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An Inquiry Regarding Custom Textures.
Posted: Fri Apr 21, 2017 12:36 am
by FinnThor
So, I recently downloaded Blazeknight's hub, Paradise Quest. I saw the shards and I would like to know how I would put the custom texture on the shards in my own levels, as there's no custom shard thing where I can change its texture. (To put it simply: How would I put custom shard textures on the shards? They have no editor thing where I can put them.)
Posted: Sat Apr 22, 2017 8:56 pm
by Blazeknight
I think there's a WOP file that has an option to select your custom texture. You have to specify the file address of the texture you want in the editor when you select the gem object.
I don't think I have that file now. But you can do this. In my hub's files, select the wlv file which has a shard and right click on that object. Go to your adventure and left click in order to place it. THen, you can edit the texture by specifying the file path
Posted: Sat Apr 22, 2017 10:28 pm
by FinnThor
Blazeknight wrote:I think there's a WOP file that has an option to select your custom texture. You have to specify the file address of the texture you want in the editor when you select the gem object.
I don't think I have that file now. But you can do this. In my hub's files, select the wlv file which has a shard and right click on that object. Go to your adventure and left click in order to place it. THen, you can edit the texture by specifying the file path
Can you give me an example of what I would rename it to? I renamed them to both "shard2" and I tried "Userdata\Custom\Objecttextures\shard2.
Neither of them worked.

So, I have no idea what to name it to.
Posted: Sun Apr 23, 2017 5:05 am
by Blazeknight
It's shard2.png or shard2.jpg. Check your file extension
Posted: Sun Apr 23, 2017 7:06 pm
by FinnThor
Blazeknight wrote:It's shard2.png or shard2.jpg. Check your file extension
"Couldn't load texture: shard2.png"
Help?
Edit: Nevermind, I got it all figured out. Thanks!