save that has a smaller inventory bag. Swap the slot in the top left corner with another slot to crash the game, or alternatively if the inventory bag in the save is two sizes smaller then you can swap the slot one slot right of the slot in the top left corner with another slot to crash the game. Using a token in one of these slots also crashes the game. Using a shard in one of these slots sometimes also crashes the game (sometimes there are other outcomes, it's seemingly random), but the error message is a different error message. The error message will look something like this: "Error: Access violation at 0x100F56EF (tried to read from 0x0A231BEC), program terminated.", but the "0x0A231BEC" part is usually completely different and the "0x100F56EF" part can be slightly different depending on the colour of the shard.
WA & MOFI
Memory access violation
In WA with the Floing menu method: (No Error Message)
When restarting adventure or stepping onto an adventure star or a red arrow pause the game on the frame just before the adventure starts/a new area is loaded. If timed perfectly then when you resume game then everything will be blank. Now wait on this blank screen until the game crashes.
In WA there is a more difficult alternative method of crashing that has no error message. In order to get this you need to reach Guggenheimer without the Floing menu registering that you have completed an adventure. To get to Guggenheimer from starting new game you will need to perform this trick on every adventure star that is in the way:
Move onto the adventure star and start the adventure. Abort the adventure. Move back onto the adventure star then pause on the last frame just before the adventure starts. If timed perfectly then when you resume game then everything will be blank. When you resume game wait just over 15 seconds of the blank screen then press ESC. If timed perfectly then you will be at the win location of the adventure with the adventure star still being yellow. If ESC is pressed too late then the game will crash with the Memory access violation message. If ESC is pressed too early then the game will be paused. If the game is paused too early then resume the game then very quickly press ESC again and repeat until success. In fact I would recommend pausing the game slightly early then resuming then quickly pausing again as it has less risk of failure.
Once as you finally reach Guggenheimer simply open the Floing menu then select any of the options: <Back 10>, <Back>, <Next>, <Next 10>.
This alternative method doesn't work in MOFI because the win locations of both the adventures Pop Magic and Gemstone Lagoon are on the adventure stars themselves, so performing the trick would just restart the adventure.
Memory access violation
In the hub click on an adventure star then open the inventory before you move onto it. Once as you have reached the adventure star the item boxes in the inventory will disappear. Pause the game after the inventory boxes have disappeared but before the adventure has started.
MOFI & POTZ
Memory access violation
You will need to have already collected some sort of item since you started the game and you will need to have a save where no items have been collected since the game was started. Click on something from a distance that will start a dialogue, then before you reach that something open the inventory. Skip through the dialogue boxes then without closing the inventory load the save that no items have been collected on. Now close the inventory by either using an item in the inventory that closes the inventory (a key or an ID item for example) or by starting a swap in the inventory by right clicking on an inventory slot then without completing the swap pausing the game (if you complete the swap then the inventory will act as if it has previously collected an item and the crash won't work from then on).
RTW
Memory access violation
In the player selection screen press the Delete key while a player is highlighted. Instead of asking you if you are sure whether you want to delete the player (like in TOW or WSW) the game will crash.
WA
(No Error Message)
On save #1 you will need to have shard teleportation enabled and access to the arcade and in the arcade not have less inactive adventures than shards in the inventory (the less shards on this save the faster). On save #2 you will need to have at least one token and at least one shard. Load save #2 then place a token onto the same inventory slot that has a shard kept on in save #1. Now click on something from a distance that will start a dialogue, then before you reach that something open the inventory. Skip through the dialogue boxes then load save #1 without closing the inventory. Go to the arcade then use your token from save #2 on an arcade machine, then save over save #1 then load save #2 again then repeat the process overwriting another shard in save #1's inventory. Once as there are no more shards in save #1's inventory then save in save #1 then load save #2 again. Again click on something from a distance that will start a dialogue, then before you reach that something open the inventory. Skip through the dialogue boxes then load save #1. With the inventory still open from save #2 click on a shard three times.
POTZ
Memory access violation
In either of the adventures Gem Challenge or Magic Defense Challenge cast Brr magic onto the Shadow Stinker.
Array index out of bounds
From the start of the adventure Open the Blast Doors! move out of the beginning area and through the first suction tube. Take the suction tube that leads to the Floing charger then move down through the rainbow teleporter. Move up and charge your gloves with Blink. Move down the path where the rainbow teleporter was and to the suction tube there. Blink into the corner of the suction tube, then Blink left as far as possible. Now Blink into the corner of the first suction tube that you passed through. Repeatedly Blink upwards very fast then when you are above water quickly Blink to the floor on the right (this is difficult). Now charge your gloves with Flash then cast Flash onto the Chomper. Flash the Chomper back onto any space to crash the game.