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List of Repositories

Posted: Tue May 28, 2019 9:04 pm
by StinkerSquad01
OpenWA: https://github.com/joseppey1229/OpenWA
WA#: https://github.com/Aryan807/WASharp
WonderlandPlus.NET: https://github.com/Aryan807/WonderlandPlus.NET

Don't forget to ask the respective users (ILoveWonderland for OpenWA, Lazy Loof for rest) for permissions to access the repos, we soon put all these stuff into a new website in future.

Contributors:
  • ALEXALEX976
  • Aryan (Lazy Loof)
  • Cadence (cloudrac3r)
  • Cyndanera
  • HumanGamer
  • KyuuGryphon (Qloof)
  • Micman (Sammy_Bro)
  • minimus (me)
  • MyNameIsKooky (PC)
  • Pawelec
  • Prappe (~xpr'd~)
  • samuel (Sammy_P)
  • samuelthx
  • nasko222
  • joseppey (ILoveWonderland)
(Edited by Lazy Loof)

Re: OpenWA Repository

Posted: Wed May 29, 2019 12:34 am
by HumanGamer
I set up the repository for everyone. Enjoy!

Also just a quick tip, if you try to access the repository before you're granted access, you will get a 404 error.

HOW TO COMPILE AND RUN OPENWA?

Posted: Mon Jun 03, 2019 12:07 pm
by Lazy Loof
How To Compile And Run OpenWA?

Some of you new to modding or existing users may have a confusion on "how" to perfectly compile and run OpenWA Editor in your computers, right?
Alright, here's a way on "how" to run OpenWA.

For running OpenWA you need:

1. Blitz3D v1.108c: https://archive.zbots.space/files/Blitz3DSetup1108c.exe
Download and install to C:/ not C:/Program Files

2. WA Libraries: https://archive.zbots.space/files/WA_Libraries.zip
Download and unzip the contents (dlls and decls) into C:\Blitz3D\userlibs

3. WA Editor Fresh Copy: http://www.midnightsynergy.com/archive/ ... rchive.zip
Unzip the contents in a fresh directory.

4. OpenWA Source Code: https://gitlab.com/wonderteam/openwa
Make a local git repository in the WA Editor directory and pull the contents of the master or dev branch. You can also clone the repository if you want.

Once done you’re ready to load and compile the following source codes:
editor.bb - the game editor (to be compiled as editor3d.exe for releases)
player.bb - the player for custom adventures (to be compiled as wg.exe for releases)
loader.bb - the loading screen (to be compiled as player.exe for releases)
(all other bb files are used by editor.bb and player.bb)

Hope this helps!

Re: OpenWA Repository

Posted: Sun Sep 01, 2019 10:22 am
by nasko222
link not found? can i have potz 1.0.2 source code pls?