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(Sorry for opening a new topic): Musics in WA3E
Posted: Sat Jun 13, 2015 1:36 pm
by Plurm
Sorry for opening a new topic for this one but I'm confusing... I don't know where is the Piano/Beach music directory, And, can I add custom musics to the editor? (It used to be 'can' but not sure now)
Posted: Sat Jun 13, 2015 2:37 pm
by garirry
There is a topic by MNIK explaining how this works. You need a hex-editor to edit your file and select a new music track. There's also a program here that allows you to change it without hex-editing, but I don't know where is it.
About the Piano and Beach... The Piano sound can be heard by going into /Data/Model/Ladders and one of the files will be an OGG file which is the piano music. I don't know what its ID inside the editor is. The beach sound isn't even music, it's just two sound effects playing at certain intervals I don't know. You can find them in /Data/Sound.
Posted: Sat Jun 13, 2015 3:45 pm
by Plurm
Thanks!

Posted: Sun Jun 14, 2015 12:48 pm
by Plurm
Thank you, garriry and MNIK!
I've checked this topic:
http://www.pcpuzzle.com/forum/viewtopic ... sc&start=0
But I can't edit the main editor showed, but that's fine, I'll try to use MNIK's method to convert that, really thank you.

Posted: Sun Jun 14, 2015 2:22 pm
by garirry
No no, you don't need to edit the editor program. You need to edit each wlv separately. You need to change a certain hex number (near the end) which defines what track number will play. You can find a deci2hex program online.
Posted: Mon Jun 15, 2015 10:52 am
by Plurm
garirry wrote:No no, you don't need to edit the editor program. You need to edit each wlv separately. You need to change a certain hex number (near the end) which defines what track number will play. You can find a deci2hex program online.
Yes, yes thanks, I knew that, thank you much
I can convert using hexademical maths

Posted: Mon Jun 15, 2015 5:31 pm
by Caton
You could use HxD Hex Editor.
Posted: Mon Jun 15, 2015 7:38 pm
by Caton
Plurm what are you trying to do?
Posted: Mon Jun 15, 2015 7:39 pm
by garirry
Caton wrote:Plurm what are you trying to do?
Read before posting, please.
Posted: Mon Jun 15, 2015 7:57 pm
by Caton
You can't add music in hacking the editor's code.
You can only change the music names in the editor's code.
but in the wlv files you can change the music value.
Posted: Mon Jun 15, 2015 9:34 pm
by Pawelec
I'm incredibly curious what happens if you change the parameter you named Background, Caton. Have you tried that?
Posted: Mon Jun 15, 2015 9:45 pm
by Caton
there is no background if the hex value is not 01
here is a pic.
it also happen when I import a wa1 level in the wa3e\wa1e\mofi\poze
to import a wa1 level all you have to do is add all the adjustment names.
or you could just remove all the objects.
Posted: Mon Jun 15, 2015 10:43 pm
by jdl
So is there any other background types besides walls if you try 02 for example? Like water tile backgrounds? Or is it just strictly Walls and Blackness only?
Posted: Mon Jun 15, 2015 10:44 pm
by Caton
01=Walls
all the other background hex values do nothing. just black blank floors.
Posted: Tue Jun 16, 2015 8:22 am
by Pawelec
That's actually extremely useful, especially for interior designs. Thanks, Caton.
Posted: Fri Jun 19, 2015 1:37 pm
by Plurm
Posted: Fri Jun 19, 2015 5:27 pm
by Caton
The Level Music Value is
For 42.ogg