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New Level - Paralyzed Peegue *
Posted: Thu Jul 06, 2006 1:43 am
by Mark
Paralyzed Peegue
Mayor Peegue just saw the Wonderland Budget.
Now he's in a State of shock.

Posted: Thu Jul 06, 2006 2:50 am
by kiki
Posted: Thu Jul 06, 2006 3:48 am
by wonderlandlover
That was interesting!

I played around with this and that, until that worked!
Thanks for the fun!
Posted: Thu Jul 06, 2006 5:49 am
by drushing
Took a lot of trial and error to find what would work and how to get to the exit! Finally freed Peegue and collected the coins!
Posted: Thu Jul 06, 2006 7:36 pm
by dunc
wow i didn't have too much trouble with this one, for a change!
magical effects yet again.
Posted: Fri Jul 07, 2006 2:04 pm
by Chickie
That was another genius level!!!! It took me about 3 tries to finally free peeque, but then I had to start over because I got stuck trying to collect the other two coins.
Posted: Fri Jul 07, 2006 7:46 pm
by Lutz
After several tries Peegue finally woke up and the way to the exit was free - so I thought

Made it out next time, thanks

Posted: Sat Jul 08, 2006 10:35 pm
by bob roest
Some trial and error, like the others, and it worked!
Thanks again,
Posted: Sat Jul 08, 2006 10:37 pm
by Lillie
Posted: Sat Jul 08, 2006 10:51 pm
by TheoX
I can't seem to find out how to defrost him either, help me too please

Posted: Sat Jul 08, 2006 10:57 pm
by Lillie
Posted: Sun Jul 09, 2006 1:48 am
by Mark
There's a TP in the enclosure with the Chomper.
First have Loof use theTP to get the coin near the exit.
Then have Qookie push the barrel into the TP.
The sound of the explosion will wake up Peegue.

Posted: Sun Jul 09, 2006 2:29 am
by TheoX
Thanks Mark, that did the trick
I should have remembered that teleporters can be hidden in the rainbow texture
The part with the red boulder was tricky too, but I figured that out by myself
Thanks for the fun
PS: How did you do that glitch? Did you manufacture it, or did it just "pop up"?
Posted: Sun Jul 09, 2006 2:48 am
by Mark
TheoX wrote:How did you do that glitch? Did you manufacture it, or did it just "pop up"?
I manufactured it.

Posted: Sun Jul 09, 2006 10:32 am
by Duiveltje
It took me awhile, but I did without the hint
Thanks for a great level.
Posted: Sun Jul 09, 2006 2:01 pm
by TheoX
Mark wrote:I manufactured it.

Thanks Mark
I think I just realized how you did that:
Since the ice was on the very left of the screen (the glitch area), and the reflector in the water was lined up with the corner of the ice the Peegue was next to, it created an invisible object there
Am I correct, or completely wrong?

Posted: Sun Jul 09, 2006 3:38 pm
by Mark
TheoX wrote:Am I correct, or completely wrong?

You are 100% correct!

Posted: Sun Jul 09, 2006 5:04 pm
by Lillie
But how do you get rid of the chomper without smashing the barrel please

Posted: Sun Jul 09, 2006 5:18 pm
by TheoX
Have Stinky go out on the long path, and try to get the chomper not to follow him too far, only onto the beginning of the path.

Posted: Sun Jul 09, 2006 10:23 pm
by Mark
Lillie wrote:But how do you get rid of the chomper without smashing the barrel please

Hi Lillie,
I push the barrel one tile to the right at the very start.
This keeps the chomper from exploding the barrel when Stinky lures the Chomper out.
Posted: Mon Jul 10, 2006 9:58 am
by Lillie
Silly me - I finally got it

What a nanahead - I thought the chomp would completely follow Stinky right around the walkway

Loved the ending - very clever Mark. In fact I loved the whole level - ace fun
Thanks for the help and the fun level

Posted: Fri Aug 04, 2006 10:21 pm
by dlcs18
No I still couldn't do it
Posted: Fri Aug 04, 2006 11:43 pm
by speegled
I was quick enough, the chomper did not get me, but I can not figure out to complete the last part.
Posted: Sat Aug 05, 2006 1:49 am
by Mark
Here is the solution:
First have Loof step down one tile.
Next have Qookie move one tile to the right.
Then have Stinky push barrel one tile to the right and walk up the path and turn left.
Chomper will be lured out of cage and stand to the left of the red switch.
Have Loof step on red switch and enter left into the cage.
He will transport to the ice path where he collects and exits.
Move Stinky to the right quickly to lure the chomper up the ice path, then quickly move Stinky left all the way and down.
If you do this correctly, the Chomper will stop two tiles north of the red switch.
Next have Qookie step on the red switch, push the barrel left inside the cage and move right before the gate closes.
The barrel will travel up the ice path and destroy the invisible barrier that is holding Peegue so he can exit.
Now have Qookie step on the red switch again and enter the open cage.
Qookie will slide up the ice to the area with the two coins.
Have Qookie push the red sphere up and step to one side.
The sphere will boomerang on the ice and destroy the barrel.
Now Qookie can collect the two coins so Stinky can exit.
Posted: Sun Jul 27, 2014 2:29 am
by Amnon
Cool, thanks!
Posted: Sun Jul 27, 2014 5:13 am
by Blazeknight
Incredible level... I didn't notice it was like 8 years old until only after playing it...

Posted: Sun Jul 27, 2014 5:37 am
by Jutomi
This was a level that really just made me feel like...
wow.
Thank you for this amazing concoction of glitchy elements, as well as humorous back-story.
