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Tribute Level - The Pirates of Pee-Pants *
Posted: Mon Dec 21, 2015 10:40 am
by Mark
I know I promised no more for levels for the year.
This is a tribute to Chip or what I call a 'Chipbute.'
So you won't find any numbers associated with it.
Thank you Chip for all the adventures you create.
And for providing the inspiration for this Chipbute.
Have Fun!

Posted: Mon Dec 21, 2015 1:21 pm
by Chip
Hi Mark
Thanks for this tribute. My little aria has got a second verse now...
Hm, what will the new words tell? Off to figure it out.
Posted: Mon Dec 21, 2015 2:08 pm
by Amnon
Indeed this is Chip's style, but it was not anywhere near the fun of your last level, Mark!
Posted: Mon Dec 21, 2015 3:07 pm
by Mark
Amnon wrote:but it was not anywhere near the fun of your last level, Mark!
I try not my compare my creations, but personally I had a lot more fun with this one!
Chip wrote:Thanks for this tribute. My little aria has got a second verse now.
You're welcome, Chip!
You are a diligent craftsman and deserve a medal for all your hard work!
Posted: Mon Dec 21, 2015 5:04 pm
by bob roest
This level actually took me longer to decipher than the one it pays homage to.
Once I was able to move around without fear of being shot I was stuck with that barrel in front of the exit and then I noticed a certain tree.
Good fun Mark and a nice tribute to Chip, thanks to both of you and the best of the season.
Posted: Mon Dec 21, 2015 6:34 pm
by Mark
Amnon wrote:Indeed this is Chip's style, but
Hi Amnon,
That was the point.
In fact, I just revised it to improve the symmetry with a new puzzle.
There were some traces of my style that still needed to be removed.
Though I'm fairly certain that you won't find it as fun as my last one.

Posted: Tue Dec 22, 2015 2:52 am
by Amnon
Though I'm fairly certain that you won't find it as fun as my last one.
Rest assured I didn't!
And the only way I could complete the revised version is using a famous glitch - hope it's OK...
Posted: Tue Dec 22, 2015 6:54 pm
by Mark
Amnon wrote:And the only way I could complete the revised version is using a famous glitch.
Hi Amnon,
No, I did not use any glitches in this tribute to Chip.
I tried to keep the gameplay fair with nothing hidden.
However I did discover something I've never seen before.
It's visually phenomenal, but I don't believe that it's a glitch.
EDIT: Just posted a second revision which adds a single white TP to prevent exploiting with a glitch.
Posted: Tue Dec 22, 2015 7:05 pm
by Amnon
Yes, the final revision prevents the glitch - and indeed, the intended way is phenomenal. Thanks Mark!
Posted: Tue Dec 22, 2015 10:07 pm
by Chip
Hi Mark
I've just finished the three versions of your level. They all were fun to play.
The white TP in version 3 didn't change my strategy: Two red dudes with one empty tile between them are never a problem, there's no need to use the worn out and keybord-killing glitch.
That's one of the reasons why I often place my red dudes on flowers. It makes them invulnerable and allows to keep up my philosophy: Don't kill the baddies if you can outsmart them!
In fact I spend a lot of time to protect my NPCs and to provide other possibilities to deal with them. Level 17 of the series will bring a nice diversification of this concept. Hope you'll like it.
Thanks again for this fun tribute.
Posted: Wed Dec 23, 2015 12:55 am
by Mark
Chip wrote:Two red dudes with one empty tile between them are never a problem.
Hi Chip,
After so many years in Wonderland, it's strange I never encountered that phenomena before.

It wasn't until I began working on the second revision that I accidentally happened upon it.

Unfortunately I violated one of your rules by engaging those four red dudes to a shootout.

Otherwise, I hope this pays homage to your inimitable style more than my usual fare.
Posted: Wed Dec 23, 2015 3:52 pm
by bob roest
What am I missing?
Two red dudes with an empty tile between them is definitely a problem for me given the space I'm working in, one goes easily but not both.

Posted: Wed Dec 23, 2015 5:10 pm
by Mark
bob roest wrote:Two red dudes with an empty tile between them is definitely a problem for me given the space I'm working in, one goes easily but not both.

Hi Bob,
If both red dudes are standing beside the white TP...
you can safely exit.
EDIT: Just in case this doesn't help, I sent you a PM.

Posted: Wed Dec 23, 2015 5:30 pm
by Chip
Hi Bob
Mark added a tricky last puzzle: It only works with an EMPTY tile. (See demo level.)
Posted: Wed Dec 23, 2015 5:45 pm
by annedanner
This glitch didn't work with Peegue, Chip.
Edit: I see now. There was not an empty tile where Peegue was.
Posted: Wed Dec 23, 2015 5:56 pm
by Mark
Chip wrote:It only works with an EMPTY tile. (See demo level.)
Thank you Chip.

A picture paints a thousand words!

Posted: Wed Dec 23, 2015 6:00 pm
by bob roest
Okay I see the solution. All these years of playing and that's a glitch I don't remember.
Thanks guys.
Great level Mark.
Video Solution for "The Pirates of Pee-Pants"
Posted: Mon Dec 28, 2015 8:45 pm
by Mark