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Tribute Level - The Pirates of Pee-Pants *

Posted: Mon Dec 21, 2015 10:40 am
by Mark
 
I know I promised no more for levels for the year.
This is a tribute to Chip or what I call a 'Chipbute.'
So you won't find any numbers associated with it.

Thank you Chip for all the adventures you create.
And for providing the inspiration for this Chipbute.

Have Fun! :)

Posted: Mon Dec 21, 2015 1:21 pm
by Chip
Hi Mark

Thanks for this tribute. My little aria has got a second verse now... :lol:
Hm, what will the new words tell? Off to figure it out.

Posted: Mon Dec 21, 2015 2:08 pm
by Amnon
Indeed this is Chip's style, but it was not anywhere near the fun of your last level, Mark!

Posted: Mon Dec 21, 2015 3:07 pm
by Mark
Amnon wrote:but it was not anywhere near the fun of your last level, Mark!
I try not my compare my creations, but personally I had a lot more fun with this one! :D
Chip wrote:Thanks for this tribute. My little aria has got a second verse now.
You're welcome, Chip! :)

You are a diligent craftsman and deserve a medal for all your hard work! 8)
 

Posted: Mon Dec 21, 2015 5:04 pm
by bob roest
This level actually took me longer to decipher than the one it pays homage to.

Once I was able to move around without fear of being shot I was stuck with that barrel in front of the exit and then I noticed a certain tree. :wink:

Good fun Mark and a nice tribute to Chip, thanks to both of you and the best of the season.

Posted: Mon Dec 21, 2015 6:34 pm
by Mark
Amnon wrote:Indeed this is Chip's style, but
Hi Amnon,

That was the point.

In fact, I just revised it to improve the symmetry with a new puzzle.
There were some traces of my style that still needed to be removed.
Though I'm fairly certain that you won't find it as fun as my last one. :wink:

Posted: Tue Dec 22, 2015 2:52 am
by Amnon
Though I'm fairly certain that you won't find it as fun as my last one.
Rest assured I didn't! 8)

And the only way I could complete the revised version is using a famous glitch - hope it's OK...

Posted: Tue Dec 22, 2015 6:54 pm
by Mark
Amnon wrote:And the only way I could complete the revised version is using a famous glitch.
Hi Amnon,

No, I did not use any glitches in this tribute to Chip.
I tried to keep the gameplay fair with nothing hidden.
However I did discover something I've never seen before.
It's visually phenomenal, but I don't believe that it's a glitch. 

EDIT: Just posted a second revision which adds a single white TP to prevent exploiting with a glitch.
 

Posted: Tue Dec 22, 2015 7:05 pm
by Amnon
Yes, the final revision prevents the glitch - and indeed, the intended way is phenomenal. Thanks Mark!

Posted: Tue Dec 22, 2015 10:07 pm
by Chip
Hi Mark

I've just finished the three versions of your level. They all were fun to play. :D
The white TP in version 3 didn't change my strategy: Two red dudes with one empty tile between them are never a problem, there's no need to use the worn out and keybord-killing glitch.
That's one of the reasons why I often place my red dudes on flowers. It makes them invulnerable and allows to keep up my philosophy: Don't kill the baddies if you can outsmart them!
In fact I spend a lot of time to protect my NPCs and to provide other possibilities to deal with them. Level 17 of the series will bring a nice diversification of this concept. Hope you'll like it.

Thanks again for this fun tribute.

Posted: Wed Dec 23, 2015 12:55 am
by Mark
Chip wrote:Two red dudes with one empty tile between them are never a problem.
Hi Chip,

After so many years in Wonderland, it's strange I never encountered that phenomena before. :?
It wasn't until I began working on the second revision that I accidentally happened upon it. :shock:
Unfortunately I violated one of your rules by engaging those four red dudes to a shootout. :oops:
Otherwise, I hope this pays homage to your inimitable style more than my usual fare. :)
 

Posted: Wed Dec 23, 2015 3:52 pm
by bob roest
What am I missing?

Two red dudes with an empty tile between them is definitely a problem for me given the space I'm working in, one goes easily but not both. :?

Posted: Wed Dec 23, 2015 5:10 pm
by Mark
bob roest wrote:Two red dudes with an empty tile between them is definitely a problem for me given the space I'm working in, one goes easily but not both. :?
Hi Bob,

If both red dudes are standing beside the white TP...
you can safely exit.
EDIT: Just in case this doesn't help, I sent you a PM. :wink:

Posted: Wed Dec 23, 2015 5:30 pm
by Chip
Hi Bob

Mark added a tricky last puzzle: It only works with an EMPTY tile. (See demo level.)

Posted: Wed Dec 23, 2015 5:45 pm
by annedanner
This glitch didn't work with Peegue, Chip.

Edit: I see now. There was not an empty tile where Peegue was.

Posted: Wed Dec 23, 2015 5:56 pm
by Mark
Chip wrote:It only works with an EMPTY tile. (See demo level.)
Thank you Chip. :)
A picture paints a thousand words! :wink:

Posted: Wed Dec 23, 2015 6:00 pm
by bob roest
Okay I see the solution. All these years of playing and that's a glitch I don't remember.

Thanks guys. :D

Great level Mark.

Video Solution for "The Pirates of Pee-Pants"

Posted: Mon Dec 28, 2015 8:45 pm
by Mark