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New Level - CCW3 1/5 - Welcome to Combat Island!

Posted: Sun Aug 14, 2016 7:19 pm
by Jutomi
Well, this is how we get stuck on Combat Island...
and this is when we begin to try and find a way off. ;)

I hope you enjoy. :D

For a revised, more difficult version that fixes several loopholes, see >>> THIS POST <<<

My video solution
and an alt solution~

Posted: Sun Aug 14, 2016 11:53 pm
by Amnon
10 seconds left, reflectors not used. Thanks.

Posted: Mon Aug 15, 2016 1:18 pm
by Chip
Hi Jutomi

Qookie and Peegue made it home in time. :D
They used one box and one reflector. Thanks for the challenge.

Posted: Mon Aug 15, 2016 1:46 pm
by Amnon
They used one box and one reflector.
Earlier I only used a reflector in untimed-mode, otherwise I found that I have no time to push it around to the conveyor button and still finish on time.

Now that you said that you made it, I tried again and finally managed to do it with the reflector - but had only one second left.

Posted: Mon Aug 15, 2016 5:30 pm
by Chip
Hi Amnon
!!! SPOILERS !!!

1. You can use the right wooden box first on green (to roam the maze) and then on the conveyor button. It will stay intact if you press the white timer just after the cannons shoot.
2. So I used the reflector only to exit with the second character and had 15 seconds left.

Posted: Mon Aug 15, 2016 10:11 pm
by Amnon
Hi Chip,

I've done the same, but without a reflector - just being quick.

Posted: Tue Aug 16, 2016 1:22 am
by Chip
Hi Amnon

Ah, I've got it:
!!! GIANT SPOILERS !!!

1. The second character can 'slide' home easily.
2. So only one box is needed.
Great, now I'm able to finish the level with more than 20 seconds left.
Thanks to you and to Jutomi again! This was a marvelous challenge. :D

Welcome to Combat Island!

Posted: Wed Aug 17, 2016 6:49 pm
by doodlebug
Thanks for the fun. Was nice and easy.

Annie

Posted: Tue Aug 23, 2016 4:50 am
by cloudrac3r
I was confused until I realised that if a character dashes for the exit after pushing the button, they just make it. So I'm not sure what the signs that refer to "foots" are talking about.

Re: New Level - CCW3 1/5 - Welcome to Combat Island!

Posted: Tue Apr 04, 2023 7:39 pm
by Jutomi
Aaah, so I failed to realize that you can survive fourteen tiles if the last tile is an exit... :oops:

On top of that, I also solved this using an alternate solution when recording it (yes, those are coming!) due to the absurd delay on the tree scouge. Alas.

As such, I've "fixed" both of those issues with this version. Feel no need to play it to finish this series; it's eons old.
As such I'm keeping the original file nearly 40 of you have already downloaded. :P
But if you'd like to solve this the "intended" way... feel free to give this one a try. :)

(I've also added an extra minute and a half because I have 0 idea how I solved this in 2...)

My video solution~

Re: New Level - CCW3 1/5 - Welcome to Combat Island!

Posted: Thu Apr 06, 2023 1:01 pm
by Amnon
I don't remember the original but I did the revised version.