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Test texture

Posted: Sun May 14, 2006 8:56 pm
by TheoX
I made this texture to see what "wallside" corresponds with which side of a wall.
Also, this texture was to test if I can successfully zip up a texture :lol:
It turns out that...
1a and 1b are for solid walls, 1a is just the left side.
2a is for the walls underwater, and the left side of a "deep wall."
2b is for the front and right sides of a "deep wall."
3a and 3b are for fake walls, 3a is just the left side.
If anyone was confused about this beforehand (I definately was :oops: :oops: ), this might help :D
You can use the texture for a level if you want, it isn't very detailed but it could be interesting :shock:
Or you can just look at this test level for an example of what "wallside" corresponds with which walls.

Posted: Mon May 15, 2006 7:07 am
by popo
Here's a link to the MS editor manual page about textures and backgrounds. It tells you all you need to know about what bit is what. :stinkyhappy:

http://www.midnightsynergy.com/returnto ... l/adv3.htm

Posted: Mon May 15, 2006 10:46 am
by TheoX
Well, that'll work too :)