Page 1 of 1

New Adventure: Theory of Null

Posted: Mon Feb 22, 2016 2:51 am
by Wonderman109
I decided to split this level into separate one-room levels I will be doing, (ToN I, ToN II, etc.) because I didn't have the mini-white magic wop and so I couldn't make the next sections. Also, each wlv of the original is fairly long.

This is supposed to introduce several cool magic concepts, and it also features what I'll call a 'progress bar'... :wink:

Unfortunately, I got sick of testing the Pow-Pop-Grow section and so I made it easy enough that Grow is unnecessary. The original idea was to shoot Pow off a Grow reflector/tentacle aiming at the buttons, and then shoot Pop at the same button with the same Grow plant.

I'm also going to release in separate topics a couple of glitches and ideas I had while making ToN.

Posted: Mon Mar 14, 2016 6:06 pm
by samuelthx
Some interesting, unconventional puzzles! Thanks!

The worst thing about Black Magic is that if you save and load the Z-Bot sign disappears, making you think that you don't have any charges (until you step on black once-charges and find that they do not disappear :lol: )