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NEW LEVELS YOU MUST TRY!!!!!!!(ADVANCED)

Posted: Sun Jan 22, 2006 3:20 pm
by fan no.1
Here are two levels I made using a model I got. Give it a go and don't forget to comment!!! 8)

Posted: Sun Jan 22, 2006 4:07 pm
by Salin
I do believe that the house is made by popo?

Otherwise, a great looking level, although I hate 3D, this was very nice, fun to play :lol: :lol: :lol:

Posted: Sun Jan 22, 2006 4:12 pm
by Lst_1
Really good use of popo's model, the levels were awesome, you are really a good level designer.

Posted: Sun Jan 22, 2006 4:44 pm
by Superterv
The house was superb, but that is as far as I got - can't do 3D :cry:

Posted: Sun Jan 22, 2006 5:21 pm
by popo
Couldn't figure the first one out, all those tramps in the maze got me confused, but the second one is very atmospheric with the thunder and lightning and the rain (I think my roof is leaking :wink: ). I went through the forest and got all the loot but couldn't figure out how to get back home so I'm still working on that.

Well done. :D

Posted: Sun Jan 22, 2006 7:16 pm
by drushing
Tricky with the bonus coin in the house! Took me a few trips through the maze before I found what I needed! Fun level but the 3D gives me a headache.

On the next level I thought it was weird transporting through the black space but I did get all the coins and made it back to the path so I could exit. Very creative on both levels and nice use of Popo's models!

Posted: Sun Jan 22, 2006 9:59 pm
by wonderlandlover
I thought the scary forest was a nice touch. It looked very genuine.

It is really weird being on a transporter in 3D in space. I felt like I was going to run into a wall. It was a good use of Popo's texture.

Thanks!

Posted: Sun Jan 22, 2006 10:04 pm
by Lutz
I enjoyed playing the second one in 3d. Didn't with the first, so I edited it to 2d and had two fun levels. Thanks :D

Posted: Mon Jan 23, 2006 2:23 am
by Loirae
The first one was a fine use of the maze and e-d combo. the maze had markers so I didn't get too lost. And popo's house and backgrouns was always visable to I didn't get turned around. Like following the sun or moon.

the second was was a little harder because it was hard to see the breakaway tiles area to plan out a walk. But not so hard that it couldn't be done.

Thank you for not having any baddies in the maze.

Posted: Mon Jan 23, 2006 4:53 am
by sfseaman
Very nice 3D levels. I know not every one appreciates them, but I thought this was a good level of difficulty, allowing me to enjoy the scenery.

Posted: Mon Jan 23, 2006 5:18 pm
by Liz Mayhew
Nice to see Popo's gorgeous models being used.

I can't do either of these though. Much too hard for me :oops: