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Adventure: Slinky Crabs
Posted: Sat Feb 14, 2015 11:46 pm
by Jutomi
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Inaccurate Level Description wrote:Difficulty: Moderate
Type: Puzzle, Resource, Jumbled, Luck(Only for crabs; they're comically uncooperative.)
Feel: Warm, Open, Happy*, Saddening(Depending on solution.)
Family: Miscellaneous
Reward: Reasonable
So, I was making some adventures,
and realized that I hadn't, to my recollection,
created a
single level in WA3 with
lurkers nand
green crabs;
So, I thought, why not make an adventure with both?
I hope you enjoy!
Here's my video solution! 
Slinky
Posted: Sat Feb 21, 2015 10:32 pm
by Jutomi
I've uploaded a video solution to this adventure.
I hope you were able to enjoy;
I know it's a bit of a peculiar adventure.

Posted: Sun Feb 22, 2015 1:58 pm
by samuelthx
Okay, this was quite clever, apart from manipulating the crabs!

Funny how the level looks symmetrical when its anything but
Thanks for the fun!
EDIT: Well, it looks like my solution is different--I used up all chargers. Yours is cleverer.
Posted: Sun Feb 22, 2015 2:46 pm
by Sofoulini
Well yes.I will agree with you samuelthx.
Jutomi always knows how to create amazing adventures full of clever puzzles and action.
Continue the good job Jutomi.

Re: Adventure: Slinky Crabs
Posted: Sun Jan 08, 2023 11:15 pm
by ab-47
This one was quite fun, but I'm not sure if my method is correct given that I had floing magic left to spare.
What I did was
that I used the grow for the left side and pushed the green crab, then for the right side I pushed the green crab into the spring which leads it into a floing bubble, I use the spring on the left to go back, put a brr pad on the topleft corner of the orange key, then waited for the bubble to burst and then slid my way into the water, I collide with the green crab and it sinks before I land and I get path through.
Thank you for the puzzle!

Re: Adventure: Slinky Crabs
Posted: Mon Jan 09, 2023 2:23 am
by Jutomi
Fully intended! Yup, even my solution has a spare floing

Not sure why I used to throw in extra elements, back in the day, but 'tis what I did; in this case it was for symmetry/aesthetic.
