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New Level -- Rise to the Occasion

Posted: Sat Jan 31, 2026 11:58 am
by Muzozavr
Came up with the central idea (that everything else caters to) one night, right before going to sleep... had to quickly sketch it out on paper just to be able to zzzzzz.

Some actual design work later + some testing (and a few "I can't get this alternate solution to work, but I know how to provably remove it even if it exists" changes) = a new level. Have fun, and beware... this might be a wee bit tricky. :wink:

Re: New Level -- Rise to the Occasion

Posted: Sun Feb 01, 2026 3:07 am
by Amnon
This was the most amazing level - thanks a lot and so nice to see you here again!

Took me over a day to solve - the central idea was not difficult to find, but having it all together in that tight space was.

Thanks again!!!!!!!

Re: New Level -- Rise to the Occasion

Posted: Sun Feb 01, 2026 10:52 am
by Muzozavr
Amnon, I haven't seen you comment on Double Bind (a different level I made semi-recently), so maybe you've missed the two versions of it:

viewtopic.php?t=28733
viewtopic.php?t=28734

As for this level, let's just say that in the initial designs the bridge tile was just a coin and there was a bit more space up top near the spheres... which, indeed, made things easier to shuffle. I was pretty happy when I tried with the bridge tile, and even more happy when I realized it could be 1-step. :wink: So yes, there was a bit of layout tightening in the process.

Re: New Level -- Rise to the Occasion

Posted: Sun Feb 01, 2026 11:02 am
by Amnon
Yes, I was so far not able to solve either of the Double Bind levels, so they are still in my "too hard" basket - one day I will solve them...

Re: New Level -- Rise to the Occasion

Posted: Mon Feb 02, 2026 6:37 am
by Amnon
Update - I just made one of them!

Re: New Level -- Rise to the Occasion

Posted: Mon Feb 02, 2026 7:11 am
by Amnon
Update: that same trick worked in the other one as well Thanks!

Re: New Level -- Rise to the Occasion

Posted: Tue Feb 03, 2026 3:11 am
by Jutomi
Hi Muzozavr; I loved this one. It was a little scary at first :oops: but I passed with flying colours :)

In fact, I actually found a way to solve this without the break tile at all. I'll let you figure it out on your own, but I'll provide a hint below if you'd like. ;)
Spoiler wrote:If you use the third box to redirect the conveyor box to the left tile, you can then use the third box to be the new conveyor button box and fill the right water tile without using the break tile at all~
Beautiful level. Hope to have a solution up soon enough. :mrgreen:

Re: New Level -- Rise to the Occasion

Posted: Tue Feb 03, 2026 5:28 am
by Amnon
Amazing, Jutomi!

Once you pointed at this possibility I found the way to do it too (without the hint).

Re: New Level -- Rise to the Occasion

Posted: Tue Feb 03, 2026 6:09 am
by Amnon
How about rewarding finding the way to do it without the break-tile, while preserving all the conundrums around that tile?

For example:

Re: New Level -- Rise to the Occasion

Posted: Tue Feb 03, 2026 7:40 am
by Muzozavr
Ack, I wish I figured that additional bit during design, especially because I'm technically already using something similar for another bit in the level... yeah, that would've been a clever addition, indeed. Great job, Jutomi.

(Amnon, this does work, but the fake walls may be a bit much. :lol: I do like it being a proper reason to have a bonus coin, though. Nice touch.)

Re: New Level -- Rise to the Occasion

Posted: Fri Feb 06, 2026 6:37 pm
by Jutomi
I went ahead and uploaded my video solution to this one, since I had some time early.

Hope you don't mind I didn't record yours, Amnon. :lol:

Re: New Level -- Rise to the Occasion

Posted: Fri Feb 06, 2026 6:53 pm
by Muzozavr
It looks like there's one small part of the central trick that's not actually enforced, and all because I wanted some more surface-level prettiness...

Currently, the two ice tiles near the red teleporter both have coins. If the TOP coin is removed, how much more difficult does it make to set up the spheres?

There's a specific idea here, but I'm not fully sure it's worth making a second version just for that... :lol: does it feel sufficiently different or is the change small and insignificant? (With the breaktile still left unused)

Re: New Level -- Rise to the Occasion

Posted: Sat Feb 07, 2026 10:56 am
by Amnon
Those two coins on the ice?

I was just taking them immediately - the very first thing I do when playing, so really it would make absolutely no difference if they were not there.

Re: New Level -- Rise to the Occasion

Posted: Sat Feb 07, 2026 2:45 pm
by Muzozavr
Is that still true if we keep the breaktile unused? I can see how that'd work if you can use the breaktile to step around the left sphere, but not otherwise.

Re: New Level -- Rise to the Occasion

Posted: Sat Feb 07, 2026 6:54 pm
by Amnon
Yes, it is still true whether using the break-tile or otherwise, it never occurred to me that these 2 coins may have a use, I just thought that they must be cleared first so the blue sphere can pass through and not be destroyed by the coin.

Re: New Level -- Rise to the Occasion

Posted: Sat Feb 07, 2026 7:19 pm
by Muzozavr
Could you please record your solution as well, maybe?

Jutomi's reaction in a discord chat was "that seems impossible", so clearly your solution is also different. Interested in knowing whether it's closer or further from the intent. The basic level sequence is clearly fine, but there's one sphere-specific trick (to get them into the wanted position) that's not being enforced just yet...

Re: New Level -- Rise to the Occasion

Posted: Sat Feb 07, 2026 7:37 pm
by Amnon
Yes, in my solution I push the first blue sphere DOWN, not linked-up, so obviously if I left the coins there that sphere would not survive. I have not noticed before that easier way of keeping the coin next to the trampoline, so If you take away these coins (or at least the one next to the trampoline), my more complex solution will be forced. I have no idea whether that was intended or not.

Re: New Level -- Rise to the Occasion

Posted: Sun Feb 08, 2026 9:32 am
by Muzozavr
I've just realized a few issues that make enforcing my idea much harder than I thought, so perhaps I'll just list it under a spoiler, and if I figure out how to enforce it, maybe I'll make version B... but the initial idea was to:
Have one sphere sitting stationary on the top teleporter (hence bottom coin), then you grab the bottom coin, and push the other sphere all the way to the left into the box section... then you push the top corner sphere right, and when the left sphere has ALMOST stopped, you push the top one down, so that instead of both of the other spheres going down, one can PUSH the other down. Then you get the right sphere position for the later jump.
This is a nifty "tile trick", and not nearly as hard to do as it sounds (it's rather easy), but it's harder to actually enforce than I expected. Good thing the rest of the level is fun even without it, I guess... :wink:

Re: New Level -- Rise to the Occasion

Posted: Sun Feb 08, 2026 11:14 am
by Amnon
I could not understand your idea - the whole goal is to "Have one sphere sitting stationary on the top teleporter", the only question is how to get there - there is a short version and a long version, but neither involves pushing the other coin all the way to the left (to the box area).

Re: New Level -- Rise to the Occasion

Posted: Sun Feb 08, 2026 11:56 am
by Amnon
So here is what I did - you can decide for yourself whether it was intended or otherwise:
https://ln5.sync.com/dl/bc192da10#xr6cs ... 4-iz4nhqwm