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Adventure #76: The End 10
Posted: Sun Jan 10, 2016 4:03 pm
by MyNameIsKooky
The End, now featuring educated turtles.
Posted: Sun Jan 10, 2016 6:48 pm
by Jutomi
D:
Posted: Sun Jan 10, 2016 6:48 pm
by Jutomi
i cri
Posted: Sun Jan 10, 2016 7:25 pm
by loofisawesome
bad MNIK
u no maik peopple cri
i will feeed u tto slendy now
Posted: Sun Jan 10, 2016 8:45 pm
by MyNameIsKooky
very well
Posted: Mon Jan 11, 2016 2:48 am
by Wonderman109
No MNIK too soon
I only finished 9 earlier today.
Posted: Mon Jan 11, 2016 5:46 am
by StinkerSquad01
The turtles were almost as wise as the thwarts.
Posted: Mon Jan 11, 2016 6:21 am
by Nobody
I feel like a genius because I'm smarter than a turtle
Posted: Mon Jan 11, 2016 10:34 pm
by loofisawesome
indeef
Posted: Wed Mar 30, 2016 2:53 pm
by Hard-To-Destroy Reptile
Finally got around to playing through these adventures.
The dialogue at the end was very interesting; I hope you continue this series at some point in the future.
Re: Adventure #76: The End 10
Posted: Sun Mar 21, 2021 5:28 pm
by Jutomi
Again. What an absolutely fantastic series, this was.
This one definitely felt more like a silly first half followed by a lore-filled second half. Very good.
It doesn't really feel like an ending #pleasebringustheend11, but then again, this entire series being called "The End" subtly alludes to there...
never really being one.
Wellh, again, absolutely fantastic series. I highly recommend everyone play through it.
Oh, and my recordings of this one:
Part 1 - The Four Wise Thwarts
Part 2 - The End Is Never The End [...]
Disclaimer: if I remember, I'll change the name of that part should there ever come a part 11+, though I'm 75% confident that wouldn't happen :v
Re: Adventure #76: The End 10
Posted: Fri Apr 15, 2022 8:53 am
by ab-47
BUMP???????????
Finally got around to playing all 10 parts of The End. I've decided that instead of writing a review on each and every level alone I'd write them all here in one instead!
End 1: Very interesting and introductory concept of what's about to come (rip my eyes tho with that red lighting.)
End 2: Wacky usage of CMD 4, same as End 1.
End 3: The burstflower spikeyball part made me forget that none of what I'm playing is plausible, pretty cool tho.
End 4: Really fun ghost gate chase level, I like this!
End 5: Probably my
least favorite one among the rest since all of the puzzles (except the moobot one in the beginning) were just flooded with red herrings and alt solutions, taking around 5 - 10 mins to solve. Nonetheless it was an experience!
End 6: I played it before and it was enjoyable, but I can't recall anything memorable enough to point out.
End 7: Oh this one was probably the best. Very unique and early access to the urxon magic, along with the cool alarm-like lighting!
End 8: Very weird and abstract compared to the others, quite fun too!
End 9: God the keycard part was ingenious, I loved this!
End 10: This is most likely my second favorite with the crazy turtle / spikeyball interactions.
I don't know if we'll ever get to see to The End 11 (given that the name is literally called "The End") but it was a great series to play, thanks for making this!

Re: Adventure #76: The End 10
Posted: Tue Apr 19, 2022 12:58 am
by MyNameIsKooky
Hi ab, thanks for playing this series. I think some of it hasn't aged too well, so I'm glad you enjoyed a bunch of it.
I do kind of regret The End 5. I was pretty proud of it at the time, thinking it would throw a wrench in people's expectations, but in hindsight the puzzles were way too intricate for what the series was. Until now I never realized there were alt solutions. I always had to use everything in each puzzle to solve it.
I do have bits and pieces of The End 11 lying around. Maybe I'll finish it some day, but it hasn't been a priority. Nowadays I am more interested in working on collab projects, since the Job Interview Collab turned out so nice.