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General Wonderland Question Thread

Posted: Fri Mar 06, 2015 8:19 pm
by Caton
Wonderland was programed with Blitz3d right?
and MS other games were made with C++ right?
well C++ can do more then blitz3d can and can do more rendering
so why was wonderland with blitz3d, why just not use C++?

Posted: Fri Mar 06, 2015 8:24 pm
by Qloof234
Were they? I thought MS did all his PC games with Blitz3D.

Posted: Fri Mar 06, 2015 8:27 pm
by Caton
http://www.blitzbasic.com/Community/pos ... 267#706314
Midnight Said this
Midnight=Midnight Synergy
------------------------------------------------------------------------------------
Games written in Blitz3D: Wonderland, Return To Wonderland Platinum, Secret Worlds, and Frazzled
Games written in C/C++: Intensity, ReCharge, Colony
----------------------------------------------------------------------------

Posted: Fri Mar 06, 2015 8:30 pm
by jdl
To avoid thread spamming regarding questions about Wonderland, I have renamed this thread. Please ask any Wonderland-related questions here instead of making new topics. This does not guarantee that Patrick will see or read this thread, but others may have some answers for you.
Thanks.

Posted: Fri Mar 06, 2015 8:33 pm
by Muzozavr
Well, what's easier to use: C/C++ or Blitz3D? Don't forget that Blitz already includes a lot of pre-written code that makes it much easier (in comparison to C) to do all kinds of graphical stuff.

Though you can use other libraries and/or engines.

Posted: Fri Mar 06, 2015 8:37 pm
by Qloof234
Caton wrote:http://www.blitzbasic.com/Community/pos ... 267#706314
Midnight Said this
Midnight=Midnight Synergy
------------------------------------------------------------------------------------
Games written in Blitz3D: Wonderland, Return To Wonderland Platinum, Secret Worlds, and Frazzled
Games written in C/C++: Intensity, ReCharge, Colony
----------------------------------------------------------------------------
Hmm, I dunno then. Probably what Muzo said, Blitz might not be as powerful but it sounds as if it's easier to get started with.

Posted: Sat Mar 07, 2015 12:04 am
by tyteen4a03
Older games of MS's were in C++, yes.

Posted: Sat Mar 07, 2015 1:03 am
by garirry
Why would you do a 2D game in a program called Blitz3D? :lol: Also, keep in mind Blitz3D was released in 2001; one year prior to the release of Wonderland. Frazzled was released in 2003 by the way. Unfortunately, it's outdated today, so it seems like it will be another switch from one programming language to another in the next Wonderland games.

Posted: Thu Mar 12, 2015 12:58 am
by Caton
why aren't there any bosses in the wonderland games?

Posted: Thu Mar 12, 2015 1:02 am
by garirry
Caton wrote:why aren't there any bosses in the wonderland games?
Actually there are. The Fire Flower at the beginning of WA, the Ice Flower in Qwertyx, and Z-Bot Prime on POTZ. Maybe there are more that I missed, but I don't remember.

Also, to answer your question why are there little bosses, it's because it's a puzzle game. WA is more adapted for action, so there are a few bosses there.

Posted: Thu Mar 12, 2015 1:53 am
by Caton
I meant boss battles

Posted: Thu Mar 12, 2015 1:54 am
by garirry
That's exactly what I was talking about.

Posted: Thu Mar 12, 2015 2:01 am
by Caton
[end of question]
why doesn't wonderland have wonderland action cut scenes that are CGI?

Posted: Thu Mar 12, 2015 2:04 am
by garirry
Because it is very work-intensive and takes way too much time. Also, I'm pretty certain that the 3D cutscenes in WA count as CGI; they are 3D and they are generated by a computer.

Posted: Thu Mar 12, 2015 4:47 am
by Master Wonder Mage
garirry wrote:Because it is very work-intensive and takes way too much time. Also, I'm pretty certain that the 3D cutscenes in WA count as CGI; they are 3D and they are generated by a computer.
I'm pretty sure video games are counted CGI. :P

Well, unless you have some bizarre live action game. That would be weird.

Thwarting

Posted: Thu Mar 12, 2015 5:23 am
by Jutomi
Aw, you missed the thwarts under bosses. :P

I myself thought about making a boss for JA:HOTSP,
but I think what I'm going to do is keep any ideas for
a tennis, in case it comes down to it.

Posted: Fri Mar 13, 2015 1:09 am
by Caton
why isn't there an wonderland cartoon?

Posted: Fri Mar 13, 2015 1:15 am
by garirry
Master Wonder Mage wrote:Well, unless you have some bizarre live action game. That would be weird.
I can't imagine this without laughing! :lol:
Caton wrote:why isn't there an wonderland cartoon?
Caton, Muzozavr and others told you why in the "how cool would it be" topic. MS doesn't have the funds, time, nor wish to do it, and no one on the forum has time and knowledge to do it.

Posted: Fri Mar 13, 2015 3:32 am
by Caton
it would be easier if midnight synergy had a team. wouldn't it?

Posted: Fri Mar 13, 2015 3:34 am
by Wonderland King
Crowd sourcing does the trick for when he needs the help. Besides, a lot of us think (correct me if I'm wrong) that running MS is more of a side business for Patrick.

Ease

Posted: Fri Mar 13, 2015 3:38 am
by Jutomi
Well, yes and no...

With a team, it'd help significantly with the programming speed and efficiency,
but disagreements on ideas, concepts, looks, and workings as well as
cooperation and any money you'd have to pay would potentially offset it.

I suppose it really just depends on who one'd be doing it with
uand how it'd work out in the end amongst them.

Posted: Fri Mar 13, 2015 3:42 am
by garirry
Wonderland King wrote:Crowd sourcing does the trick for when he needs the help. Besides, a lot of us think (correct me if I'm wrong) that running MS is more of a side business for Patrick.
It's most likely a side business made for fun. If he was living off his company, he would have made advertisements and would make a game possibly every year and they would be more expensive.
Caton wrote:it would be easier if midnight synergy had a team. wouldn't it?
MS has a team, except it is very small. If I remember correctly, there was about three people other than himself and us, the community. Believe it or not, indie games are 99% of the time made with better quality and is held up together much better than large companies' games because it's only one person who knows what he's doing (hopefully).

Posted: Fri Mar 13, 2015 5:53 am
by Caton
if MS haves a team then why won't he allow anyone else?

Posted: Fri Mar 13, 2015 1:06 pm
by garirry
Because he apparently doesn't need so. If he needs to have another member, then he will hire/invite them.

Posted: Sat Mar 14, 2015 11:09 pm
by Caton
if ms made a wonderland cartoon would it ever be on cartoon network?

Posted: Sat Mar 14, 2015 11:12 pm
by garirry
Okay Caton, enough with the questions. I already answered you saying that MS would never make a cartoon, as well as everyone in the previous topic. I repeat, MS WILL NOT MAKE A WONDERLAND CARTOON because he doesn't have the money, time, knowledge, nor even the wish to do it. No one on the forum can do this as well.

Posted: Sat Mar 14, 2015 11:28 pm
by Muzozavr
But if MS would, (which, of course, will not happen) would it THEN be on Cartoon Network? :lol:

Answer: no, it probably wouldn't, at least, not at first. Wonderland isn't a big "star" franchise that is recognizable enough to get a Cartoon Network show.

That, and it would be pretty hard to get the audiences to swallow the concept of an entire kind of creatures being called "stinkers". :lol:

***
And garirry, I know it can get annoying, but, generally, the situation gradually gets out of hand not when Caton constantly asks the same questions, but when someone gets overly angry trying to stop that. I'm not saying you were too angry this particular time, just... be careful. :wink:

Posted: Mon Apr 06, 2015 6:22 pm
by Qloof234
I've split everything about the CGI discussion over to the Off-Topic forum, to hopefully keep this thread a bit more focused.

Posted: Tue Jun 16, 2015 7:48 am
by Caton
why did ms change the wa1 format?
like wa2\wa3 haves adjustments names in the wlv files but wa1 there were no adjustments names.
It doesn't really make a different so why did he add the adjustments names to the format? was it to protect the wa1 wlv files?

Posted: Tue Jun 16, 2015 12:45 pm
by jdl
When using command 7 to teleport in WA1, you had to use negative wlv numbers.. Maybe it has something to do with that?