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Adventure #8 - The Magic Bricks
Posted: Fri Jan 06, 2023 10:46 pm
by InvisibleWater6512
I just remembered that OpenWA's CMD 15 exists, so I decided to make a simple level to test it out. Enjoy!
This adventure requires OpenWA! Download it here.
Re: Adventure #8 - The Magic Bricks
Posted: Fri Jan 06, 2023 10:54 pm
by ab-47
Cute level, thanks. Be sure to check out the other modded commands we have too, you might like CMD 16, CMD 17, CMD 119, and more!

Re: Adventure #8 - The Magic Bricks
Posted: Sat Jan 07, 2023 7:24 pm
by Sammy_P
Really interesting concept, OpenWA's custom commands are honestly pretty neat and this was a fun utilization of CMD15.
Re: Adventure #8 - The Magic Bricks
Posted: Sat Jan 07, 2023 7:40 pm
by |Cookie|
I keep forgetting cuboids can trigger CMDs upon destruction. This is a pretty lovely idea and I can see it utilized in great ways!
Re: Adventure #8 - The Magic Bricks
Posted: Sat Jan 07, 2023 9:39 pm
by Blast!10
Ooh, this was very cute! Definitely looks like we have some unexplored possibilities (to say the least) with OpenWA.
Re: Adventure #8 - The Magic Bricks
Posted: Thu Jan 12, 2023 8:20 pm
by Jutomi
A very interesting adventure, indeed! Loved the concept; I can imagine some
really interesting puzzles coming out of this special application of CMD15. hope to see this kind of thing employed more often in other adventures
Oh - and as per usual,
My video solution