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New Level -- Rise to the Occasion

Posted: Sat Jan 31, 2026 11:58 am
by Muzozavr
Came up with the central idea (that everything else caters to) one night, right before going to sleep... had to quickly sketch it out on paper just to be able to zzzzzz.

Some actual design work later + some testing (and a few "I can't get this alternate solution to work, but I know how to provably remove it even if it exists" changes) = a new level. Have fun, and beware... this might be a wee bit tricky. :wink:

Re: New Level -- Rise to the Occasion

Posted: Sun Feb 01, 2026 3:07 am
by Amnon
This was the most amazing level - thanks a lot and so nice to see you here again!

Took me over a day to solve - the central idea was not difficult to find, but having it all together in that tight space was.

Thanks again!!!!!!!

Re: New Level -- Rise to the Occasion

Posted: Sun Feb 01, 2026 10:52 am
by Muzozavr
Amnon, I haven't seen you comment on Double Bind (a different level I made semi-recently), so maybe you've missed the two versions of it:

viewtopic.php?t=28733
viewtopic.php?t=28734

As for this level, let's just say that in the initial designs the bridge tile was just a coin and there was a bit more space up top near the spheres... which, indeed, made things easier to shuffle. I was pretty happy when I tried with the bridge tile, and even more happy when I realized it could be 1-step. :wink: So yes, there was a bit of layout tightening in the process.

Re: New Level -- Rise to the Occasion

Posted: Sun Feb 01, 2026 11:02 am
by Amnon
Yes, I was so far not able to solve either of the Double Bind levels, so they are still in my "too hard" basket - one day I will solve them...

Re: New Level -- Rise to the Occasion

Posted: Mon Feb 02, 2026 6:37 am
by Amnon
Update - I just made one of them!

Re: New Level -- Rise to the Occasion

Posted: Mon Feb 02, 2026 7:11 am
by Amnon
Update: that same trick worked in the other one as well Thanks!

Re: New Level -- Rise to the Occasion

Posted: Tue Feb 03, 2026 3:11 am
by Jutomi
Hi Muzozavr; I loved this one. It was a little scary at first :oops: but I passed with flying colours :)

In fact, I actually found a way to solve this without the break tile at all. I'll let you figure it out on your own, but I'll provide a hint below if you'd like. ;)
Spoiler wrote:If you use the third box to redirect the conveyor box to the left tile, you can then use the third box to be the new conveyor button box and fill the right water tile without using the break tile at all~
Beautiful level. Hope to have a solution up soon enough. :mrgreen:

Re: New Level -- Rise to the Occasion

Posted: Tue Feb 03, 2026 5:28 am
by Amnon
Amazing, Jutomi!

Once you pointed at this possibility I found the way to do it too (without the hint).

Re: New Level -- Rise to the Occasion

Posted: Tue Feb 03, 2026 6:09 am
by Amnon
How about rewarding finding the way to do it without the break-tile, while preserving all the conundrums around that tile?

For example:

Re: New Level -- Rise to the Occasion

Posted: Tue Feb 03, 2026 7:40 am
by Muzozavr
Ack, I wish I figured that additional bit during design, especially because I'm technically already using something similar for another bit in the level... yeah, that would've been a clever addition, indeed. Great job, Jutomi.

(Amnon, this does work, but the fake walls may be a bit much. :lol: I do like it being a proper reason to have a bonus coin, though. Nice touch.)