Page 1 of 1
New Level - Ascent II: The Sewers
Posted: Tue Mar 14, 2017 7:44 pm
by cloudrac3r
Loof has escaped the dangers of the underground and made it into the less dangerous sewers. Help him reach the exit!
This level uses the "brick" texture which can be found in the Wonderland Nutters archives.
Download the archive. If you're lazy, you
could just not download it and use the default wood theme, but the level is much more pleasing to the eyes with the texture. Please use it.
You shouldn't have too much trouble with this one.

I made it with 42 seconds to spare.
Video solution
Older levels in the Ascent series:
Ascent I: The Underground
Posted: Tue Mar 14, 2017 9:51 pm
by Amnon
Thanks for the fun!
I had 6 seconds to spare, no time to improve it now, maybe later.
Posted: Wed Mar 15, 2017 12:37 am
by Amnon
Made it with 46 seconds left!
Posted: Wed Mar 15, 2017 1:57 am
by Amnon
Made it with 51 seconds left!
Posted: Wed Mar 15, 2017 5:06 am
by cloudrac3r
51 seconds? I guess you used a difference route than the one in the
video solution to get that, right? Or maybe found some cheese?
Posted: Wed Mar 15, 2017 6:30 am
by Amnon
Actually, with further micro optimisations I made it with 58 seconds left, but its all the same way, except that perfect timing replaces hesitation.
I did find an alternate route by hijacking a transporter, but the times are worse, not better.
For the fun, try mounting the transporters exactly when the clock changes to 1:32, ride quickly down, down, right and down!
Posted: Wed Mar 15, 2017 6:54 am
by cloudrac3r
Amnon wrote:I did find an alternate route by hijacking a transporter
I suspected that might happen. I decided not to try exploiting every transporter in the level, since I didn't think that it would help too much, and solving the level the intended way is fairly easy.
Amnon wrote:For the fun, try mounting the transporters exactly when the clock changes to 1:32, ride quickly down, down, right and down!
I got a few fairly entertaining things to happen: Loof dies leaving behind a floating boulder, and Loof reaches the Kaboom island below, among others. Thanks for that! You could use that as a particularly evil mechanic in one of your own levels.

Posted: Thu Mar 16, 2017 12:15 pm
by Muzozavr
35 seconds left.
Individually, all the parts in this level aren't too much trouble. It's when they're together that they become a bit hair-raising, especially with the time limit. The bottom left section is a bit tricky and the out-of-view kaboomers are trickier still. I think the first level was easier.
