Wonderland Mobile FAQs
Posted: Sat Sep 25, 2021 5:37 pm
- How do you control the characters without a keyboard?
There are two controllers for characters. There is a joypad shown as a small white circle surrounded by a larger circle. You press and hold the small circle and move your finger in the direction you want to move the character. There is also a set of four movement triangles, one for each direction. You can tap one of the triangles to move a single tile, or press and hold a triangle to keep moving. The joypad is useful for rapidly moving around a level map, while the movement triangles allow precise movement control. - How do you switch between Stinky and Loof?
Levels with more than one character include buttons that you can tap to switch between characters. Buttons have a picture of the character they switch to that changes when the button is tapped so that you can keep tapping the button to rotate between characters. - Can you save your position mid-level?
Yes! One of the biggest changes in the mobile game is the ability to save a position mid-level. Just tap the Pause button, then the Save Position button to save a position at any point. If things don't work out, and you want to retry from the saved position, tap the Pause button again, then the Restore Position button. No more replaying an entire level due to a mistake near the end! - Are there any other enhancements from the PC games?
Yes! The mobile game contains several new features, such as:- A Connect with Facebook feature that allows game progress to be shared between all your devices
- A set of Power-Ups that can make a level a little easier, such as by supplying a hint, or slowing enemy movement
- An integrated set of level solutions that a player can purchase
- A built-in help page
- A Contact Us form allowing players to send questions and suggestions directly to TootSuite Games
- What levels are in the mobile game?
The mobile game contains all the levels from the first two Wonderland games, Wonderland and Return to Wonderland. The mobile game can run any level that plays in Return to Wonderland, and will soon include the levels from Wonderland Secret Worlds. - How does the mobile game organize levels?
The game groups levels into chapters that are the equivalent of the worlds in the PC game. These chapters are further grouped into stories of about 50 levels each. The game currently contains six stories, four from Return to Wonderland and two from the original Wonderland. - Can the mobile game play custom levels?
Yes! However, the level import utility that converts a PC game level into the format used by the mobile game is not included in the game itself. To add new levels, TootSuite Games (aka me!) must convert them to mobile format and package them with a new release of the game. The plan is to allow community members to submit sets of levels that make a new story and share in the revenue from selling them (and their solutions!) to players. - How is the mobile game monetized?
The mobile game is free-to-play. However, except for the first ten levels of the tutorial, the game shows you an ad before starting a new level. You can avoid the ads by purchasing the story containing the level, or by purchasing all stories in a bundle. Also, not all of the stories are free-to-play - two of them, including The Search for the Rainbow Spirits, are available only when purchased.
BTW, beta testers don't pay for in-app purchases, so sign up as a tester if you want to experience the entire game for free! - Is the mobile game a port or a re-creation?
The mobile game is 100% new code (in C# for the Unity platform). Its internals are completely different from the original, though I've tried throughout to exactly replicate the original behavior and timing of all objects. UFOs were the trickiest, as there's a number of levels dependent on the exact behavior of UFO targetting, such as Firing Squad, Boarding Party, and Beam Me Up. IMO, I've been successful, and hopefully the testers from the community can verify that.