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New Level - The Artifact Room
Posted: Sun Aug 02, 2015 12:02 am
by noseofsauron
Here's my second level

Posted: Sun Aug 02, 2015 3:39 am
by Amnon
Thanks, it was fun but easy because there were so many objects to choose from. If you have less objects, then one needs to play more accurately using them all exactly as intended.
Posted: Sun Aug 02, 2015 4:04 am
by noseofsauron
I tweaked the level a bit after realizing that there was a huge shortcut through a certain part of the puzzle.
Amnon, does this fix whatever things you found? Thanks.
Posted: Sun Aug 02, 2015 4:13 am
by Amnon
Now this required a bit more effort to get rid of that boulder that obstructed the timer, but still I have not used the prism or its generator.
Posted: Sun Aug 02, 2015 4:57 am
by noseofsauron
Okay, third upload.

This is getting a little ridiculous.
I changed the powder keg into a steel box. Hopefully that's the last change!
Posted: Sun Aug 02, 2015 6:07 am
by Amnon
Yes, now it's a real reflector/prism puzzle - doesn't look easy so I'll work in it...
Posted: Sun Aug 02, 2015 6:46 am
by Amnon
OK, it's done!
I'm not sure whether I did it the way you intended - I created an iterative method of using sets of 3 prisms again and again, so that in theory I could kill as many chompers as needed, even thousands if time allowed, not just five.
Posted: Sun Aug 02, 2015 2:03 pm
by Chip
Hi NOS
Stinky and Loof made it the same way as Amnon described:
They kept the fire going and used new sets of prisms to deal with the chompers.
This was a fine puzzle, and the stage had a thrilling ambience. Thanks a lot.
Posted: Sun Aug 02, 2015 6:30 pm
by noseofsauron
What I meant for you to have to do was this, but I can see that it is a bit too involved to just come up with while playing the level.
Thank you for the feedback guys

Posted: Sun Aug 02, 2015 11:26 pm
by Amnon
In my solution, the ring of fire was further down than in the demo, which allowed the easy manipulation of all three prisms.
Posted: Mon Aug 03, 2015 1:55 am
by Chip
Hi NOS
In my solution the ring of fire looked like this.
Posted: Mon Aug 03, 2015 2:30 am
by Amnon
Yes, just like mine!
Posted: Sun Aug 09, 2015 1:55 pm
by Amnon
No new levels this week?
Posted: Sun Aug 09, 2015 7:49 pm
by noseofsauron
I've got some ideas for number three, probably next week or so.
Posted: Mon Sep 21, 2015 11:50 pm
by sassy
Amnon wrote:Now this required a bit more effort to get rid of that boulder that obstructed the timer, but still I have not used the prism or its generator.
Ok, I'm stumped! How DO you get rid of that one boulder on the pink timer? Totally confused!!!

Posted: Tue Sep 22, 2015 2:55 am
by Amnon
How DO you get rid of that one boulder on the pink timer?
It is not possible in the latest version because it no longer has a barrel.
Re: New Level - The Artifact Room
Posted: Fri Sep 26, 2025 9:50 pm
by Jutomi
Hi again, Noseofsauron:
Wow! This was a very, very clever level!!!
I admit that I accidentally took a peak at your mechanism level file first, so I knew vaguely what to do... but it was still quite a puzzle even in spite of it. Very nicely done
And as with your other one, here is
my video solution. Many thanks for the clever fun.
